(9,421 - 9,440 of 10,081)
Pages
-
-
Title
-
Repository Refresh: A New Theme for repository.iit
-
Date
-
2016-05
-
Description
-
This year, Illinois Tech's Institutional Repository was given it's first significant visual upgrade since its creation in 2012. The...
Show moreThis year, Illinois Tech's Institutional Repository was given it's first significant visual upgrade since its creation in 2012. The application of a new theme harmonized the repository's look with that of the university and library web sites, added more fluid and natural mobile responsiveness, and brought the repository up to contemporary standards in terms of style and functionality. This poster highlights some of the new features of the new theme, and identify some of the challenges that arose when modifying this theme for use at IIT.
Show less
-
Collection
-
Celebrating Our Successes Mini-Conference 2016
-
-
Title
-
Untitled
-
Date
-
1937-1945
-
Description
-
Untitled photograph by Nathan Lerner depicting a wooden sculpture with smaller shapes casting shadows on a square base. The verso features an...
Show moreUntitled photograph by Nathan Lerner depicting a wooden sculpture with smaller shapes casting shadows on a square base. The verso features an Institute of Design stamp, though it is unknown if this photograph dates from Lerner's time as a student or member of the faculty. Date of photograph unknown. Date listed is approximate.
Show less
-
Collection
-
Institute of Design records, 1937-ca. 1962
-
-
Title
-
Section of No Limits, Bellevue Art Museum, Bellevue, Washington, 2001
-
Date
-
2001
-
Description
-
Photograph of Tara Shaw and Sarah Shaw in front of a section of No Limits, a 360-degree, walk-in mural designed by Mary Henry that was...
Show morePhotograph of Tara Shaw and Sarah Shaw in front of a section of No Limits, a 360-degree, walk-in mural designed by Mary Henry that was painted in the second floor gallery at the Bellevue Art Museum (now Bellevue Arts Museum) in 2001. Based on Henry's designs for the mural, the section depicted appears to be the northwest corner of the room. Inscription on recto: "Part of mural - Bellevue 2001. Tara and Sara Shaw taken by Larry Shaw."
Show less
-
Collection
-
Mary Dill Henry Papers, 1913-2021
-
-
Title
-
Section of No Limits, Bellevue Art Museum, Bellevue, Washington, 2001
-
Date
-
2001
-
Description
-
Photograph of a section of No Limits, a 360-degree, walk-in mural designed by Mary Henry that was painted in the second floor gallery at the...
Show morePhotograph of a section of No Limits, a 360-degree, walk-in mural designed by Mary Henry that was painted in the second floor gallery at the Bellevue Art Museum (now Bellevue Arts Museum) in 2001. Based on Henry's designs for the mural, the section depicted appears to be the northeast corner of the room. Inscription on recto: "Part of Mural, Bellevue Art Museum 2001."
Show less
-
Collection
-
Mary Dill Henry Papers, 1913-2021
-
-
Title
-
Mary Henry's House and Grounds on Whidbey Island, Washington, ca. 1982
-
Date
-
1982
-
Description
-
Aerial photograph of Mary Henry's home and grounds on Whidbey Island, Washington. Content description from a removed Post-it Note: "Aerial...
Show moreAerial photograph of Mary Henry's home and grounds on Whidbey Island, Washington. Content description from a removed Post-it Note: "Aerial view of MH's house and grounds on Whidbey Island (Floreat) early 1980s. (The vegetable garden in foreground belonged to her neighbor.) Note the obelisk from Mendocino." Content description from Suzanne Rahn's inventory of the archive: "MH's garden, 'Floreat' ('May it flower'), on Whidbey Island: Aerial photograph of her house and adjacent grounds, showing the garden at an early stage." Photographer unknown. Date of photograph unknown. Date indicated is an estimate.
Show less
-
Collection
-
Mary Dill Henry Papers, 1913-2021
-
-
Title
-
INFORMATION QUALITY:
RESTRUCTURING THE MODERN ACADEMIC LIBRARY FOR RESEARCH ACCURACY
-
Date
-
1997-05
-
Description
-
Information overload causes problems in accessing information and is becoming more prevalent as technology allows us to store greater amounts...
Show moreInformation overload causes problems in accessing information and is becoming more prevalent as technology allows us to store greater amounts of information, and as researchers produce ever more specialized knowledge. This thesis will begin with a discussion of this overload followed by an examination of statistics gathered at Illinois Institute of Technology (which support the trend of increased interlibrary loan transactions and the rise in information availability). Following a review of the literature in library and information science, psychology, and linguistics, this thesis will discuss some of the solutions to this problem.
First, access may be improved by transforming the storage of information from traditional print resources to electronic. Considering the restrictions of the present vendor supplied print resources, the limitations due to present copyright law, and cost comparisons between print and electronic subscriptions, we find a distinct advantage to future electronic access. This access can be improved through the use of electronic journals, full-text/image databases, and virtual libraries.
Second, the searching capabilities of information systems can be improved in order to narrow information into more accurate search results. This can be done by advanced indexing, adding value, relevance and ranking, citation analysis to direct the patron towards improved search results, and by taking advantage of hypertext capabilities in order to ease navigation through information systems.
Show less
-
-
Title
-
TESTING COMPUTER INTERACTION TECHNOLOGY AND METHODS WITH CHILDREN
-
Date
-
2007-07
-
Description
-
Deploying educational computer games for children in schools requires understanding of usability. Usability of computer hardware as well as...
Show moreDeploying educational computer games for children in schools requires understanding of usability. Usability of computer hardware as well as the game user interaction is a major concern of this research.
The aim of this thesis is to compare the usability of mice and touchpads, as well as test graphics tablets, with third and fifth grade students. Each of these technologies' usability is measured using drag and drop, point and click, and click-only interaction by measuring time to complete tasks and error rate.
For this purpose, 142 students participated in a quantitative usability test conducted in five Chicago-area elementary schools. Students played a custom-designed computer game asking them to solve mathematical problems appropriate for their level of education. The main purpose of the game was to create a realistic workload for users. The game tracked students' interactions by recording on-screen cursor movements.
Statistical analysis of variance (a = 0.01) of usability showed no significant difference using point and click compared to drag and drop. There was no significant difference between using mice and touchpads. However, because students had no prior experience using graphics tablets, tablet use could not be learned within ten minutes. Finally, usability was found to increase with students' age.
Further, when the movements were analyzed for patterns, statistical analysis revealed that workload had a significant influence on usability. Two patterns emerged: hovering with the cursor to find answers on screen, and evading screen areas where accidental dropping of an item could result in an incorrect answer. Although students employing these patterns require more time than reported in previous research, workload had never been considered as a significant factor before.
In conclusion, schools can deploy either desktop computers commonly using mice or notebook computers commonly using touchpads because usability does not differ significantly. Workload is the important factor on usability, and thus when developing and usability testing specific games, the users' workload has to be observed. In addition, game designers should consider supporting both drag and drop and point and click. Finally, when testing games, children should be exactly the age of the target audience for accurate results.
Show less
-
-
Title
-
INCORPORATING DATABASE EDUCATION INTO THE GRADUATE
TECHNICAL COMMUNICATION CURRICULUM
-
Date
-
2008-05
-
Description
-
The purpose of this study was to identify if there existed a need for database education in technical communication programs. This was...
Show moreThe purpose of this study was to identify if there existed a need for database education in technical communication programs. This was achieved using a two part approach: Jobs data was collected from three major search engines and the results plotted showing a roughly 20% requirement for techcomm positions to have some database
knowledge and skill.
Then the data was further striated by which techcomm positions were expected to have which skills. The jobs data was also supported by the database skills taught in computer science education, and that of information technology.
Next, twelve graduate programs were analyzed for their database educational requirements to show that the need for database skills was not being met in techcomm graduate programs.
Finally course content was proposed for five new database courses: OS and Networking Basics, Introduction to Databases, Database Design, and Using Databases. A single course outline is proposed for programs wishing to implement the material more easily.
Show less
Pages