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- Title
- Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization (semester?), IPRO 356: SP Hybrids IPRO 356 Midterm Report F06
- Creator
- Fuglestad, Jason, Popoola, Dolapo, Patti, Julie, Lee, Jae Suk, Ali, Hassan, Thomas, Sujit, Cyriac, Mary, Baek, Seung, Anderson, Matt, Zhao, Yin
- Date
- 2006-12, 2006-12
- Description
-
To complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deli...
Show moreTo complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deliverables for IPRO 356: Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization for the Fall 2006 semester
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- Title
- Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization (semester?), IPRO 356: SP Hybrids IPRO 356 abstract F06
- Creator
- Fuglestad, Jason, Popoola, Dolapo, Patti, Julie, Lee, Jae Suk, Ali, Hassan, Thomas, Sujit, Cyriac, Mary, Baek, Seung, Anderson, Matt, Zhao, Yin
- Date
- 2006-12, 2006-12
- Description
-
To complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deli...
Show moreTo complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deliverables for IPRO 356: Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization for the Fall 2006 semester
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- Title
- Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization (semester?), IPRO 356: SP Hybrids IPRO 356 Project Plan F06
- Creator
- Fuglestad, Jason, Popoola, Dolapo, Patti, Julie, Lee, Jae Suk, Ali, Hassan, Thomas, Sujit, Cyriac, Mary, Baek, Seung, Anderson, Matt, Zhao, Yin
- Date
- 2006-12, 2006-12
- Description
-
To complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deli...
Show moreTo complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deliverables for IPRO 356: Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization for the Fall 2006 semester
Show less
- Title
- Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization (semester?), IPRO 356: SP Hybrids IPRO 356 Poster F06
- Creator
- Fuglestad, Jason, Popoola, Dolapo, Patti, Julie, Lee, Jae Suk, Ali, Hassan, Thomas, Sujit, Cyriac, Mary, Baek, Seung, Anderson, Matt, Zhao, Yin
- Date
- 2006-12, 2006-12
- Description
-
To complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deli...
Show moreTo complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deliverables for IPRO 356: Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization for the Fall 2006 semester
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- Title
- NSF Annual Report 2012 on Flexible Decision-making in Response to Disruptive Events on Construction Sites
- Creator
- Menches, Cindy L., Chen, Juan
- Date
- 2012-06-29, 2012-06-29
- Description
-
This 2012 annual research report submitted to the National Science Foundation describes: (1) involved people, (2) research activities, (3)...
Show moreThis 2012 annual research report submitted to the National Science Foundation describes: (1) involved people, (2) research activities, (3) research findings, (4) training and development, (5) outreach activities, (6) publications, and (7) contributions for rant number CMMI-1100514, Flexible Decision-making in Response to Disruptive Events on Construction Sites.
Sponsorship: National Science Foundation Award Number: CMMI-1100514
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- Title
- Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization (semester?), IPRO 356: SP Hybrids IPRO 356 IPRO Day Presentation F06
- Creator
- Fuglestad, Jason, Popoola, Dolapo, Patti, Julie, Lee, Jae Suk, Ali, Hassan, Thomas, Sujit, Cyriac, Mary, Baek, Seung, Anderson, Matt, Zhao, Yin
- Date
- 2006-12, 2006-12
- Description
-
To complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deli...
Show moreTo complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deliverables for IPRO 356: Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization for the Fall 2006 semester
Show less
- Title
- Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization (semester?), IPRO 356: SP Hybrids IPRO 356 Final Report F06
- Creator
- Fuglestad, Jason, Popoola, Dolapo, Patti, Julie, Lee, Jae Suk, Ali, Hassan, Thomas, Sujit, Cyriac, Mary, Baek, Seung, Anderson, Matt, Zhao, Yin
- Date
- 2006-12, 2006-12
- Description
-
To complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deli...
Show moreTo complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deliverables for IPRO 356: Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization for the Fall 2006 semester
Show less
- Title
- Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization (semester?), IPRO 356
- Creator
- Fuglestad, Jason, Popoola, Dolapo, Patti, Julie, Lee, Jae Suk, Ali, Hassan, Thomas, Sujit, Cyriac, Mary, Baek, Seung, Anderson, Matt, Zhao, Yin
- Date
- 2006-12, 2006-12
- Description
-
To complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deli...
Show moreTo complete the final stage in the assembly of a Plug-In Hybrid Electric Vehicle (PHEV) and commercialize the technology on a large scale.
Deliverables for IPRO 356: Plug-In Hybrid Electric Vehicles: Simulation, Design, and Commercialization for the Fall 2006 semester
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- Title
- Revolutionary Persuasion, Thomas Paine's Influential Rhetoric in Common Sense
- Creator
- Purdy, Michael
- Date
- 2011-12, 2011-12
- Publisher
- IIT Humanities Department, Undergraduate Writing Contest
- Description
-
At a pivotal time in early American history, one man was able to influence the hearts and minds of an entire burgeoning nation by way of pen...
Show moreAt a pivotal time in early American history, one man was able to influence the hearts and minds of an entire burgeoning nation by way of pen and parchment. His name was Thomas Paine, and his revolutionary pamphlet was titled "Common Sense." This paper provides an in-depth analysis of Thomas Paine's Common Sense pamphlet in regards to persuasive communication and rhetoric and how it ultimately swayed the American colonists toward separation from the tyrannical motherland.
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- Title
- Interview with Steven Blajeck: Photos 2
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Steven Blajeck
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn: photos
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Steven Blajeck: 1128_131426
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn: R05_0001
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Chaz Evans: Photos
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
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- Title
- Interview with Chaz Evans
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
Show less
- Title
- Interview with Chaz Evans: R05_0005
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
Show less
- Title
- Data used to develop #Polar scores
- Creator
- Culotta, Aron, Hemphill, Libby, Heston, Matthew
- Date
- 2013, 2016
- Description
-
We present a new approach to measuring political polarization, including a novel algorithm and open source Python code, which leverages...
Show moreWe present a new approach to measuring political polarization, including a novel algorithm and open source Python code, which leverages Twitter content to produce measures of polarization for both users and hashtags. #Polar scores provide advantages over existing measures because they (1) can be calculated throughout the legislative cycle, (2) allow for easy differentiation between users with similar scores, (3) are chamber-agnostic, and (4) are a generic approach that can be applied beyond the U.S. Congress. #Polar scores leverage available information such as party labels, word frequency, and hashtags to create an accessible, straightforward algorithm for estimating polarity using text. (from the paper: Hemphill, L., Culotta, A., and Heston, M. (forthcoming) #Polar Scores: Measuring partisanship using social media content. Journal of Information Technology & Politics.)
The dataset contains one plain text TSV file with the following information for each of the 55,244 tweets used to develop #Polar scores : tweet_id, created_at, user_id, screen_name, tag, shortid, sex, party, state, chamber, name. The file contains one row per hashtag, and therefore tweets may appear more than once. The Python code for calculating #Polar scores is available here: http://doi.org/10.5281/zenodo.53888
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- Title
- Interview with Chaz Evans: R05_0004
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
Show less