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(1 - 20 of 22)
Pages
- Title
- CONSTRUCT AND MEASUREMENT EQUIVALENCE ACROSS GENDER OF THE DYADIC ADJUSTMENT SCALE
- Creator
- Yap, Bonnie Joyce
- Date
- 2012-10-16, 2012-12
- Description
-
The Dyadic Adjustment Scale (DAS) is the most widely used measure of dyadic adjustment for individuals in committed relationships (Spanier,...
Show moreThe Dyadic Adjustment Scale (DAS) is the most widely used measure of dyadic adjustment for individuals in committed relationships (Spanier, 1976). However, little research has focused on whether DAS measures the construct of dyadic adjustment in a way that is equivalent and unbiased across genders. The current study utilized matched moderated regression (MMR) to assess each item of the DAS to detect if gender differences in the relationships between item responses and the construct being measured are due to (a) factors other than the construct and (b) differences in the construct. Archival data were acquired from a previously published study (Eddy, Heyman, & Weiss, 1991). The sample was very large (N =3322) so it was divided into two replication groups in such a way that no couples were included in the same group. A number of statistically significant differences were found on items in both replication samples; however: (1) many of these items were not consistent across replicate groups; (2) Even when there was a consistent gender difference in both replication groups, the magnitude was small; (3) When all of the differences were summed across items, bias in total scale score was minimal because the direction of the biases differed across items and so cancelled out and; (4) A small gender difference may exist in preferences for demonstrations of affection. Findings suggest that there are not substantial gender bias or scale equivalence problems with the DAS. The construct of dyadic adjustment was similar in men and women. These findings are congruent results from the recent study of South and Kruger (2009) on gender differences in the factor structure on the DAS and lend support to the valid use of the DAS in studies of dyadic adjustment.
M.S. in Psychology, December 2012
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- Title
- A PILOT STUDY TO ASSESS THE EFFICACY OF A MENTOR BASED ANTI- STIGMA MENTAL HEALTH CURRICULUM FOR BACCALAUREATE NURSING STUDENTS
- Creator
- Fokuo, Joyce Konadu Mansah
- Date
- 2017, 2017-07
- Description
-
Stigma towards people with mental illness by healthcare providers results in disparities in help-seeking, treatment, and quality of care....
Show moreStigma towards people with mental illness by healthcare providers results in disparities in help-seeking, treatment, and quality of care. Within the health care system, professionals such as nurses and nursing students endorse negative stereotypes about people with mental illness. Using 23 nursing students this pilot study evaluated the efficacy and feasibility of a five-week manualized consumer-led mentorship program as a supplement to a mental health theory and clinical curriculum for baccalaureate nursing students. Participants completed measures on intended personal and professional behaviors, stigmatizing attitudes and affirming attitudes measures pre-intervention, post-intervention and at one-month follow-up. Feasibility measures were also completed by students, mentors and faculty members’ post-intervention. Results suggest a significant decrease in stigmatizing attitudes post intervention. The effect was maintained at one-month follow-up. There was also a significant decreased in affirming attitudes post intervention. This effect was unexpected and not maintained at one-month follow-up. Affirming attitudes significantly increased at one-month follow-up. There was no statistically significant change in intended personal and professional behaviors. Program feasibility was high for face-to-face meeting and participants were overall satisfied with the integration of the supplemental program. These findings suggest that a consumer-led mentoring program can effectively reduce mental health stigma within student nursing populations.
Ph.D. in Psychology, July 2017
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- Title
- FINANCIAL BURDEN AND COPING IN HEAD AND NECK CANCER PATIENTS
- Creator
- Yap, Bonnie Joyce
- Date
- 2020
- Description
-
In order to contribute to knowledge about how treatment impacts the financial well-being of patients diagnosed with head and neck cancer, this...
Show moreIn order to contribute to knowledge about how treatment impacts the financial well-being of patients diagnosed with head and neck cancer, this study examined the relationship between patient characteristics, financial burden, and financial coping over the treatment period among patients receiving treatment for locally advanced head and neck cancer at a major midwestern medical center. A sample of 65 participants completed self-report questionnaires on out-of-pocket costs, use of financial coping strategies, healthcare utilization, and personal and medical characteristics. Participant disease-specific information was obtained from their medical charts. Age, illness intrusiveness, and distance significantly predicted use of lifestyle-altering financial coping strategies. In addition, human papillomavirus (HPV) status significantly predicted use of care-altering financial coping strategies. Results of hierarchical linear regression analyses found significant main effects of financial burden, loneliness, and social support as predictors of the use of financial coping strategies. Moderation effects of loneliness and social support were not found. Trajectories of out-of-pocket costs indicated that costs are highest at the beginning of treatment and decrease over time. The results highlight the non-disease characteristics of patients diagnosed with head and neck cancer that may make them more vulnerable to financial distress and financial burden. Future studies with larger and more representative sample sizes could further add to information about the impact of cancer treatment on patient financial wellbeing.
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- Title
- Ghost City Chicago (Spring 2001) IPRO 355
- Creator
- Sandra, Bobby, Henry, Violette, Theresa, Edward, Maria, Joyce, Margaret
- Date
- 2001, 2001-05
- Description
-
The IPRO team will develop a prototype for a computer graphic reconstruction of the built environment of Chicago. Beginning with the ghost...
Show moreThe IPRO team will develop a prototype for a computer graphic reconstruction of the built environment of Chicago. Beginning with the ghost city -- those buildings and environments which have been destroyed -- students will prepare a development plan for the necessary technologies to create, develop, distribute, market and protect this project as they make it available to a wide audience through appropriate computer technologies and media. It is now possible to recreate, in computer graphic form, the city of Chicago at any time in its past. Making the growth of the city visible would permit anyone to discover for oneself what it was like to be alive at anytime in the city's history - from Indian encampment to high-rise apartment. This would be visual -providing the ability to see the difference in light levels during different kinds of air quality or as the result of different kinds of artificial illumination (candle, lamp, gas or electric light); and it would also be aural, providing indications of sound, whether from the livestock near the stockyards, ships moving in the river, hearing hymns sung in a church, or the sound of workers walking at a shift change. It will be possible to move anywhere in the city and enter any building or environment. It will be possible to see the water and sewer systems being extended across the prairie, and then see the opening of streets, followed by the construction of buildings - houses, apartments, shops, schools, churches - along the newly opened streets. It will be possible to shop at the department stores of the Loop, or visit one's doctor, dentist or attorney in the Loop or one's own neighborhood; and at the same time see how thosevery structures developed and changed over time. This is an opportunity to apply well-understood ideas about the virtual city to the past. There are several requirements for the success of a large scale project: determination of how best to present the material (Web, CD, DVD, I-Max), selection of a common computer graphic language (VRML, Auto-Cad, Form-Z, Microstation), design of a robust and adaptive information technology architecture to accommodate the appropriate array of emerging and evolving computer technologies (hardware, software, distribution modes), development of thoughtful strategic business and marketing plans, and management of intellectual property. This is a continuation of a Spring 2000 IPRO project that has made significant progress in laying the foundation for continued work by new IPRO teams.
Sponsorship: IIT Internal R&D.
Project Plan for IPRO 355: Ghost City Chicago for the Spring 2001 semester
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- Title
- Edutainment (semester 2 of unknown), IPRO 329: Edutainment IPRO 329 Project Plan F04
- Creator
- Sokolowski, Jackie, Mardis, Jerrell, Collier, Matt, Ruettiger, Kevin, Swesey, Pj, Pfisterer, Steve, Sierka, Wojciech, Maloney, Sean, Nguyen, Toan, Coats, Chris, Manesh, Hosain, Joyce, Lauren, Pacheco, Tony
- Date
- 2005-02, 2004-12
- Description
-
Our IPRO is called Edutainment because we develop computer games that educate and entertain at the same time. The goal for IPRO 329 is to...
Show moreOur IPRO is called Edutainment because we develop computer games that educate and entertain at the same time. The goal for IPRO 329 is to complete a 3D financial aid computer game – College Pursuit – as well as start a children’s game – Scholars of the Lost Exhibit. In College Pursuit, students accumulate money towards college via scholarships, grants, and loans. Scholars of the Lost Exhibit takes the student on a journey through a magical museum filled with friends and foes, while testing the student in the areas of Math, Science, Social Studies, and Language Arts.
Deliverables
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- Title
- Edutainment (semester 2 of unknown), IPRO 329: Edutainment IPRO 329 Abstract F04
- Creator
- Sokolowski, Jackie, Mardis, Jerrell, Collier, Matt, Ruettiger, Kevin, Swesey, Pj, Pfisterer, Steve, Sierka, Wojciech, Maloney, Sean, Nguyen, Toan, Coats, Chris, Manesh, Hosain, Joyce, Lauren, Pacheco, Tony
- Date
- 2005-02, 2004-12
- Description
-
Our IPRO is called Edutainment because we develop computer games that educate and entertain at the same time. The goal for IPRO 329 is to...
Show moreOur IPRO is called Edutainment because we develop computer games that educate and entertain at the same time. The goal for IPRO 329 is to complete a 3D financial aid computer game – College Pursuit – as well as start a children’s game – Scholars of the Lost Exhibit. In College Pursuit, students accumulate money towards college via scholarships, grants, and loans. Scholars of the Lost Exhibit takes the student on a journey through a magical museum filled with friends and foes, while testing the student in the areas of Math, Science, Social Studies, and Language Arts.
Deliverables
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- Title
- Edutainment (semester 2 of unknown), IPRO 329
- Creator
- Sokolowski, Jackie, Mardis, Jerrell, Collier, Matt, Ruettiger, Kevin, Swesey, Pj, Pfisterer, Steve, Sierka, Wojciech, Maloney, Sean, Nguyen, Toan, Coats, Chris, Manesh, Hosain, Joyce, Lauren, Pacheco, Tony
- Date
- 2005-02, 2004-12
- Description
-
Our IPRO is called Edutainment because we develop computer games that educate and entertain at the same time. The goal for IPRO 329 is to...
Show moreOur IPRO is called Edutainment because we develop computer games that educate and entertain at the same time. The goal for IPRO 329 is to complete a 3D financial aid computer game – College Pursuit – as well as start a children’s game – Scholars of the Lost Exhibit. In College Pursuit, students accumulate money towards college via scholarships, grants, and loans. Scholars of the Lost Exhibit takes the student on a journey through a magical museum filled with friends and foes, while testing the student in the areas of Math, Science, Social Studies, and Language Arts.
Deliverables
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- Title
- Edutainment (semester 2 of unknown), IPRO 329: Edutainment IPRO 329 IPRO Day Presentation F04
- Creator
- Sokolowski, Jackie, Mardis, Jerrell, Collier, Matt, Ruettiger, Kevin, Swesey, Pj, Pfisterer, Steve, Sierka, Wojciech, Maloney, Sean, Nguyen, Toan, Coats, Chris, Manesh, Hosain, Joyce, Lauren, Pacheco, Tony
- Date
- 2005-02, 2004-12
- Description
-
Our IPRO is called Edutainment because we develop computer games that educate and entertain at the same time. The goal for IPRO 329 is to...
Show moreOur IPRO is called Edutainment because we develop computer games that educate and entertain at the same time. The goal for IPRO 329 is to complete a 3D financial aid computer game – College Pursuit – as well as start a children’s game – Scholars of the Lost Exhibit. In College Pursuit, students accumulate money towards college via scholarships, grants, and loans. Scholars of the Lost Exhibit takes the student on a journey through a magical museum filled with friends and foes, while testing the student in the areas of Math, Science, Social Studies, and Language Arts.
Deliverables
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Poster Sp06
- Creator
- Chin-perez, Adrienne, Goyal, Sonia, Joyce, Lauren, Furukawa, Matthew, Cecil, Jeff, Johnson, Callie, Ceballos, Carlos, Martinez, Javier, Jain, Sachin, Pathak, Yagna, Sanan, Prateek, Pandya, Vishal, Kimnach, Deborah, Thompson Ii, Richard D., Branicki, Konrad
- Date
- 2006-05, 2006-05
- Description
-
This semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth...
Show moreThis semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. The tentative title, Scholars of the Lost Exhibit, remains the same this semester. Work on this project began two semesters ago as the team completed their award-winning game College Pursuit. During this semester, we will continue to focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2006 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Final Report Sp06
- Creator
- Chin-perez, Adrienne, Goyal, Sonia, Joyce, Lauren, Furukawa, Matthew, Cecil, Jeff, Johnson, Callie, Ceballos, Carlos, Martinez, Javier, Jain, Sachin, Pathak, Yagna, Sanan, Prateek, Pandya, Vishal, Kimnach, Deborah, Thompson Ii, Richard D., Branicki, Konrad
- Date
- 2006-05, 2006-05
- Description
-
This semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth...
Show moreThis semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. The tentative title, Scholars of the Lost Exhibit, remains the same this semester. Work on this project began two semesters ago as the team completed their award-winning game College Pursuit. During this semester, we will continue to focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2006 semester
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- Title
- Edutainment (semester?), IPRO 329
- Creator
- Chin-perez, Adrienne, Goyal, Sonia, Joyce, Lauren, Furukawa, Matthew, Cecil, Jeff, Johnson, Callie, Ceballos, Carlos, Martinez, Javier, Jain, Sachin, Pathak, Yagna, Sanan, Prateek, Pandya, Vishal, Kimnach, Deborah, Thompson Ii, Richard D., Branicki, Konrad
- Date
- 2006-05, 2006-05
- Description
-
This semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth...
Show moreThis semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. The tentative title, Scholars of the Lost Exhibit, remains the same this semester. Work on this project began two semesters ago as the team completed their award-winning game College Pursuit. During this semester, we will continue to focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2006 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Abstract Sp06
- Creator
- Chin-perez, Adrienne, Goyal, Sonia, Joyce, Lauren, Furukawa, Matthew, Cecil, Jeff, Johnson, Callie, Ceballos, Carlos, Martinez, Javier, Jain, Sachin, Pathak, Yagna, Sanan, Prateek, Pandya, Vishal, Kimnach, Deborah, Thompson Ii, Richard D., Branicki, Konrad
- Date
- 2006-05, 2006-05
- Description
-
This semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth...
Show moreThis semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. The tentative title, Scholars of the Lost Exhibit, remains the same this semester. Work on this project began two semesters ago as the team completed their award-winning game College Pursuit. During this semester, we will continue to focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2006 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 IPRO Day Presentation Sp06
- Creator
- Chin-perez, Adrienne, Goyal, Sonia, Joyce, Lauren, Furukawa, Matthew, Cecil, Jeff, Johnson, Callie, Ceballos, Carlos, Martinez, Javier, Jain, Sachin, Pathak, Yagna, Sanan, Prateek, Pandya, Vishal, Kimnach, Deborah, Thompson Ii, Richard D., Branicki, Konrad
- Date
- 2006-05, 2006-05
- Description
-
This semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth...
Show moreThis semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. The tentative title, Scholars of the Lost Exhibit, remains the same this semester. Work on this project began two semesters ago as the team completed their award-winning game College Pursuit. During this semester, we will continue to focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2006 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Project Plan Sp06
- Creator
- Chin-perez, Adrienne, Goyal, Sonia, Joyce, Lauren, Furukawa, Matthew, Cecil, Jeff, Johnson, Callie, Ceballos, Carlos, Martinez, Javier, Jain, Sachin, Pathak, Yagna, Sanan, Prateek, Pandya, Vishal, Kimnach, Deborah, Thompson Ii, Richard D., Branicki, Konrad
- Date
- 2006-05, 2006-05
- Description
-
This semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth...
Show moreThis semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. The tentative title, Scholars of the Lost Exhibit, remains the same this semester. Work on this project began two semesters ago as the team completed their award-winning game College Pursuit. During this semester, we will continue to focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2006 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Midterm Report Sp06
- Creator
- Chin-perez, Adrienne, Goyal, Sonia, Joyce, Lauren, Furukawa, Matthew, Cecil, Jeff, Johnson, Callie, Ceballos, Carlos, Martinez, Javier, Jain, Sachin, Pathak, Yagna, Sanan, Prateek, Pandya, Vishal, Kimnach, Deborah, Thompson Ii, Richard D., Branicki, Konrad
- Date
- 2006-05, 2006-05
- Description
-
This semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth...
Show moreThis semester IPRO 329, Edutainment, continues placing its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. The tentative title, Scholars of the Lost Exhibit, remains the same this semester. Work on this project began two semesters ago as the team completed their award-winning game College Pursuit. During this semester, we will continue to focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2006 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Poster 2 Sp05
- Creator
- Sokolowski, Jacqueline, Alvarez, Hugo, Vogt, Joshua, Pacheco Jr., Antonio, Filimon, Stephany, Pfisterer, Steve, Ruettiger, Kevin, Cheung, Thomas, Yanamadula, Megha, Haycraft, Joshua, Mardis, Jerrell, Maloney, Sean, Arvis, Christina, Nguyen, Toan, Froehlich, Thorsten, Joyce, Lauren, Boldra, Chelsea, Wong, Mandy, Lino, Christopher
- Date
- 2005-05, 2005-05
- Description
-
This semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students...
Show moreThis semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. It is tentatively entitled Scholars of the Lost Exhibit. Work on this project began last semester as the team completed their award-winning game College Pursuit. During this semester, we will focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2005 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Project Plan Sp05
- Creator
- Sokolowski, Jacqueline, Alvarez, Hugo, Vogt, Joshua, Pacheco Jr., Antonio, Filimon, Stephany, Pfisterer, Steve, Ruettiger, Kevin, Cheung, Thomas, Yanamadula, Megha, Haycraft, Joshua, Mardis, Jerrell, Maloney, Sean, Arvis, Christina, Nguyen, Toan, Froehlich, Thorsten, Joyce, Lauren, Boldra, Chelsea, Wong, Mandy, Lino, Christopher
- Date
- 2005-05, 2005-05
- Description
-
This semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students...
Show moreThis semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. It is tentatively entitled Scholars of the Lost Exhibit. Work on this project began last semester as the team completed their award-winning game College Pursuit. During this semester, we will focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2005 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Abstract Sp05
- Creator
- Sokolowski, Jacqueline, Alvarez, Hugo, Vogt, Joshua, Pacheco Jr., Antonio, Filimon, Stephany, Pfisterer, Steve, Ruettiger, Kevin, Cheung, Thomas, Yanamadula, Megha, Haycraft, Joshua, Mardis, Jerrell, Maloney, Sean, Arvis, Christina, Nguyen, Toan, Froehlich, Thorsten, Joyce, Lauren, Boldra, Chelsea, Wong, Mandy, Lino, Christopher
- Date
- 2005-05, 2005-05
- Description
-
This semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students...
Show moreThis semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. It is tentatively entitled Scholars of the Lost Exhibit. Work on this project began last semester as the team completed their award-winning game College Pursuit. During this semester, we will focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2005 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Final Report Sp05
- Creator
- Sokolowski, Jacqueline, Alvarez, Hugo, Vogt, Joshua, Pacheco Jr., Antonio, Filimon, Stephany, Pfisterer, Steve, Ruettiger, Kevin, Cheung, Thomas, Yanamadula, Megha, Haycraft, Joshua, Mardis, Jerrell, Maloney, Sean, Arvis, Christina, Nguyen, Toan, Froehlich, Thorsten, Joyce, Lauren, Boldra, Chelsea, Wong, Mandy, Lino, Christopher
- Date
- 2005-05, 2005-05
- Description
-
This semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students...
Show moreThis semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. It is tentatively entitled Scholars of the Lost Exhibit. Work on this project began last semester as the team completed their award-winning game College Pursuit. During this semester, we will focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2005 semester
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- Title
- Edutainment (semester?), IPRO 329: Edutainment IPRO 329 Midterm Report Sp05
- Creator
- Sokolowski, Jacqueline, Alvarez, Hugo, Vogt, Joshua, Pacheco Jr., Antonio, Filimon, Stephany, Pfisterer, Steve, Ruettiger, Kevin, Cheung, Thomas, Yanamadula, Megha, Haycraft, Joshua, Mardis, Jerrell, Maloney, Sean, Arvis, Christina, Nguyen, Toan, Froehlich, Thorsten, Joyce, Lauren, Boldra, Chelsea, Wong, Mandy, Lino, Christopher
- Date
- 2005-05, 2005-05
- Description
-
This semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students...
Show moreThis semester IPRO 329, Edutainment, turns its complete efforts toward an educational computer gaming suite targeted at fourth-grade students and the subjects these students struggle with most in school. It is tentatively entitled Scholars of the Lost Exhibit. Work on this project began last semester as the team completed their award-winning game College Pursuit. During this semester, we will focus on the design, development, testing, and marketing of Scholars of the Lost Exhibit.
Deliverables for IPRO 329: Edutainment for the Spring 2005 semester
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