Search results
(1 - 16 of 16)
- Title
- Interview with Jason Cambers: Jason Camberis Interview (Audio)
- Creator
- Ochwat, Jacob, Kupiec, Lukasz, Hernandez, Yasmeen, Zasadzki, Weronika, Castaneda, Luis
- Date
- 2016-12-09, 2016-11-16
- Description
-
At a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the...
Show moreAt a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the store provided. One thing that he remembered from that childhood experience was that the cabinet was rather large for his small stature. Using that as a form of motivation, years later he pursues a project that would later win him a Guinness World Record for the largest Arcade machine cabinet ever created. Gaming was a big part of his life growing up and he found this hobby rather addicting. He described himself as a hands-on type of guy who would teach himself rather than have someone else teach him. One game that he described as his favorite was the sea devil submarine game that was in his local 7- Eleven. He described himself at the time very short and having to reach for the joystick to even can play the game. At an astounding 14 feet tall and 6 feet wide, the Largest Arcade Machine Produced, or what Jason just likes to call LAMP, can play a variety of games ranging from classic arcade games, Xbox games, PlayStation games, and even PC Games. The LAMP took approximately 2 years for him to complete. His motivation for building the biggest arcade ever came from seeing the previous record and believing that he could do better. His mindset was always an optimistic and innovative. He believes that there is always a best way to do something and that even better ways will come. Jason’s hobby fortunately for him turned into his career. Jason’s goal for designing the largest arcade machine was to make everyone feel like a kid again and be in equal terms. For everyone to remember when they were younger and they had to reach to be able to move the joy stick and press the buttons on the cabinet. He also wanted people to come together and play. With all the negative news that he had been seeing in the passing years he wanted to make something that would make the people smile again. Currently Jason is creating home arcade systems while also enjoying other jobs such as working on houses, working on cars, working on computers. He also works with security systems and cameras. All around well rounded in anything technology related.
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- Title
- Interview with Jason Cambers: Archive
- Creator
- Ochwat, Jacob, Kupiec, Lukasz, Hernandez, Yasmeen, Zasadzki, Weronika, Castaneda, Luis
- Date
- 2016-12-09, 2016-11-16
- Description
-
At a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the...
Show moreAt a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the store provided. One thing that he remembered from that childhood experience was that the cabinet was rather large for his small stature. Using that as a form of motivation, years later he pursues a project that would later win him a Guinness World Record for the largest Arcade machine cabinet ever created. Gaming was a big part of his life growing up and he found this hobby rather addicting. He described himself as a hands-on type of guy who would teach himself rather than have someone else teach him. One game that he described as his favorite was the sea devil submarine game that was in his local 7- Eleven. He described himself at the time very short and having to reach for the joystick to even can play the game. At an astounding 14 feet tall and 6 feet wide, the Largest Arcade Machine Produced, or what Jason just likes to call LAMP, can play a variety of games ranging from classic arcade games, Xbox games, PlayStation games, and even PC Games. The LAMP took approximately 2 years for him to complete. His motivation for building the biggest arcade ever came from seeing the previous record and believing that he could do better. His mindset was always an optimistic and innovative. He believes that there is always a best way to do something and that even better ways will come. Jason’s hobby fortunately for him turned into his career. Jason’s goal for designing the largest arcade machine was to make everyone feel like a kid again and be in equal terms. For everyone to remember when they were younger and they had to reach to be able to move the joy stick and press the buttons on the cabinet. He also wanted people to come together and play. With all the negative news that he had been seeing in the passing years he wanted to make something that would make the people smile again. Currently Jason is creating home arcade systems while also enjoying other jobs such as working on houses, working on cars, working on computers. He also works with security systems and cameras. All around well rounded in anything technology related.
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- Title
- Interview with Jason Cambers: Jason Camberis Interview -Transcription-
- Creator
- Ochwat, Jacob, Kupiec, Lukasz, Hernandez, Yasmeen, Zasadzki, Weronika, Castaneda, Luis
- Date
- 2016-12-09, 2016-11-16
- Description
-
At a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the...
Show moreAt a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the store provided. One thing that he remembered from that childhood experience was that the cabinet was rather large for his small stature. Using that as a form of motivation, years later he pursues a project that would later win him a Guinness World Record for the largest Arcade machine cabinet ever created. Gaming was a big part of his life growing up and he found this hobby rather addicting. He described himself as a hands-on type of guy who would teach himself rather than have someone else teach him. One game that he described as his favorite was the sea devil submarine game that was in his local 7- Eleven. He described himself at the time very short and having to reach for the joystick to even can play the game. At an astounding 14 feet tall and 6 feet wide, the Largest Arcade Machine Produced, or what Jason just likes to call LAMP, can play a variety of games ranging from classic arcade games, Xbox games, PlayStation games, and even PC Games. The LAMP took approximately 2 years for him to complete. His motivation for building the biggest arcade ever came from seeing the previous record and believing that he could do better. His mindset was always an optimistic and innovative. He believes that there is always a best way to do something and that even better ways will come. Jason’s hobby fortunately for him turned into his career. Jason’s goal for designing the largest arcade machine was to make everyone feel like a kid again and be in equal terms. For everyone to remember when they were younger and they had to reach to be able to move the joy stick and press the buttons on the cabinet. He also wanted people to come together and play. With all the negative news that he had been seeing in the passing years he wanted to make something that would make the people smile again. Currently Jason is creating home arcade systems while also enjoying other jobs such as working on houses, working on cars, working on computers. He also works with security systems and cameras. All around well rounded in anything technology related.
Show less
- Title
- Interview with Jason Cambers
- Creator
- Ochwat, Jacob, Kupiec, Lukasz, Hernandez, Yasmeen, Zasadzki, Weronika, Castaneda, Luis
- Date
- 2016-12-09, 2016-11-16
- Description
-
At a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the...
Show moreAt a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the store provided. One thing that he remembered from that childhood experience was that the cabinet was rather large for his small stature. Using that as a form of motivation, years later he pursues a project that would later win him a Guinness World Record for the largest Arcade machine cabinet ever created. Gaming was a big part of his life growing up and he found this hobby rather addicting. He described himself as a hands-on type of guy who would teach himself rather than have someone else teach him. One game that he described as his favorite was the sea devil submarine game that was in his local 7- Eleven. He described himself at the time very short and having to reach for the joystick to even can play the game. At an astounding 14 feet tall and 6 feet wide, the Largest Arcade Machine Produced, or what Jason just likes to call LAMP, can play a variety of games ranging from classic arcade games, Xbox games, PlayStation games, and even PC Games. The LAMP took approximately 2 years for him to complete. His motivation for building the biggest arcade ever came from seeing the previous record and believing that he could do better. His mindset was always an optimistic and innovative. He believes that there is always a best way to do something and that even better ways will come. Jason’s hobby fortunately for him turned into his career. Jason’s goal for designing the largest arcade machine was to make everyone feel like a kid again and be in equal terms. For everyone to remember when they were younger and they had to reach to be able to move the joy stick and press the buttons on the cabinet. He also wanted people to come together and play. With all the negative news that he had been seeing in the passing years he wanted to make something that would make the people smile again. Currently Jason is creating home arcade systems while also enjoying other jobs such as working on houses, working on cars, working on computers. He also works with security systems and cameras. All around well rounded in anything technology related.
Show less
- Title
- Interview with Sean Davis: sean_davis_interview_raw
- Creator
- Nguyen, Ricky, Chionglo, Jeremy, Otgontulga, Khashkhuu, Brekke, Eric, Castellanos, Christopher
- Date
- 2016-12-09, 2016-11-03
- Description
-
Lucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a...
Show moreLucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a mini golf course, pool tables, and bowling, it has something for everyone. Featuring fresh made food developed by an in-house chef, private suites overlooking the Chicago skyline, and a variety of party options, it’s a great experience. In charge of all of this is Sean Davis, the Director of Operations at Lucky Strike FTW. Mr. Davis has meddled in all areas of the entertainment business throughout his career, including working as a cook, waiter, bartender, manager, and general manager. He first discovered that he loved working in the entertainment industry when working as a local Massachusetts pizza maker, whose venue housed several bar games like billiards and its own mini golf course. He studied business at Northeastern University, and went on to work at Jillian’s arcade around 1993 in Boston, which featured 52 pool tables, 200 games, and 70,000 square feet of restaurant space. Then, in 2011 he started working at FTW in Chicago. As Director of Operations, Mr. Davis checks on things like making sure the arcade is staffed, ensuring each department has what they need, ordering, scheduling, and generally makes sure that everything in his arcade runs smoothly from day to day. However, as he’ll tell you, “There’s always something going on, there’s always a catastrophe... It’s never ‘Hey everything’s great,’” citing a time when a nearby pipe burst and caused the entire floor to flood, as one extreme case. Mr. Davis plays the games in his arcade as often as possible (his favorite game being Silent Scope), and loves watching other people enjoy themselves. He has said that some of his best days at work are when they bring in groups of less fortunate or handicapped children and let them play and have fun to their heart’s desire. Davis says that FTW is really a place for everyone. The arcade uses large cabinets and displays so that even adults can feel like a kid again when standing in front of the big games, part of the appeal to going to the arcade. “We serve great food, great beer. It really is like the total package. And it’s geared more towards adults than it is kids, because we do have a lot of adults saying, ‘Hey we’re going to bring our kids here,’ and they have their birthday parties here and kids love it. Typically the bigger arcades are more designed for kids and they have to bring their parents, and so we said well why don’t we make it for the parents, and they have to bring their kids. It seems to be working out.”
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- Title
- Interview with Sean Davis: sean_davis_transcription
- Creator
- Nguyen, Ricky, Chionglo, Jeremy, Otgontulga, Khashkhuu, Brekke, Eric, Castellanos, Christopher
- Date
- 2016-12-09, 2016-11-03
- Description
-
Lucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a...
Show moreLucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a mini golf course, pool tables, and bowling, it has something for everyone. Featuring fresh made food developed by an in-house chef, private suites overlooking the Chicago skyline, and a variety of party options, it’s a great experience. In charge of all of this is Sean Davis, the Director of Operations at Lucky Strike FTW. Mr. Davis has meddled in all areas of the entertainment business throughout his career, including working as a cook, waiter, bartender, manager, and general manager. He first discovered that he loved working in the entertainment industry when working as a local Massachusetts pizza maker, whose venue housed several bar games like billiards and its own mini golf course. He studied business at Northeastern University, and went on to work at Jillian’s arcade around 1993 in Boston, which featured 52 pool tables, 200 games, and 70,000 square feet of restaurant space. Then, in 2011 he started working at FTW in Chicago. As Director of Operations, Mr. Davis checks on things like making sure the arcade is staffed, ensuring each department has what they need, ordering, scheduling, and generally makes sure that everything in his arcade runs smoothly from day to day. However, as he’ll tell you, “There’s always something going on, there’s always a catastrophe... It’s never ‘Hey everything’s great,’” citing a time when a nearby pipe burst and caused the entire floor to flood, as one extreme case. Mr. Davis plays the games in his arcade as often as possible (his favorite game being Silent Scope), and loves watching other people enjoy themselves. He has said that some of his best days at work are when they bring in groups of less fortunate or handicapped children and let them play and have fun to their heart’s desire. Davis says that FTW is really a place for everyone. The arcade uses large cabinets and displays so that even adults can feel like a kid again when standing in front of the big games, part of the appeal to going to the arcade. “We serve great food, great beer. It really is like the total package. And it’s geared more towards adults than it is kids, because we do have a lot of adults saying, ‘Hey we’re going to bring our kids here,’ and they have their birthday parties here and kids love it. Typically the bigger arcades are more designed for kids and they have to bring their parents, and so we said well why don’t we make it for the parents, and they have to bring their kids. It seems to be working out.”
Show less
- Title
- Interview with Sean Davis: photos
- Creator
- Nguyen, Ricky, Chionglo, Jeremy, Otgontulga, Khashkhuu, Brekke, Eric, Castellanos, Christopher
- Date
- 2016-12-09, 2016-11-03
- Description
-
Lucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a...
Show moreLucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a mini golf course, pool tables, and bowling, it has something for everyone. Featuring fresh made food developed by an in-house chef, private suites overlooking the Chicago skyline, and a variety of party options, it’s a great experience. In charge of all of this is Sean Davis, the Director of Operations at Lucky Strike FTW. Mr. Davis has meddled in all areas of the entertainment business throughout his career, including working as a cook, waiter, bartender, manager, and general manager. He first discovered that he loved working in the entertainment industry when working as a local Massachusetts pizza maker, whose venue housed several bar games like billiards and its own mini golf course. He studied business at Northeastern University, and went on to work at Jillian’s arcade around 1993 in Boston, which featured 52 pool tables, 200 games, and 70,000 square feet of restaurant space. Then, in 2011 he started working at FTW in Chicago. As Director of Operations, Mr. Davis checks on things like making sure the arcade is staffed, ensuring each department has what they need, ordering, scheduling, and generally makes sure that everything in his arcade runs smoothly from day to day. However, as he’ll tell you, “There’s always something going on, there’s always a catastrophe... It’s never ‘Hey everything’s great,’” citing a time when a nearby pipe burst and caused the entire floor to flood, as one extreme case. Mr. Davis plays the games in his arcade as often as possible (his favorite game being Silent Scope), and loves watching other people enjoy themselves. He has said that some of his best days at work are when they bring in groups of less fortunate or handicapped children and let them play and have fun to their heart’s desire. Davis says that FTW is really a place for everyone. The arcade uses large cabinets and displays so that even adults can feel like a kid again when standing in front of the big games, part of the appeal to going to the arcade. “We serve great food, great beer. It really is like the total package. And it’s geared more towards adults than it is kids, because we do have a lot of adults saying, ‘Hey we’re going to bring our kids here,’ and they have their birthday parties here and kids love it. Typically the bigger arcades are more designed for kids and they have to bring their parents, and so we said well why don’t we make it for the parents, and they have to bring their kids. It seems to be working out.”
Show less
- Title
- Interview with Sean Davis
- Creator
- Nguyen, Ricky, Chionglo, Jeremy, Otgontulga, Khashkhuu, Brekke, Eric, Castellanos, Christopher
- Date
- 2016-12-09, 2016-11-03
- Description
-
Lucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a...
Show moreLucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a mini golf course, pool tables, and bowling, it has something for everyone. Featuring fresh made food developed by an in-house chef, private suites overlooking the Chicago skyline, and a variety of party options, it’s a great experience. In charge of all of this is Sean Davis, the Director of Operations at Lucky Strike FTW. Mr. Davis has meddled in all areas of the entertainment business throughout his career, including working as a cook, waiter, bartender, manager, and general manager. He first discovered that he loved working in the entertainment industry when working as a local Massachusetts pizza maker, whose venue housed several bar games like billiards and its own mini golf course. He studied business at Northeastern University, and went on to work at Jillian’s arcade around 1993 in Boston, which featured 52 pool tables, 200 games, and 70,000 square feet of restaurant space. Then, in 2011 he started working at FTW in Chicago. As Director of Operations, Mr. Davis checks on things like making sure the arcade is staffed, ensuring each department has what they need, ordering, scheduling, and generally makes sure that everything in his arcade runs smoothly from day to day. However, as he’ll tell you, “There’s always something going on, there’s always a catastrophe... It’s never ‘Hey everything’s great,’” citing a time when a nearby pipe burst and caused the entire floor to flood, as one extreme case. Mr. Davis plays the games in his arcade as often as possible (his favorite game being Silent Scope), and loves watching other people enjoy themselves. He has said that some of his best days at work are when they bring in groups of less fortunate or handicapped children and let them play and have fun to their heart’s desire. Davis says that FTW is really a place for everyone. The arcade uses large cabinets and displays so that even adults can feel like a kid again when standing in front of the big games, part of the appeal to going to the arcade. “We serve great food, great beer. It really is like the total package. And it’s geared more towards adults than it is kids, because we do have a lot of adults saying, ‘Hey we’re going to bring our kids here,’ and they have their birthday parties here and kids love it. Typically the bigger arcades are more designed for kids and they have to bring their parents, and so we said well why don’t we make it for the parents, and they have to bring their kids. It seems to be working out.”
Show less
- Title
- Interview with Josh Tsui: Tsui Interview Full
- Creator
- Brazauskas, A.d., Hunt, Zulema, Affenit, Rachel, Ma, Xun
- Date
- 2016-12-09, 2016-11-14
- Description
-
Josh Tsui is the president and co-founder of Robomodo, a video game development studio in Chicago focused on producing quality games for the...
Show moreJosh Tsui is the president and co-founder of Robomodo, a video game development studio in Chicago focused on producing quality games for the Xbox and PlayStation console platforms. His passion for video games began when his older brothers introduced him to the arcades they managed in California; they would leave him to play with a stack of tokens as a way to keep him out of trouble. Through this experience, he developed a fondness for the open and friendly arcade atmosphere, as well as the arcade cabinets, which were optimized for the game inside. Tsui got his formal education studying film at Columbia College in Chicago, and became a regular occupant of the computer graphics lab. Once he graduated, he began working at Northwestern in research, at which point a friend at Midway recommended him to the hiring team for his skills in digitizing people’s movements. After a drawn-out interview process as the company tried to figure out how Tsui would fit into the corporate structure, he started work at Midway in 1993, the day after he returned from his honeymoon. The first game he worked on was WWF WrestleMania The Arcade Game, for which they scheduled regular recording sessions with wrestling legends like Bret Hart. He later joined the Mortal Kombat development team, and worked on a few of the Mortal Kombat sequels. He appeared in-game as Sub-Zero in an ending cutscene of Mortal Kombat 2, and Liu Kang in Mortal Kombat 4. His image was also used as a playable character in NBA Jam TE. Seeking new challenges and opportunities outside of a more structured corporate environment, Tsui and few of his colleagues left Midway in 1999 to found a new game development studio called Studio Gigante. They worked on games such as Tao Feng: Fist of the Lotus and WrestleMania 21. After Studio Gigante closed its doors in 2005 due to the waning popularity of the XBox and PS2 just before their successors were released, Tsui joined EA Chicago for two years before it was shut down during the financial crisis from 2007-2008. At this point, Tsui called up many of his former colleagues from EA Chicago, Midway, and Studio Gigante to create another independent studio called Robomodo in 2008. Since, they have made games for Activision such as Tony Hawk Ride, Tony Hawk Shred and Tony Hawk’s Pro Skater HD. Tsui’s role in this studio is focused on managing and being available as a mentor for his teams at Robomodo. Tsui’s current project is a documentary called Insert Coin, which tells the stories of many of the giants in the video game development industry in the 90’s. He feels this brings his career full circle in many ways, as he finally gets to make his own film about an industry that he was an integral part of. They are currently in the process of finishing up the main interviews, and moving into the production stage.
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- Title
- Interview with Rich Huff: unedited_Rich_Huff
- Creator
- Rubio, Douglas, Atkins, James, Sipprell, Shawn, Viramontes, Daniel
- Date
- 2016-12-09, 2016-11-09
- Description
-
Midwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area....
Show moreMidwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area. Midwest Pinball does not do work on commercial units, as the company is structured to help residential customers who own pinball machines keep their machines like new. Midwest pinball has been in operation since 2001 when Rich worked part time as a pinball repairman and also worked full time as a business consultant. Rich eventually switched to working Midwest full time around 2008. Midwest services pinball machines of all types from a range of production dates. Rich has experience working on some of the earliest models of pinball machines all the way up to more modern units. Rich’s expertise in the industry and willingness to get the ball rolling will have you playing your games in no time at all.
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- Title
- Interview with Rich Huff: Photos_Rich_Huff
- Creator
- Rubio, Douglas, Atkins, James, Sipprell, Shawn, Viramontes, Daniel
- Date
- 2016-12-09, 2016-11-09
- Description
-
Midwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area....
Show moreMidwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area. Midwest Pinball does not do work on commercial units, as the company is structured to help residential customers who own pinball machines keep their machines like new. Midwest pinball has been in operation since 2001 when Rich worked part time as a pinball repairman and also worked full time as a business consultant. Rich eventually switched to working Midwest full time around 2008. Midwest services pinball machines of all types from a range of production dates. Rich has experience working on some of the earliest models of pinball machines all the way up to more modern units. Rich’s expertise in the industry and willingness to get the ball rolling will have you playing your games in no time at all.
Show less
- Title
- Interview with Josh Tsui: 1_Tsui Transcription
- Creator
- Brazauskas, A.d., Hunt, Zulema, Affenit, Rachel, Ma, Xun
- Date
- 2016-12-09, 2016-11-14
- Description
-
Josh Tsui is the president and co-founder of Robomodo, a video game development studio in Chicago focused on producing quality games for the...
Show moreJosh Tsui is the president and co-founder of Robomodo, a video game development studio in Chicago focused on producing quality games for the Xbox and PlayStation console platforms. His passion for video games began when his older brothers introduced him to the arcades they managed in California; they would leave him to play with a stack of tokens as a way to keep him out of trouble. Through this experience, he developed a fondness for the open and friendly arcade atmosphere, as well as the arcade cabinets, which were optimized for the game inside. Tsui got his formal education studying film at Columbia College in Chicago, and became a regular occupant of the computer graphics lab. Once he graduated, he began working at Northwestern in research, at which point a friend at Midway recommended him to the hiring team for his skills in digitizing people’s movements. After a drawn-out interview process as the company tried to figure out how Tsui would fit into the corporate structure, he started work at Midway in 1993, the day after he returned from his honeymoon. The first game he worked on was WWF WrestleMania The Arcade Game, for which they scheduled regular recording sessions with wrestling legends like Bret Hart. He later joined the Mortal Kombat development team, and worked on a few of the Mortal Kombat sequels. He appeared in-game as Sub-Zero in an ending cutscene of Mortal Kombat 2, and Liu Kang in Mortal Kombat 4. His image was also used as a playable character in NBA Jam TE. Seeking new challenges and opportunities outside of a more structured corporate environment, Tsui and few of his colleagues left Midway in 1999 to found a new game development studio called Studio Gigante. They worked on games such as Tao Feng: Fist of the Lotus and WrestleMania 21. After Studio Gigante closed its doors in 2005 due to the waning popularity of the XBox and PS2 just before their successors were released, Tsui joined EA Chicago for two years before it was shut down during the financial crisis from 2007-2008. At this point, Tsui called up many of his former colleagues from EA Chicago, Midway, and Studio Gigante to create another independent studio called Robomodo in 2008. Since, they have made games for Activision such as Tony Hawk Ride, Tony Hawk Shred and Tony Hawk’s Pro Skater HD. Tsui’s role in this studio is focused on managing and being available as a mentor for his teams at Robomodo. Tsui’s current project is a documentary called Insert Coin, which tells the stories of many of the giants in the video game development industry in the 90’s. He feels this brings his career full circle in many ways, as he finally gets to make his own film about an industry that he was an integral part of. They are currently in the process of finishing up the main interviews, and moving into the production stage.
Show less
- Title
- Interview with Josh Tsui: Tsui Transcription
- Creator
- Brazauskas, A.d., Hunt, Zulema, Affenit, Rachel, Ma, Xun
- Date
- 2016-12-09, 2016-11-14
- Description
-
Josh Tsui is the president and co-founder of Robomodo, a video game development studio in Chicago focused on producing quality games for the...
Show moreJosh Tsui is the president and co-founder of Robomodo, a video game development studio in Chicago focused on producing quality games for the Xbox and PlayStation console platforms. His passion for video games began when his older brothers introduced him to the arcades they managed in California; they would leave him to play with a stack of tokens as a way to keep him out of trouble. Through this experience, he developed a fondness for the open and friendly arcade atmosphere, as well as the arcade cabinets, which were optimized for the game inside. Tsui got his formal education studying film at Columbia College in Chicago, and became a regular occupant of the computer graphics lab. Once he graduated, he began working at Northwestern in research, at which point a friend at Midway recommended him to the hiring team for his skills in digitizing people’s movements. After a drawn-out interview process as the company tried to figure out how Tsui would fit into the corporate structure, he started work at Midway in 1993, the day after he returned from his honeymoon. The first game he worked on was WWF WrestleMania The Arcade Game, for which they scheduled regular recording sessions with wrestling legends like Bret Hart. He later joined the Mortal Kombat development team, and worked on a few of the Mortal Kombat sequels. He appeared in-game as Sub-Zero in an ending cutscene of Mortal Kombat 2, and Liu Kang in Mortal Kombat 4. His image was also used as a playable character in NBA Jam TE. Seeking new challenges and opportunities outside of a more structured corporate environment, Tsui and few of his colleagues left Midway in 1999 to found a new game development studio called Studio Gigante. They worked on games such as Tao Feng: Fist of the Lotus and WrestleMania 21. After Studio Gigante closed its doors in 2005 due to the waning popularity of the XBox and PS2 just before their successors were released, Tsui joined EA Chicago for two years before it was shut down during the financial crisis from 2007-2008. At this point, Tsui called up many of his former colleagues from EA Chicago, Midway, and Studio Gigante to create another independent studio called Robomodo in 2008. Since, they have made games for Activision such as Tony Hawk Ride, Tony Hawk Shred and Tony Hawk’s Pro Skater HD. Tsui’s role in this studio is focused on managing and being available as a mentor for his teams at Robomodo. Tsui’s current project is a documentary called Insert Coin, which tells the stories of many of the giants in the video game development industry in the 90’s. He feels this brings his career full circle in many ways, as he finally gets to make his own film about an industry that he was an integral part of. They are currently in the process of finishing up the main interviews, and moving into the production stage.
Show less
- Title
- Interview with Josh Tsui
- Creator
- Brazauskas, A.d., Hunt, Zulema, Affenit, Rachel, Ma, Xun
- Date
- 2016-12-09, 2016-11-14
- Description
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Josh Tsui is the president and co-founder of Robomodo, a video game development studio in Chicago focused on producing quality games for the...
Show moreJosh Tsui is the president and co-founder of Robomodo, a video game development studio in Chicago focused on producing quality games for the Xbox and PlayStation console platforms. His passion for video games began when his older brothers introduced him to the arcades they managed in California; they would leave him to play with a stack of tokens as a way to keep him out of trouble. Through this experience, he developed a fondness for the open and friendly arcade atmosphere, as well as the arcade cabinets, which were optimized for the game inside. Tsui got his formal education studying film at Columbia College in Chicago, and became a regular occupant of the computer graphics lab. Once he graduated, he began working at Northwestern in research, at which point a friend at Midway recommended him to the hiring team for his skills in digitizing people’s movements. After a drawn-out interview process as the company tried to figure out how Tsui would fit into the corporate structure, he started work at Midway in 1993, the day after he returned from his honeymoon. The first game he worked on was WWF WrestleMania The Arcade Game, for which they scheduled regular recording sessions with wrestling legends like Bret Hart. He later joined the Mortal Kombat development team, and worked on a few of the Mortal Kombat sequels. He appeared in-game as Sub-Zero in an ending cutscene of Mortal Kombat 2, and Liu Kang in Mortal Kombat 4. His image was also used as a playable character in NBA Jam TE. Seeking new challenges and opportunities outside of a more structured corporate environment, Tsui and few of his colleagues left Midway in 1999 to found a new game development studio called Studio Gigante. They worked on games such as Tao Feng: Fist of the Lotus and WrestleMania 21. After Studio Gigante closed its doors in 2005 due to the waning popularity of the XBox and PS2 just before their successors were released, Tsui joined EA Chicago for two years before it was shut down during the financial crisis from 2007-2008. At this point, Tsui called up many of his former colleagues from EA Chicago, Midway, and Studio Gigante to create another independent studio called Robomodo in 2008. Since, they have made games for Activision such as Tony Hawk Ride, Tony Hawk Shred and Tony Hawk’s Pro Skater HD. Tsui’s role in this studio is focused on managing and being available as a mentor for his teams at Robomodo. Tsui’s current project is a documentary called Insert Coin, which tells the stories of many of the giants in the video game development industry in the 90’s. He feels this brings his career full circle in many ways, as he finally gets to make his own film about an industry that he was an integral part of. They are currently in the process of finishing up the main interviews, and moving into the production stage.
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- Title
- Interview with Rich Huff: Transcription_Rich_Huff
- Creator
- Rubio, Douglas, Atkins, James, Sipprell, Shawn, Viramontes, Daniel
- Date
- 2016-12-09, 2016-11-09
- Description
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Midwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area....
Show moreMidwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area. Midwest Pinball does not do work on commercial units, as the company is structured to help residential customers who own pinball machines keep their machines like new. Midwest pinball has been in operation since 2001 when Rich worked part time as a pinball repairman and also worked full time as a business consultant. Rich eventually switched to working Midwest full time around 2008. Midwest services pinball machines of all types from a range of production dates. Rich has experience working on some of the earliest models of pinball machines all the way up to more modern units. Rich’s expertise in the industry and willingness to get the ball rolling will have you playing your games in no time at all.
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- Title
- Interview with Rich Huff
- Creator
- Rubio, Douglas, Atkins, James, Sipprell, Shawn, Viramontes, Daniel
- Date
- 2016-12-09, 2016-11-09
- Description
-
Midwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area....
Show moreMidwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area. Midwest Pinball does not do work on commercial units, as the company is structured to help residential customers who own pinball machines keep their machines like new. Midwest pinball has been in operation since 2001 when Rich worked part time as a pinball repairman and also worked full time as a business consultant. Rich eventually switched to working Midwest full time around 2008. Midwest services pinball machines of all types from a range of production dates. Rich has experience working on some of the earliest models of pinball machines all the way up to more modern units. Rich’s expertise in the industry and willingness to get the ball rolling will have you playing your games in no time at all.
Show less