Search results
(1 - 20 of 59)
Pages
- Title
- Interview with Steven Blajeck: Photos 2
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Steven Blajeck
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn: photos
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Steven Blajeck: 1128_131426
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn: R05_0001
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Chris Dammacco: 1_Audio Transcription
- Creator
- Mcnamar, Sydney, Hernandez, Christopher, Nguyen, Michael, Takiddeen, Yasser, Garcia, Jonathan
- Date
- 2015-10-02, 2015-10-02
- Description
-
Chris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the...
Show moreChris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the poor treatment of his customers; the owner’s response was “If you don’t like the way I do things, then why don’t you start your own shop”, and that’s exactly what he did. Dammacco founded Windy Gaming officially in January of 2015, but first invested in the idea in September of 2012. Windy Gaming specializes in import games, specifically from Japan. He mostly runs the business by himself; the only help he gets is a mechanical engineer that comes in once a week to repair games and two unpaid college students who assist him during convention weekends. The majority of his inventory is games from the late 80s and early 90s because this is the era that Dammacco finds most intriguing. Windy Gaming attends several gaming conventions a year, the favorite being the Midwestern Gaming Convention. At Windy Gaming’s first year at this convention, they only had two eight-foot tables; this past year they had grown so much as to be able to purchase a private room. Dammacco was able to meet many famous internet personalities and players through these conventions some of which included James Rolfe and the hosts of the “Sat Guys” YouTube channel. These two to three day conventions can bring in as much as five figures according to Dammacco and make up a majority of his sales. Dammacco’s friendly treatment of the buyers has created a league of loyal customers that will follow go so far as to follow to him to conventions. Each product he sends out comes with a hand written, personalized note from Dammacco expressing gratitude for their purchase. Dammacco will facetime, skype, email, tweet, Facebook message, call, and the like if the customer wants a deeper understanding of the product or inventory as a whole. The most unique thing about Windy Gaming is that despite sales being entirely online, Dammacco strives to make himself known so the customer is aware that it is a man they are making deals with, not a soulless computer screen. He also makes an effort to keep prices as low as possible in order to cater to the player so they can enjoy the experience of the game without the guilt of overpriced items. Dammacco feels the poor treatment of the players and customers in this industry will be its eventual downfall because the overpriced, never to be played games that certain vendors are selling are not true to the real meaning of a video games. Games are a hobby meant to be enjoyed by those who love to play. His efforts at creating a standard for pricing and customer interaction are making an impact on the gaming industry. The amount of growth that Windy Gaming has produced in such a short time is truly amazing and serves as a commentary on the success of the modern video industry. Prospects are high for Chris Dammacco’s Windy Gaming as well as the gaming industry as a whole.
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- Title
- Interview with Chris Dammacco
- Creator
- Mcnamar, Sydney, Hernandez, Christopher, Nguyen, Michael, Takiddeen, Yasser, Garcia, Jonathan
- Date
- 2015-10-02, 2015-10-02
- Description
-
Chris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the...
Show moreChris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the poor treatment of his customers; the owner’s response was “If you don’t like the way I do things, then why don’t you start your own shop”, and that’s exactly what he did. Dammacco founded Windy Gaming officially in January of 2015, but first invested in the idea in September of 2012. Windy Gaming specializes in import games, specifically from Japan. He mostly runs the business by himself; the only help he gets is a mechanical engineer that comes in once a week to repair games and two unpaid college students who assist him during convention weekends. The majority of his inventory is games from the late 80s and early 90s because this is the era that Dammacco finds most intriguing. Windy Gaming attends several gaming conventions a year, the favorite being the Midwestern Gaming Convention. At Windy Gaming’s first year at this convention, they only had two eight-foot tables; this past year they had grown so much as to be able to purchase a private room. Dammacco was able to meet many famous internet personalities and players through these conventions some of which included James Rolfe and the hosts of the “Sat Guys” YouTube channel. These two to three day conventions can bring in as much as five figures according to Dammacco and make up a majority of his sales. Dammacco’s friendly treatment of the buyers has created a league of loyal customers that will follow go so far as to follow to him to conventions. Each product he sends out comes with a hand written, personalized note from Dammacco expressing gratitude for their purchase. Dammacco will facetime, skype, email, tweet, Facebook message, call, and the like if the customer wants a deeper understanding of the product or inventory as a whole. The most unique thing about Windy Gaming is that despite sales being entirely online, Dammacco strives to make himself known so the customer is aware that it is a man they are making deals with, not a soulless computer screen. He also makes an effort to keep prices as low as possible in order to cater to the player so they can enjoy the experience of the game without the guilt of overpriced items. Dammacco feels the poor treatment of the players and customers in this industry will be its eventual downfall because the overpriced, never to be played games that certain vendors are selling are not true to the real meaning of a video games. Games are a hobby meant to be enjoyed by those who love to play. His efforts at creating a standard for pricing and customer interaction are making an impact on the gaming industry. The amount of growth that Windy Gaming has produced in such a short time is truly amazing and serves as a commentary on the success of the modern video industry. Prospects are high for Chris Dammacco’s Windy Gaming as well as the gaming industry as a whole.
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- Title
- Interview with Chris Dammacco: Audio Transcription
- Creator
- Mcnamar, Sydney, Hernandez, Christopher, Nguyen, Michael, Takiddeen, Yasser, Garcia, Jonathan
- Date
- 2015-10-02, 2015-10-02
- Description
-
Chris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the...
Show moreChris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the poor treatment of his customers; the owner’s response was “If you don’t like the way I do things, then why don’t you start your own shop”, and that’s exactly what he did. Dammacco founded Windy Gaming officially in January of 2015, but first invested in the idea in September of 2012. Windy Gaming specializes in import games, specifically from Japan. He mostly runs the business by himself; the only help he gets is a mechanical engineer that comes in once a week to repair games and two unpaid college students who assist him during convention weekends. The majority of his inventory is games from the late 80s and early 90s because this is the era that Dammacco finds most intriguing. Windy Gaming attends several gaming conventions a year, the favorite being the Midwestern Gaming Convention. At Windy Gaming’s first year at this convention, they only had two eight-foot tables; this past year they had grown so much as to be able to purchase a private room. Dammacco was able to meet many famous internet personalities and players through these conventions some of which included James Rolfe and the hosts of the “Sat Guys” YouTube channel. These two to three day conventions can bring in as much as five figures according to Dammacco and make up a majority of his sales. Dammacco’s friendly treatment of the buyers has created a league of loyal customers that will follow go so far as to follow to him to conventions. Each product he sends out comes with a hand written, personalized note from Dammacco expressing gratitude for their purchase. Dammacco will facetime, skype, email, tweet, Facebook message, call, and the like if the customer wants a deeper understanding of the product or inventory as a whole. The most unique thing about Windy Gaming is that despite sales being entirely online, Dammacco strives to make himself known so the customer is aware that it is a man they are making deals with, not a soulless computer screen. He also makes an effort to keep prices as low as possible in order to cater to the player so they can enjoy the experience of the game without the guilt of overpriced items. Dammacco feels the poor treatment of the players and customers in this industry will be its eventual downfall because the overpriced, never to be played games that certain vendors are selling are not true to the real meaning of a video games. Games are a hobby meant to be enjoyed by those who love to play. His efforts at creating a standard for pricing and customer interaction are making an impact on the gaming industry. The amount of growth that Windy Gaming has produced in such a short time is truly amazing and serves as a commentary on the success of the modern video industry. Prospects are high for Chris Dammacco’s Windy Gaming as well as the gaming industry as a whole.
Show less
- Title
- Interview with Chris Dammacco: Raw Audio Recording
- Creator
- Mcnamar, Sydney, Hernandez, Christopher, Nguyen, Michael, Takiddeen, Yasser, Garcia, Jonathan
- Date
- 2015-10-02, 2015-10-02
- Description
-
Chris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the...
Show moreChris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the poor treatment of his customers; the owner’s response was “If you don’t like the way I do things, then why don’t you start your own shop”, and that’s exactly what he did. Dammacco founded Windy Gaming officially in January of 2015, but first invested in the idea in September of 2012. Windy Gaming specializes in import games, specifically from Japan. He mostly runs the business by himself; the only help he gets is a mechanical engineer that comes in once a week to repair games and two unpaid college students who assist him during convention weekends. The majority of his inventory is games from the late 80s and early 90s because this is the era that Dammacco finds most intriguing. Windy Gaming attends several gaming conventions a year, the favorite being the Midwestern Gaming Convention. At Windy Gaming’s first year at this convention, they only had two eight-foot tables; this past year they had grown so much as to be able to purchase a private room. Dammacco was able to meet many famous internet personalities and players through these conventions some of which included James Rolfe and the hosts of the “Sat Guys” YouTube channel. These two to three day conventions can bring in as much as five figures according to Dammacco and make up a majority of his sales. Dammacco’s friendly treatment of the buyers has created a league of loyal customers that will follow go so far as to follow to him to conventions. Each product he sends out comes with a hand written, personalized note from Dammacco expressing gratitude for their purchase. Dammacco will facetime, skype, email, tweet, Facebook message, call, and the like if the customer wants a deeper understanding of the product or inventory as a whole. The most unique thing about Windy Gaming is that despite sales being entirely online, Dammacco strives to make himself known so the customer is aware that it is a man they are making deals with, not a soulless computer screen. He also makes an effort to keep prices as low as possible in order to cater to the player so they can enjoy the experience of the game without the guilt of overpriced items. Dammacco feels the poor treatment of the players and customers in this industry will be its eventual downfall because the overpriced, never to be played games that certain vendors are selling are not true to the real meaning of a video games. Games are a hobby meant to be enjoyed by those who love to play. His efforts at creating a standard for pricing and customer interaction are making an impact on the gaming industry. The amount of growth that Windy Gaming has produced in such a short time is truly amazing and serves as a commentary on the success of the modern video industry. Prospects are high for Chris Dammacco’s Windy Gaming as well as the gaming industry as a whole.
Show less
- Title
- Interview with Jessica Kent: R05_0009
- Creator
- Wojtowicz, Daniel, Vadakumchery, Tony, Polk, Tamia, Toppel, Dennis
- Date
- 2015-10-01, 2015-10-01
- Description
-
Before video games were invented, people initially played coin-op games like skeeball. The most prominent coin-op game was pinball, and its...
Show moreBefore video games were invented, people initially played coin-op games like skeeball. The most prominent coin-op game was pinball, and its appeal endures to this day. However, the arcade and coin-op scene, including pinball, has a relative lack of women players. This is why Jessica Kent, one of the founders of Down to Flip, has such an interesting story. Her push for diversity and encouragement for female players is making significant changes to the pinball and coin-op community, and her work will continue to make these changes. Jessica Kent is the creator of the Down to Flip pinball group, an all women pinball group. Down to Flip started as a Facebook page but has now grown into a group with over 100 members, and over twenty-five active pinball players. Her inspiration for the group came from observing women groups like LA Bell and Chimes in Los Angeles. From a young age, she was involved in the arcade scene, and she rediscovered her love for arcade gaming during college. Jessica has been an avid gamer for most of her life; before rediscovering her love of arcade games and coin-op games, she was a big at-home gamer. She started playing pinball regularly about two-and-a-half years ago, initially on a laundry room pinball table. She prefers the feel of real life tables over digital ones due to her love of other hands-on arcade games like skeeball. Currently, Jessica plays pinball one night a week, but she travels extensively checking out different arcades and other places with coin-op games. Jessica has done a substantial amount of research on pinball and arcade games. Currently, her favorite pinball table is Attack from Mars. Her favorite arcade is Logan Arcade, and her Down to Flip meetings take place there. Jessica’s favorite parts of pinball is that she can track her progress regularly, the randomness of the game, competing against her personal best scores, and the level of hand-eye coordination required. Additionally, Jessica gets a sense of nostalgia from playing pinball and other arcade games. One of Jessica’s goals for Down To Flip is to promote pinball and arcade games to the younger generation and others who aren’t big gamers themselves. She also feels that Down to Flip as a group promotes pinball and coin-op games to people of all backgrounds, especially women, and wishes to use the reach of the group and her own interests to promote causes she believes in to others. Down to Flip and pinball ties into coin-op and video gaming as a whole since it shows a revival in the coin-op and arcade scene that is especially prominent amongst young adult in their twenties and thirties. Recently, numerous arcades and bars such as Galloping Ghost, Logan Arcade, Headquarters, and Level 257 have opened up and are thriving. Coin-op and arcade gaming can be considered to be the true beginning of the gaming community, and these sort of games have been around since the 1930s. However, in the subculture, there has been a relatively lack in diversity; female players were not very prominent, for instance. Jessica Kent’s group Down to Flip encourages greater player diversity by promoting pinball and arcade gaming for women and attempts to encourage younger children of all sexes and demographics to play pinball and other arcade games, thus promoting a more diverse and varied pinball and gaming community. During the interview, Jessica mentions one interaction in the pinball community where she was competing and one of the male pinball players ridiculed female pinball players. According to Jessica, upon getting a very good high score, the person ridiculing her stopped his actions. Groups and people like this break the stereotypes of gamers, and allow females and minorities as a whole to gain equal respect and opportunity.
Show less
- Title
- Interview with Jessica Kent: photos
- Creator
- Wojtowicz, Daniel, Vadakumchery, Tony, Polk, Tamia, Toppel, Dennis
- Date
- 2015-10-01, 2015-10-01
- Description
-
Before video games were invented, people initially played coin-op games like skeeball. The most prominent coin-op game was pinball, and its...
Show moreBefore video games were invented, people initially played coin-op games like skeeball. The most prominent coin-op game was pinball, and its appeal endures to this day. However, the arcade and coin-op scene, including pinball, has a relative lack of women players. This is why Jessica Kent, one of the founders of Down to Flip, has such an interesting story. Her push for diversity and encouragement for female players is making significant changes to the pinball and coin-op community, and her work will continue to make these changes. Jessica Kent is the creator of the Down to Flip pinball group, an all women pinball group. Down to Flip started as a Facebook page but has now grown into a group with over 100 members, and over twenty-five active pinball players. Her inspiration for the group came from observing women groups like LA Bell and Chimes in Los Angeles. From a young age, she was involved in the arcade scene, and she rediscovered her love for arcade gaming during college. Jessica has been an avid gamer for most of her life; before rediscovering her love of arcade games and coin-op games, she was a big at-home gamer. She started playing pinball regularly about two-and-a-half years ago, initially on a laundry room pinball table. She prefers the feel of real life tables over digital ones due to her love of other hands-on arcade games like skeeball. Currently, Jessica plays pinball one night a week, but she travels extensively checking out different arcades and other places with coin-op games. Jessica has done a substantial amount of research on pinball and arcade games. Currently, her favorite pinball table is Attack from Mars. Her favorite arcade is Logan Arcade, and her Down to Flip meetings take place there. Jessica’s favorite parts of pinball is that she can track her progress regularly, the randomness of the game, competing against her personal best scores, and the level of hand-eye coordination required. Additionally, Jessica gets a sense of nostalgia from playing pinball and other arcade games. One of Jessica’s goals for Down To Flip is to promote pinball and arcade games to the younger generation and others who aren’t big gamers themselves. She also feels that Down to Flip as a group promotes pinball and coin-op games to people of all backgrounds, especially women, and wishes to use the reach of the group and her own interests to promote causes she believes in to others. Down to Flip and pinball ties into coin-op and video gaming as a whole since it shows a revival in the coin-op and arcade scene that is especially prominent amongst young adult in their twenties and thirties. Recently, numerous arcades and bars such as Galloping Ghost, Logan Arcade, Headquarters, and Level 257 have opened up and are thriving. Coin-op and arcade gaming can be considered to be the true beginning of the gaming community, and these sort of games have been around since the 1930s. However, in the subculture, there has been a relatively lack in diversity; female players were not very prominent, for instance. Jessica Kent’s group Down to Flip encourages greater player diversity by promoting pinball and arcade gaming for women and attempts to encourage younger children of all sexes and demographics to play pinball and other arcade games, thus promoting a more diverse and varied pinball and gaming community. During the interview, Jessica mentions one interaction in the pinball community where she was competing and one of the male pinball players ridiculed female pinball players. According to Jessica, upon getting a very good high score, the person ridiculing her stopped his actions. Groups and people like this break the stereotypes of gamers, and allow females and minorities as a whole to gain equal respect and opportunity.
Show less
- Title
- Interview with Jessica Kent
- Creator
- Wojtowicz, Daniel, Vadakumchery, Tony, Polk, Tamia, Toppel, Dennis
- Date
- 2015-10-01, 2015-10-01
- Description
-
Before video games were invented, people initially played coin-op games like skeeball. The most prominent coin-op game was pinball, and its...
Show moreBefore video games were invented, people initially played coin-op games like skeeball. The most prominent coin-op game was pinball, and its appeal endures to this day. However, the arcade and coin-op scene, including pinball, has a relative lack of women players. This is why Jessica Kent, one of the founders of Down to Flip, has such an interesting story. Her push for diversity and encouragement for female players is making significant changes to the pinball and coin-op community, and her work will continue to make these changes. Jessica Kent is the creator of the Down to Flip pinball group, an all women pinball group. Down to Flip started as a Facebook page but has now grown into a group with over 100 members, and over twenty-five active pinball players. Her inspiration for the group came from observing women groups like LA Bell and Chimes in Los Angeles. From a young age, she was involved in the arcade scene, and she rediscovered her love for arcade gaming during college. Jessica has been an avid gamer for most of her life; before rediscovering her love of arcade games and coin-op games, she was a big at-home gamer. She started playing pinball regularly about two-and-a-half years ago, initially on a laundry room pinball table. She prefers the feel of real life tables over digital ones due to her love of other hands-on arcade games like skeeball. Currently, Jessica plays pinball one night a week, but she travels extensively checking out different arcades and other places with coin-op games. Jessica has done a substantial amount of research on pinball and arcade games. Currently, her favorite pinball table is Attack from Mars. Her favorite arcade is Logan Arcade, and her Down to Flip meetings take place there. Jessica’s favorite parts of pinball is that she can track her progress regularly, the randomness of the game, competing against her personal best scores, and the level of hand-eye coordination required. Additionally, Jessica gets a sense of nostalgia from playing pinball and other arcade games. One of Jessica’s goals for Down To Flip is to promote pinball and arcade games to the younger generation and others who aren’t big gamers themselves. She also feels that Down to Flip as a group promotes pinball and coin-op games to people of all backgrounds, especially women, and wishes to use the reach of the group and her own interests to promote causes she believes in to others. Down to Flip and pinball ties into coin-op and video gaming as a whole since it shows a revival in the coin-op and arcade scene that is especially prominent amongst young adult in their twenties and thirties. Recently, numerous arcades and bars such as Galloping Ghost, Logan Arcade, Headquarters, and Level 257 have opened up and are thriving. Coin-op and arcade gaming can be considered to be the true beginning of the gaming community, and these sort of games have been around since the 1930s. However, in the subculture, there has been a relatively lack in diversity; female players were not very prominent, for instance. Jessica Kent’s group Down to Flip encourages greater player diversity by promoting pinball and arcade gaming for women and attempts to encourage younger children of all sexes and demographics to play pinball and other arcade games, thus promoting a more diverse and varied pinball and gaming community. During the interview, Jessica mentions one interaction in the pinball community where she was competing and one of the male pinball players ridiculed female pinball players. According to Jessica, upon getting a very good high score, the person ridiculing her stopped his actions. Groups and people like this break the stereotypes of gamers, and allow females and minorities as a whole to gain equal respect and opportunity.
Show less
- Title
- Interview with Jessica Kent: Jessica-Kent-Transcription
- Creator
- Wojtowicz, Daniel, Vadakumchery, Tony, Polk, Tamia, Toppel, Dennis
- Date
- 2015-10-01, 2015-10-01
- Description
-
Before video games were invented, people initially played coin-op games like skeeball. The most prominent coin-op game was pinball, and its...
Show moreBefore video games were invented, people initially played coin-op games like skeeball. The most prominent coin-op game was pinball, and its appeal endures to this day. However, the arcade and coin-op scene, including pinball, has a relative lack of women players. This is why Jessica Kent, one of the founders of Down to Flip, has such an interesting story. Her push for diversity and encouragement for female players is making significant changes to the pinball and coin-op community, and her work will continue to make these changes. Jessica Kent is the creator of the Down to Flip pinball group, an all women pinball group. Down to Flip started as a Facebook page but has now grown into a group with over 100 members, and over twenty-five active pinball players. Her inspiration for the group came from observing women groups like LA Bell and Chimes in Los Angeles. From a young age, she was involved in the arcade scene, and she rediscovered her love for arcade gaming during college. Jessica has been an avid gamer for most of her life; before rediscovering her love of arcade games and coin-op games, she was a big at-home gamer. She started playing pinball regularly about two-and-a-half years ago, initially on a laundry room pinball table. She prefers the feel of real life tables over digital ones due to her love of other hands-on arcade games like skeeball. Currently, Jessica plays pinball one night a week, but she travels extensively checking out different arcades and other places with coin-op games. Jessica has done a substantial amount of research on pinball and arcade games. Currently, her favorite pinball table is Attack from Mars. Her favorite arcade is Logan Arcade, and her Down to Flip meetings take place there. Jessica’s favorite parts of pinball is that she can track her progress regularly, the randomness of the game, competing against her personal best scores, and the level of hand-eye coordination required. Additionally, Jessica gets a sense of nostalgia from playing pinball and other arcade games. One of Jessica’s goals for Down To Flip is to promote pinball and arcade games to the younger generation and others who aren’t big gamers themselves. She also feels that Down to Flip as a group promotes pinball and coin-op games to people of all backgrounds, especially women, and wishes to use the reach of the group and her own interests to promote causes she believes in to others. Down to Flip and pinball ties into coin-op and video gaming as a whole since it shows a revival in the coin-op and arcade scene that is especially prominent amongst young adult in their twenties and thirties. Recently, numerous arcades and bars such as Galloping Ghost, Logan Arcade, Headquarters, and Level 257 have opened up and are thriving. Coin-op and arcade gaming can be considered to be the true beginning of the gaming community, and these sort of games have been around since the 1930s. However, in the subculture, there has been a relatively lack in diversity; female players were not very prominent, for instance. Jessica Kent’s group Down to Flip encourages greater player diversity by promoting pinball and arcade gaming for women and attempts to encourage younger children of all sexes and demographics to play pinball and other arcade games, thus promoting a more diverse and varied pinball and gaming community. During the interview, Jessica mentions one interaction in the pinball community where she was competing and one of the male pinball players ridiculed female pinball players. According to Jessica, upon getting a very good high score, the person ridiculing her stopped his actions. Groups and people like this break the stereotypes of gamers, and allow females and minorities as a whole to gain equal respect and opportunity.
Show less
- Title
- Interview with Jason Cambers: Jason Camberis Interview (Audio)
- Creator
- Ochwat, Jacob, Kupiec, Lukasz, Hernandez, Yasmeen, Zasadzki, Weronika, Castaneda, Luis
- Date
- 2016-12-09, 2016-11-16
- Description
-
At a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the...
Show moreAt a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the store provided. One thing that he remembered from that childhood experience was that the cabinet was rather large for his small stature. Using that as a form of motivation, years later he pursues a project that would later win him a Guinness World Record for the largest Arcade machine cabinet ever created. Gaming was a big part of his life growing up and he found this hobby rather addicting. He described himself as a hands-on type of guy who would teach himself rather than have someone else teach him. One game that he described as his favorite was the sea devil submarine game that was in his local 7- Eleven. He described himself at the time very short and having to reach for the joystick to even can play the game. At an astounding 14 feet tall and 6 feet wide, the Largest Arcade Machine Produced, or what Jason just likes to call LAMP, can play a variety of games ranging from classic arcade games, Xbox games, PlayStation games, and even PC Games. The LAMP took approximately 2 years for him to complete. His motivation for building the biggest arcade ever came from seeing the previous record and believing that he could do better. His mindset was always an optimistic and innovative. He believes that there is always a best way to do something and that even better ways will come. Jason’s hobby fortunately for him turned into his career. Jason’s goal for designing the largest arcade machine was to make everyone feel like a kid again and be in equal terms. For everyone to remember when they were younger and they had to reach to be able to move the joy stick and press the buttons on the cabinet. He also wanted people to come together and play. With all the negative news that he had been seeing in the passing years he wanted to make something that would make the people smile again. Currently Jason is creating home arcade systems while also enjoying other jobs such as working on houses, working on cars, working on computers. He also works with security systems and cameras. All around well rounded in anything technology related.
Show less
- Title
- Interview with Jason Cambers: Archive
- Creator
- Ochwat, Jacob, Kupiec, Lukasz, Hernandez, Yasmeen, Zasadzki, Weronika, Castaneda, Luis
- Date
- 2016-12-09, 2016-11-16
- Description
-
At a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the...
Show moreAt a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the store provided. One thing that he remembered from that childhood experience was that the cabinet was rather large for his small stature. Using that as a form of motivation, years later he pursues a project that would later win him a Guinness World Record for the largest Arcade machine cabinet ever created. Gaming was a big part of his life growing up and he found this hobby rather addicting. He described himself as a hands-on type of guy who would teach himself rather than have someone else teach him. One game that he described as his favorite was the sea devil submarine game that was in his local 7- Eleven. He described himself at the time very short and having to reach for the joystick to even can play the game. At an astounding 14 feet tall and 6 feet wide, the Largest Arcade Machine Produced, or what Jason just likes to call LAMP, can play a variety of games ranging from classic arcade games, Xbox games, PlayStation games, and even PC Games. The LAMP took approximately 2 years for him to complete. His motivation for building the biggest arcade ever came from seeing the previous record and believing that he could do better. His mindset was always an optimistic and innovative. He believes that there is always a best way to do something and that even better ways will come. Jason’s hobby fortunately for him turned into his career. Jason’s goal for designing the largest arcade machine was to make everyone feel like a kid again and be in equal terms. For everyone to remember when they were younger and they had to reach to be able to move the joy stick and press the buttons on the cabinet. He also wanted people to come together and play. With all the negative news that he had been seeing in the passing years he wanted to make something that would make the people smile again. Currently Jason is creating home arcade systems while also enjoying other jobs such as working on houses, working on cars, working on computers. He also works with security systems and cameras. All around well rounded in anything technology related.
Show less
- Title
- Interview with Jason Cambers: Jason Camberis Interview -Transcription-
- Creator
- Ochwat, Jacob, Kupiec, Lukasz, Hernandez, Yasmeen, Zasadzki, Weronika, Castaneda, Luis
- Date
- 2016-12-09, 2016-11-16
- Description
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At a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the...
Show moreAt a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the store provided. One thing that he remembered from that childhood experience was that the cabinet was rather large for his small stature. Using that as a form of motivation, years later he pursues a project that would later win him a Guinness World Record for the largest Arcade machine cabinet ever created. Gaming was a big part of his life growing up and he found this hobby rather addicting. He described himself as a hands-on type of guy who would teach himself rather than have someone else teach him. One game that he described as his favorite was the sea devil submarine game that was in his local 7- Eleven. He described himself at the time very short and having to reach for the joystick to even can play the game. At an astounding 14 feet tall and 6 feet wide, the Largest Arcade Machine Produced, or what Jason just likes to call LAMP, can play a variety of games ranging from classic arcade games, Xbox games, PlayStation games, and even PC Games. The LAMP took approximately 2 years for him to complete. His motivation for building the biggest arcade ever came from seeing the previous record and believing that he could do better. His mindset was always an optimistic and innovative. He believes that there is always a best way to do something and that even better ways will come. Jason’s hobby fortunately for him turned into his career. Jason’s goal for designing the largest arcade machine was to make everyone feel like a kid again and be in equal terms. For everyone to remember when they were younger and they had to reach to be able to move the joy stick and press the buttons on the cabinet. He also wanted people to come together and play. With all the negative news that he had been seeing in the passing years he wanted to make something that would make the people smile again. Currently Jason is creating home arcade systems while also enjoying other jobs such as working on houses, working on cars, working on computers. He also works with security systems and cameras. All around well rounded in anything technology related.
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- Title
- Interview with Jason Cambers
- Creator
- Ochwat, Jacob, Kupiec, Lukasz, Hernandez, Yasmeen, Zasadzki, Weronika, Castaneda, Luis
- Date
- 2016-12-09, 2016-11-16
- Description
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At a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the...
Show moreAt a young age, Jason Camberis was always intrigued by Video games. He would go to his local corner store just to play on the arcade that the store provided. One thing that he remembered from that childhood experience was that the cabinet was rather large for his small stature. Using that as a form of motivation, years later he pursues a project that would later win him a Guinness World Record for the largest Arcade machine cabinet ever created. Gaming was a big part of his life growing up and he found this hobby rather addicting. He described himself as a hands-on type of guy who would teach himself rather than have someone else teach him. One game that he described as his favorite was the sea devil submarine game that was in his local 7- Eleven. He described himself at the time very short and having to reach for the joystick to even can play the game. At an astounding 14 feet tall and 6 feet wide, the Largest Arcade Machine Produced, or what Jason just likes to call LAMP, can play a variety of games ranging from classic arcade games, Xbox games, PlayStation games, and even PC Games. The LAMP took approximately 2 years for him to complete. His motivation for building the biggest arcade ever came from seeing the previous record and believing that he could do better. His mindset was always an optimistic and innovative. He believes that there is always a best way to do something and that even better ways will come. Jason’s hobby fortunately for him turned into his career. Jason’s goal for designing the largest arcade machine was to make everyone feel like a kid again and be in equal terms. For everyone to remember when they were younger and they had to reach to be able to move the joy stick and press the buttons on the cabinet. He also wanted people to come together and play. With all the negative news that he had been seeing in the passing years he wanted to make something that would make the people smile again. Currently Jason is creating home arcade systems while also enjoying other jobs such as working on houses, working on cars, working on computers. He also works with security systems and cameras. All around well rounded in anything technology related.
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- Title
- Interview with Sheri Rubin: Audio Transcription
- Creator
- Dammeier, Cole, Riley, Chris, Aynessazian, Jacob, Zaveri, Raj, Ludwig, Wes
- Date
- 2016-12-09, 2016-11-21
- Description
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Sheri Rubin was a quality assurance tester for Intelligent Technologies. As a tester, she would play the games for hours searching for odd...
Show moreSheri Rubin was a quality assurance tester for Intelligent Technologies. As a tester, she would play the games for hours searching for odd glitches and such. She played a major role in the development of some of the biggest games from the company, such as Big Buck Hunter and Golden Tee series. She got into the industry through volunteering at a card game company. Using this experience, she became interested in her friend’s work at Incredible Technologies. After finding a few flaws, her friend started asking her to try specific things. After a time, she was hired by the company as a quality assurance tester. She was eventually promoted to product support administrator, which included running the online tournament and managing the quality assurance testers. She later worked for High Voltage Software, where she helped develop and design games. She then started her own company, Design Direct Deliver. The company helps people with job searching and personal branding. She is still very active in the video game industry, spending time helping other game developers and volunteering for many organizations. She has been a member of the International Game Designer Association since 1999. She has been secretary in the past and was a board member from 2012 to 2014. She uses her status in the industry to support women in the field by leading special interest groups, or SIGs, such as Women in Games. She has spoken many times at Girls Who Code, a group that introduces women to computer coding. Additionally, she has volunteered for the American Red Cross and Girl Scouts. Sheri Rubin hopes that in the future, game developers learn to respect the coin-op industry, and learn from the mistakes she made. She feels that, too often, developers make the same mistakes others have made in the past. She also wants to inspire a new generation of game developers who continue making games. She wants to see more diversity in the video game industry, and works hard to make women accepted in the industry.
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