Search results
(881 - 900 of 1,471)
Pages
- Title
- Voices of the Holocaust: A Collection of Interviews with Displaced Persons Recorded by Dr. David Boder in the Aftermath of World War II
- Creator
- Pugh, Ralph, English, Eben
- Date
- 2009
- Description
-
Presentation to Northwestern University about the Voices of the Holocaust project.
- Title
- Remarks to the Board of Trustees
- Creator
- Mitchell, M. Ellen
- Date
- 2009
- Description
-
Presentation notes for remarks to the Board of Trustees regarding the Voices of the Holocaust project.
- Title
- Voices of the Holocaust: Interviews with Displaced Persons Recorded by Dr. David Boder in the Aftermath of World War II
- Creator
- Stewart, Christopher, English, Eben, Pugh, Ralph
- Description
-
Presentation to the Spertus Institute about the Voices of the Holocaust project.
- Title
- Voices of the Holocaust: A Collection of Interviews with Displaced Persons Recorded by Dr. David Boder in the Aftermath of World War II
- Creator
- Stewart, Christopher, English, Eben, Pugh, Ralph
- Date
- 2009
- Description
-
Presentation to the Association of Jewish Libraries about the Voices of the Holocaust project.
- Title
- Creating partnerships and mapping events
- Creator
- Shotick, Kimberly
- Date
- 6/23/2019
- Description
-
Presentation at ALA Annual 2019.
- Collection
- ALA Annual 2019 Panel: Stay on Target!: Stellar practices for strategic outreach through collaborations, marketing, and peer leaders
- Title
- Building accessibility partnerships
- Creator
- Shotick, Kimberly
- Date
- 7/23/2018
- Description
-
Presented at LibUX Chicago From Accessibility to Inclusion. Describes the importance of developing partnerships for supporting diverse user...
Show morePresented at LibUX Chicago From Accessibility to Inclusion. Describes the importance of developing partnerships for supporting diverse user needs, including in the design of accessible learning objects.
Show less - Collection
- LibUX Chicago
- Title
- Collaborative Collection Development: Increasing Equity in Times of Austerity
- Creator
- Shotick, Kimberly, McGuigan, Niamh
- Date
- 6/24/2018
- Description
-
Presentation at ALA Annual, 2018. Libraries have long participated in cooperative collection development as a strategic way of spending funds...
Show morePresentation at ALA Annual, 2018. Libraries have long participated in cooperative collection development as a strategic way of spending funds and sharing resources. Using established best practices for collaborative collection development as a foundation, this session will describe updated strategies for initiating and assessing simple but effective cooperative collection development projects that increase the number of unique titles that can be shared among libraries with minimal commitment. The strategies are applicable to any library setting. Co-sponsored by RUSA CODES and the Social Responsibilities Round Table (SRRT)
Show less
- Title
- From in-person to webinar
- Creator
- Jakubas, Andrea
- Date
- 6/26/2019
- Description
-
Slides used at the IIT Libraries 2019 Mini Conference.
- Title
- Metadata Librarian's Little Helper: OpenRefine Reconciliation Services
- Creator
- Martin, Greer
- Date
- 2017-01-22
- Description
-
Presentation for ALCTS Metadata Interest Group Meeting, American Libraries Association Midwinter Meeting, Atlanta, 22 January 2017
- Collection
- American Libraries Association Midwinter Meeting 2017
- Title
- Interview with Jim Zespy: Photos
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
Show less
- Title
- Interview with Jim Zespy: Transcription
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
Show less
- Title
- Comprehending the Menger Sponge
- Creator
- Alcheikh, Bassil, Leslie, Barett A., Pichardo, Brian
- Date
- 2012-01-31, 2012-01-31
- Description
-
This poster, created by undergraduate students at the Illinois Institute of Technology (IIT), details Karl Menger's 1926-discovered fractal...
Show moreThis poster, created by undergraduate students at the Illinois Institute of Technology (IIT), details Karl Menger's 1926-discovered fractal curve currently known as the Menger sponge. Menger is a former IIT faculty member.
Show less
- Title
- Raman Spectroscopy as a Probe of Surface Defects in Nb for SRF Cavities
- Creator
- Hommerding, Emily, Ford, Denise, Cao, Chaoyue, Bishnoi, Sandra, Zasadzinski, John
- Date
- 2012, 2012
- Description
-
Superconducting RF (SRF) cavities made of Nb are an enabling device for future linear accelerators. Recently it has been demonstrated that hot...
Show moreSuperconducting RF (SRF) cavities made of Nb are an enabling device for future linear accelerators. Recently it has been demonstrated that hot spots in SRF cavities, which diminish performance, are correlated with a high density of defects (etch pits) especially near grain boundaries. For a pit to cause local heating, it is likely that near-surface impurities, e.g. hydrides or oxides are leading to suppressed superconductivity. New probes are needed to measure such complexes. Here we present Raman spectroscopy. Raman is a fast, nonperturbative method that can measure the vibrational modes of Nb-O and Nb-H complexes by inelastic light scattering. These can then be compared to molecular dynamics simulations to identify oxide and hydride phases. The probing depth of Raman is estimated from the skin depth of the 785 nm laser in the bulk Nb ~ 10-20 nm. This is a reasonable fraction of the superconducting penetration depth ~ 45 nm. Simulating manufacturing processes of SRF cavities may shed light on the origins and composition of hot spots, and their relationship with defects in the material. Defects such as pits, whose origins are yet unknown, are found in the hot spots of completed cavities. Raman spectroscopy is used here to identify changes in the surface chemistry after manipulations such as creating artificial pits, exposing the material to chemical etching, or cold-working the material. BCP exposure and cold-working are common to the SRF manufacturing process.
Show less
- Title
- Interview with Jim Zespy
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
Show less
- Title
- Interview with Terry Minnich and Jeff Lee: Transcription
- Creator
- Mynes, Jordan, Torres, Fulgencio, Nunez, Sylvia, Badasyan, Zhanna, Wohn, Jared
- Date
- 2015-10-13, 2015-10-13
- Description
-
For our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that...
Show moreFor our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that made artwork for QBert, Exterminator, and as well as other freelancing work. Terry Minnich was an editor for a magazine called Electronic Gaming Monthly Magazine where he was an editor for the Tips and Tricks section where he would review tricks submitted from fans and publish them in EGM. Terry had a fairly large collection of arcade games in his basement which is where the interview took place. Both of these men were passionate about their job and were very knowledgeable in the video game industry. Terry Minnich worked many years as an editor for EGM, specifically the Tricks and Tips section. He would receive letters from fans, receive information overseas from Japan, or play the games himself with his team to try to obtain tricks, cheats, glitches or bugs, and other information needed to make the games more enjoyable. Terry was also an avid collector who obtained and maintained a collection of arcade machines in his basement and was well informed in the hardware aspect of the history. Jeff Lee, the second person interviewed, was an artist who was a fan of video games, specifically at the bar scene where he would enjoy a few drinks along with playing Pinball or Armour Attack before he got into the game industry in a more serious manner. He coincidently began working at Gottlieb and Co.as an artist where he made the artwork for Qbert1, 2, and 3. Then him and a fellow partner from Qbertwere contracted to do some artistry work on a few games like Exterminator. After he finished his artwork for QBert, he did some freelancing, and did some art and design work for the games Double GsandLotto Fun as well as another piece for the companyCredible Technologies. Terry Minnich, as part of his job as an editor, knew a lot about the Konami Code, which is a special combination of buttons the player can hit which will enable special abilities or extra lives. He mentioned the Konami Code as one of the first major cheat codes as it was used in many games such as Gradius, Contra, Dance Dance Revolution,and other games. The Konami code was interesting to look at because it is something about the history that you can not find by looking at the game itself; you have to talk to the players and fans of the games to learn about. Jeff Lee was a major designer of Q*bert,a puzzle game where players had to make each color of a block on a pyramid the same color. This game was hugely popular and is considered to be a classic from its time period. Lee had significant contributions on the project including character design, using the pyramid shape as a game, and the “@!#?@!” that the playable character would say in speech bubble. Minnich and Lee both had major impacts in the first generation of video games however from different positions. Lee was a creator and was part of the first hand industry while Minnich was part of the second hand industry that helped publicize the games and create the community of gamers that is around today. It is interesting to look at the multiple levels of the video game industry as there are many aspects to it like designing, manufacturing, retailing, the media scene, and the competition aspect.
Show less
- Title
- Interview with Terry Minnich and Jeff Lee: Photos
- Creator
- Mynes, Jordan, Torres, Fulgencio, Nunez, Sylvia, Badasyan, Zhanna, Wohn, Jared
- Date
- 2015-10-13, 2015-10-13
- Description
-
For our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that...
Show moreFor our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that made artwork for QBert, Exterminator, and as well as other freelancing work. Terry Minnich was an editor for a magazine called Electronic Gaming Monthly Magazine where he was an editor for the Tips and Tricks section where he would review tricks submitted from fans and publish them in EGM. Terry had a fairly large collection of arcade games in his basement which is where the interview took place. Both of these men were passionate about their job and were very knowledgeable in the video game industry. Terry Minnich worked many years as an editor for EGM, specifically the Tricks and Tips section. He would receive letters from fans, receive information overseas from Japan, or play the games himself with his team to try to obtain tricks, cheats, glitches or bugs, and other information needed to make the games more enjoyable. Terry was also an avid collector who obtained and maintained a collection of arcade machines in his basement and was well informed in the hardware aspect of the history. Jeff Lee, the second person interviewed, was an artist who was a fan of video games, specifically at the bar scene where he would enjoy a few drinks along with playing Pinball or Armour Attack before he got into the game industry in a more serious manner. He coincidently began working at Gottlieb and Co.as an artist where he made the artwork for Qbert1, 2, and 3. Then him and a fellow partner from Qbertwere contracted to do some artistry work on a few games like Exterminator. After he finished his artwork for QBert, he did some freelancing, and did some art and design work for the games Double GsandLotto Fun as well as another piece for the companyCredible Technologies. Terry Minnich, as part of his job as an editor, knew a lot about the Konami Code, which is a special combination of buttons the player can hit which will enable special abilities or extra lives. He mentioned the Konami Code as one of the first major cheat codes as it was used in many games such as Gradius, Contra, Dance Dance Revolution,and other games. The Konami code was interesting to look at because it is something about the history that you can not find by looking at the game itself; you have to talk to the players and fans of the games to learn about. Jeff Lee was a major designer of Q*bert,a puzzle game where players had to make each color of a block on a pyramid the same color. This game was hugely popular and is considered to be a classic from its time period. Lee had significant contributions on the project including character design, using the pyramid shape as a game, and the “@!#?@!” that the playable character would say in speech bubble. Minnich and Lee both had major impacts in the first generation of video games however from different positions. Lee was a creator and was part of the first hand industry while Minnich was part of the second hand industry that helped publicize the games and create the community of gamers that is around today. It is interesting to look at the multiple levels of the video game industry as there are many aspects to it like designing, manufacturing, retailing, the media scene, and the competition aspect.
Show less
- Title
- Rob Lach - Oral History: Transcribed Interview
- Creator
- Sansone, Brandon, Sobel, David, Bochnak, Julianna, Kaegebein, Jon, Williams, Evan
- Date
- 2015-12-10, 2015-10-20
- Description
-
Interview with Rob Lach
- Title
- Rob Lach - Oral History: recorder audio
- Creator
- Sansone, Brandon, Sobel, David, Bochnak, Julianna, Kaegebein, Jon, Williams, Evan
- Date
- 2015-12-10, 2015-10-20
- Description
-
Interview with Rob Lach
- Title
- Interview with Terry Minnich and Jeff Lee
- Creator
- Mynes, Jordan, Torres, Fulgencio, Nunez, Sylvia, Badasyan, Zhanna, Wohn, Jared
- Date
- 2015-10-13, 2015-10-13
- Description
-
For our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that...
Show moreFor our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that made artwork for QBert, Exterminator, and as well as other freelancing work. Terry Minnich was an editor for a magazine called Electronic Gaming Monthly Magazine where he was an editor for the Tips and Tricks section where he would review tricks submitted from fans and publish them in EGM. Terry had a fairly large collection of arcade games in his basement which is where the interview took place. Both of these men were passionate about their job and were very knowledgeable in the video game industry. Terry Minnich worked many years as an editor for EGM, specifically the Tricks and Tips section. He would receive letters from fans, receive information overseas from Japan, or play the games himself with his team to try to obtain tricks, cheats, glitches or bugs, and other information needed to make the games more enjoyable. Terry was also an avid collector who obtained and maintained a collection of arcade machines in his basement and was well informed in the hardware aspect of the history. Jeff Lee, the second person interviewed, was an artist who was a fan of video games, specifically at the bar scene where he would enjoy a few drinks along with playing Pinball or Armour Attack before he got into the game industry in a more serious manner. He coincidently began working at Gottlieb and Co.as an artist where he made the artwork for Qbert1, 2, and 3. Then him and a fellow partner from Qbertwere contracted to do some artistry work on a few games like Exterminator. After he finished his artwork for QBert, he did some freelancing, and did some art and design work for the games Double GsandLotto Fun as well as another piece for the companyCredible Technologies. Terry Minnich, as part of his job as an editor, knew a lot about the Konami Code, which is a special combination of buttons the player can hit which will enable special abilities or extra lives. He mentioned the Konami Code as one of the first major cheat codes as it was used in many games such as Gradius, Contra, Dance Dance Revolution,and other games. The Konami code was interesting to look at because it is something about the history that you can not find by looking at the game itself; you have to talk to the players and fans of the games to learn about. Jeff Lee was a major designer of Q*bert,a puzzle game where players had to make each color of a block on a pyramid the same color. This game was hugely popular and is considered to be a classic from its time period. Lee had significant contributions on the project including character design, using the pyramid shape as a game, and the “@!#?@!” that the playable character would say in speech bubble. Minnich and Lee both had major impacts in the first generation of video games however from different positions. Lee was a creator and was part of the first hand industry while Minnich was part of the second hand industry that helped publicize the games and create the community of gamers that is around today. It is interesting to look at the multiple levels of the video game industry as there are many aspects to it like designing, manufacturing, retailing, the media scene, and the competition aspect.
Show less