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- Title
- Interview with Rich Huff
- Creator
- Rubio, Douglas, Atkins, James, Sipprell, Shawn, Viramontes, Daniel
- Date
- 2016-12-09, 2016-11-09
- Description
-
Midwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area....
Show moreMidwest Pinball is privately owned and operated by Rich Huff. Rich does repair and cleaning work for pinball machines in the Chicago area. Midwest Pinball does not do work on commercial units, as the company is structured to help residential customers who own pinball machines keep their machines like new. Midwest pinball has been in operation since 2001 when Rich worked part time as a pinball repairman and also worked full time as a business consultant. Rich eventually switched to working Midwest full time around 2008. Midwest services pinball machines of all types from a range of production dates. Rich has experience working on some of the earliest models of pinball machines all the way up to more modern units. Rich’s expertise in the industry and willingness to get the ball rolling will have you playing your games in no time at all.
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- Title
- Interview with Andrew Breyer: DSC_1758-2
- Creator
- De La Cerda, Edgar, Debose, Deion, Jiao, Larry, Rigg, Scott, Sutula, Oksana
- Date
- 2015-10, 2015-10
- Description
-
In the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different...
Show moreIn the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different games on its systems. One such player, Andrew “Andy” Breyer, competed in the world championship for Asteroids on the Atari 2600 in 1981. Breyer went on to win the world championship in the competition in Washington D.C. With such a great feat, he would serve as a monumental person in the history of Coin-Op in Chicago. Breyer’s interest in gaming began with Pong, one of the very first arcade games produced and developed by Atari in 1972. He enjoyed playing games that allowed for twitch reaction and skill. Games, such as Phoenix, Space Invaders, and Galaga, all caught his attention. Gaming grew into a passion for Breyer, which worked well for his competitive nature. He usually attended an arcade located in the mall about one and a half miles away from his home. This allowed for easy access to the arcade for long hours without much interruption. Soon after the release of the Atari 2600, Breyer obtained the popular gaming consoles and indulged in many of the first games. One such game being the infamous Asteroids. Soon after the release of Asteroids, Atari hosted a world competition for the game. Breyer attended the regional competition for his area. The game was played on several Atari 2600s available at the competition center. Participants stood in long lines to wait for a chance to attempt to get the high score. Each participant had several chances to get the highest score before time ran out. In the regional competition, Breyer faced many fierce competitors. Breyer sought to obtain at least an Asteroids t-shirt which was rewarded for a certain score. He tried several times before reaching the highest score in the competition which he obtained by a very small margin. This success rewarded Breyer not only with a Asteroids Deluxe, but also a chance to fly to Washington D.C. to compete in the world championship. After winning the regional competition, Breyer practiced Asteroids as often as possible before making the flight to D.C. After arriving, Breyer even opted out of free lunch to practice for the final competition. Participants in this competition received two chances to place a high score. The scores would be added together to determine the world champion. Breyer led the first round with the highest points. The other participants did not come close to his score. The second round was more troubling, as he lost many of his ships very early on and used his final ship to place a decently high score. With the completion of this competition, Breyer was named world champion. The competition did not mark the end of Breyers fame. About a year later, Breyer would be asked to participate in a commercial to popularize some Atari products and be reasonably compensated for his work. Today, Breyer is an IT manager, participates in a band, and delves into arcade games now and then. He is very much into the old arcade games and not interested in the newer video game industry. His experience as a world champion and competing in arcade game competitions makes him a valuable member in the history of Coin-Op. The insights he provides are very interesting and give a unique view on the industry. Learn more about Andrew “Andy” Breyer and his world championship experience in the provided interview.
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- Title
- Interview with Andrew Breyer: DSC_2441-2
- Creator
- De La Cerda, Edgar, Debose, Deion, Jiao, Larry, Rigg, Scott, Sutula, Oksana
- Date
- 2015-10, 2015-10
- Description
-
In the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different...
Show moreIn the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different games on its systems. One such player, Andrew “Andy” Breyer, competed in the world championship for Asteroids on the Atari 2600 in 1981. Breyer went on to win the world championship in the competition in Washington D.C. With such a great feat, he would serve as a monumental person in the history of Coin-Op in Chicago. Breyer’s interest in gaming began with Pong, one of the very first arcade games produced and developed by Atari in 1972. He enjoyed playing games that allowed for twitch reaction and skill. Games, such as Phoenix, Space Invaders, and Galaga, all caught his attention. Gaming grew into a passion for Breyer, which worked well for his competitive nature. He usually attended an arcade located in the mall about one and a half miles away from his home. This allowed for easy access to the arcade for long hours without much interruption. Soon after the release of the Atari 2600, Breyer obtained the popular gaming consoles and indulged in many of the first games. One such game being the infamous Asteroids. Soon after the release of Asteroids, Atari hosted a world competition for the game. Breyer attended the regional competition for his area. The game was played on several Atari 2600s available at the competition center. Participants stood in long lines to wait for a chance to attempt to get the high score. Each participant had several chances to get the highest score before time ran out. In the regional competition, Breyer faced many fierce competitors. Breyer sought to obtain at least an Asteroids t-shirt which was rewarded for a certain score. He tried several times before reaching the highest score in the competition which he obtained by a very small margin. This success rewarded Breyer not only with a Asteroids Deluxe, but also a chance to fly to Washington D.C. to compete in the world championship. After winning the regional competition, Breyer practiced Asteroids as often as possible before making the flight to D.C. After arriving, Breyer even opted out of free lunch to practice for the final competition. Participants in this competition received two chances to place a high score. The scores would be added together to determine the world champion. Breyer led the first round with the highest points. The other participants did not come close to his score. The second round was more troubling, as he lost many of his ships very early on and used his final ship to place a decently high score. With the completion of this competition, Breyer was named world champion. The competition did not mark the end of Breyers fame. About a year later, Breyer would be asked to participate in a commercial to popularize some Atari products and be reasonably compensated for his work. Today, Breyer is an IT manager, participates in a band, and delves into arcade games now and then. He is very much into the old arcade games and not interested in the newer video game industry. His experience as a world champion and competing in arcade game competitions makes him a valuable member in the history of Coin-Op. The insights he provides are very interesting and give a unique view on the industry. Learn more about Andrew “Andy” Breyer and his world championship experience in the provided interview.
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- Title
- Interview with Andrew Breyer: Transcription
- Creator
- De La Cerda, Edgar, Debose, Deion, Jiao, Larry, Rigg, Scott, Sutula, Oksana
- Date
- 2015-10, 2015-10
- Description
-
In the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different...
Show moreIn the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different games on its systems. One such player, Andrew “Andy” Breyer, competed in the world championship for Asteroids on the Atari 2600 in 1981. Breyer went on to win the world championship in the competition in Washington D.C. With such a great feat, he would serve as a monumental person in the history of Coin-Op in Chicago. Breyer’s interest in gaming began with Pong, one of the very first arcade games produced and developed by Atari in 1972. He enjoyed playing games that allowed for twitch reaction and skill. Games, such as Phoenix, Space Invaders, and Galaga, all caught his attention. Gaming grew into a passion for Breyer, which worked well for his competitive nature. He usually attended an arcade located in the mall about one and a half miles away from his home. This allowed for easy access to the arcade for long hours without much interruption. Soon after the release of the Atari 2600, Breyer obtained the popular gaming consoles and indulged in many of the first games. One such game being the infamous Asteroids. Soon after the release of Asteroids, Atari hosted a world competition for the game. Breyer attended the regional competition for his area. The game was played on several Atari 2600s available at the competition center. Participants stood in long lines to wait for a chance to attempt to get the high score. Each participant had several chances to get the highest score before time ran out. In the regional competition, Breyer faced many fierce competitors. Breyer sought to obtain at least an Asteroids t-shirt which was rewarded for a certain score. He tried several times before reaching the highest score in the competition which he obtained by a very small margin. This success rewarded Breyer not only with a Asteroids Deluxe, but also a chance to fly to Washington D.C. to compete in the world championship. After winning the regional competition, Breyer practiced Asteroids as often as possible before making the flight to D.C. After arriving, Breyer even opted out of free lunch to practice for the final competition. Participants in this competition received two chances to place a high score. The scores would be added together to determine the world champion. Breyer led the first round with the highest points. The other participants did not come close to his score. The second round was more troubling, as he lost many of his ships very early on and used his final ship to place a decently high score. With the completion of this competition, Breyer was named world champion. The competition did not mark the end of Breyers fame. About a year later, Breyer would be asked to participate in a commercial to popularize some Atari products and be reasonably compensated for his work. Today, Breyer is an IT manager, participates in a band, and delves into arcade games now and then. He is very much into the old arcade games and not interested in the newer video game industry. His experience as a world champion and competing in arcade game competitions makes him a valuable member in the history of Coin-Op. The insights he provides are very interesting and give a unique view on the industry. Learn more about Andrew “Andy” Breyer and his world championship experience in the provided interview.
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- Title
- Interview with Larry Wilson: Transcription
- Creator
- Gonzalez, David, Curtis, Brian, Molitsky, Michael, Thai, Christopher
- Date
- 2015-10-08, 2015-10-08
- Description
-
Larry Wilson is an electromechanical repair hobbyist, and has been one for most of his life. As a seventeen-year-old, Larry came across his...
Show moreLarry Wilson is an electromechanical repair hobbyist, and has been one for most of his life. As a seventeen-year-old, Larry came across his hobby when he discovered a Coke machine at a party. Larry was captured by the sleek look of the 1950’s themed machine and, with an initial investment of $75, launched his lifelong fascination. Although his parents disproved of him smuggling and concealing the Coke machine in his room for months, Larry’s intrigue never left him. He would later enroll at Triton College in Illinois to major in heating, ventilation, and air conditioning in order to learn how to fix the Coke machine that he had bought. After realizing the simplicity of repairing the Coke machine, Larry realized that he especially enjoyed working on machines and fixing them. As a result, he decided to return to college to study electrical engineering. From there, his electromechanical collection grew with the addition of a jukebox and another Coke machine. Today, Larry owns an impressive electromechanical machine collection that ranges widely from pinball cabinets to shooting galleries to vending machines that are reminiscent of the 1960s era and his childhood. The machines have a high attraction value for visitors and mainly see action when special events and holidays are hosted in Larry’s home. Many of the machines in Larry’s collection are repaired and restored by Larry himself and are also maintained by his son, Kyle. Larry often figures out how to repair his electromechanical machines by studying schematics closely. While repair times for the machines vary widely depending on the accessibility of specific parts and the complexity of the machine, Larry estimates that 100 man-hours are needed to return a broken machine to working order. Because electromechanical repair is a niche area and quite labor intensive, Larry maintains that repairing machines will remain as a hobby for him. In order to obtain machines or parts to repair his machines, Larry consults with other members of a large and supportive network that specializes in electromechanical machines. As a result, Larry regularly enjoys contact with other hobbyists and specialists from all over the United States at large conferences – some that are hosted in Chicago. While at these conferences, Larry oftentimes finds machines that are worth repairing or scrapping for parts, as well as meeting other like-minded peers who help with his electromechanical repairs. Larry will continue to repair electromechanical machines as long as it is physically possible for him to do so. He describes his hobby as almost “addictive… but I guess it’s better than heroin”. For Larry, repairing a machine that has not worked in 60 years is incredibly rewarding for him – a “natural high” as he describes it. In addition, the amount of time and work put into each machine is very personal, and as a result, Larry does not foresee an end to his work with electromechanical machines.
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- Title
- Interview with Andrew Breyer: 1_DSC_1758-2
- Creator
- De La Cerda, Edgar, Debose, Deion, Jiao, Larry, Rigg, Scott, Sutula, Oksana
- Date
- 2015-10, 2015-10
- Description
-
In the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different...
Show moreIn the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different games on its systems. One such player, Andrew “Andy” Breyer, competed in the world championship for Asteroids on the Atari 2600 in 1981. Breyer went on to win the world championship in the competition in Washington D.C. With such a great feat, he would serve as a monumental person in the history of Coin-Op in Chicago. Breyer’s interest in gaming began with Pong, one of the very first arcade games produced and developed by Atari in 1972. He enjoyed playing games that allowed for twitch reaction and skill. Games, such as Phoenix, Space Invaders, and Galaga, all caught his attention. Gaming grew into a passion for Breyer, which worked well for his competitive nature. He usually attended an arcade located in the mall about one and a half miles away from his home. This allowed for easy access to the arcade for long hours without much interruption. Soon after the release of the Atari 2600, Breyer obtained the popular gaming consoles and indulged in many of the first games. One such game being the infamous Asteroids. Soon after the release of Asteroids, Atari hosted a world competition for the game. Breyer attended the regional competition for his area. The game was played on several Atari 2600s available at the competition center. Participants stood in long lines to wait for a chance to attempt to get the high score. Each participant had several chances to get the highest score before time ran out. In the regional competition, Breyer faced many fierce competitors. Breyer sought to obtain at least an Asteroids t-shirt which was rewarded for a certain score. He tried several times before reaching the highest score in the competition which he obtained by a very small margin. This success rewarded Breyer not only with a Asteroids Deluxe, but also a chance to fly to Washington D.C. to compete in the world championship. After winning the regional competition, Breyer practiced Asteroids as often as possible before making the flight to D.C. After arriving, Breyer even opted out of free lunch to practice for the final competition. Participants in this competition received two chances to place a high score. The scores would be added together to determine the world champion. Breyer led the first round with the highest points. The other participants did not come close to his score. The second round was more troubling, as he lost many of his ships very early on and used his final ship to place a decently high score. With the completion of this competition, Breyer was named world champion. The competition did not mark the end of Breyers fame. About a year later, Breyer would be asked to participate in a commercial to popularize some Atari products and be reasonably compensated for his work. Today, Breyer is an IT manager, participates in a band, and delves into arcade games now and then. He is very much into the old arcade games and not interested in the newer video game industry. His experience as a world champion and competing in arcade game competitions makes him a valuable member in the history of Coin-Op. The insights he provides are very interesting and give a unique view on the industry. Learn more about Andrew “Andy” Breyer and his world championship experience in the provided interview.
Show less
- Title
- Interview with Andrew Breyer
- Creator
- De La Cerda, Edgar, Debose, Deion, Jiao, Larry, Rigg, Scott, Sutula, Oksana
- Date
- 2015-10, 2015-10
- Description
-
In the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different...
Show moreIn the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different games on its systems. One such player, Andrew “Andy” Breyer, competed in the world championship for Asteroids on the Atari 2600 in 1981. Breyer went on to win the world championship in the competition in Washington D.C. With such a great feat, he would serve as a monumental person in the history of Coin-Op in Chicago. Breyer’s interest in gaming began with Pong, one of the very first arcade games produced and developed by Atari in 1972. He enjoyed playing games that allowed for twitch reaction and skill. Games, such as Phoenix, Space Invaders, and Galaga, all caught his attention. Gaming grew into a passion for Breyer, which worked well for his competitive nature. He usually attended an arcade located in the mall about one and a half miles away from his home. This allowed for easy access to the arcade for long hours without much interruption. Soon after the release of the Atari 2600, Breyer obtained the popular gaming consoles and indulged in many of the first games. One such game being the infamous Asteroids. Soon after the release of Asteroids, Atari hosted a world competition for the game. Breyer attended the regional competition for his area. The game was played on several Atari 2600s available at the competition center. Participants stood in long lines to wait for a chance to attempt to get the high score. Each participant had several chances to get the highest score before time ran out. In the regional competition, Breyer faced many fierce competitors. Breyer sought to obtain at least an Asteroids t-shirt which was rewarded for a certain score. He tried several times before reaching the highest score in the competition which he obtained by a very small margin. This success rewarded Breyer not only with a Asteroids Deluxe, but also a chance to fly to Washington D.C. to compete in the world championship. After winning the regional competition, Breyer practiced Asteroids as often as possible before making the flight to D.C. After arriving, Breyer even opted out of free lunch to practice for the final competition. Participants in this competition received two chances to place a high score. The scores would be added together to determine the world champion. Breyer led the first round with the highest points. The other participants did not come close to his score. The second round was more troubling, as he lost many of his ships very early on and used his final ship to place a decently high score. With the completion of this competition, Breyer was named world champion. The competition did not mark the end of Breyers fame. About a year later, Breyer would be asked to participate in a commercial to popularize some Atari products and be reasonably compensated for his work. Today, Breyer is an IT manager, participates in a band, and delves into arcade games now and then. He is very much into the old arcade games and not interested in the newer video game industry. His experience as a world champion and competing in arcade game competitions makes him a valuable member in the history of Coin-Op. The insights he provides are very interesting and give a unique view on the industry. Learn more about Andrew “Andy” Breyer and his world championship experience in the provided interview.
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- Title
- Saja Speaks Podcast Series: The Abrahamic Religions
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep3
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep5
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep2
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: Ep1
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep4
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- An Exercise in Critical Prototyping
- Creator
- Deanda, Michael
- Date
- 2019-03-01, 2019-04-06
- Description
-
Sponsorship: Center for the Study of Ethics in the Professions
HASTAC Scholars Fellowship Program
The Coleman Foundation
A worksheet for...
Show moreSponsorship: Center for the Study of Ethics in the Professions HASTAC Scholars Fellowship Program The Coleman Foundation
A worksheet for critical design. While the document focuses on "consent" as the design value, you may modify this for any other value.
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- Title
- Descriptors and measurements of verbal violence in tweets: toxicity README
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- Descriptors and measurements of verbal violence in tweets
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- Descriptors and measurements of verbal violence in tweets: toxicity_first_steps
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- COMMUNICATION, LEADERSHIP, AND VIRTUAL TEAMS
- Creator
- Robinson, Joy D.
- Date
- 2014, 2014-05
- Description
-
A self-managing virtual (SMV) team is a configuration that permits team leaders to manage and administer their team with limited supervisory...
Show moreA self-managing virtual (SMV) team is a configuration that permits team leaders to manage and administer their team with limited supervisory oversight. These teams are widespread in software and engineering environments where resources may be scattered globally (Yukl, 2009). Research into SMV team leadership is, however, in its early stages. Scholars have yet to confirm that traditional leadership theories operate in this theater. Additionally, the slate of leader roles that describe leadership and how these leaders affect success is not well understood. Research into emergent leadership provides limited insight into virtual teams, but current research fails to examine how emergent leaders manifest in the presence of an appointed leader. This study examines the relationship between emergent leadership and team success using the Behavioral Complexity Leadership theory or Leaderplex. In the experiment, two virtual teams attempted a series of interdependent, complex tasks across a series of weeks. This analysis confirmed that leader roles could adequately describe leadership in virtual teams. SMV leaders focused specifically on the Monitor role with the remaining roles left distributed among the membership. The appointed leader condition did not suppress leader roles, however, in this study the appointed leader negatively affected team performance. Lastly, two perspectives (Perception and Practice) showed little correlation between leader roles. The study, conducted using the synthetic milieu of a popular MMO --World of Warcraft, served to push the envelope of permissible social science research environments.
PH.D in Technical Communication, May 2014
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