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(1 - 16 of 16)
- Title
- DESIGNING SMART ARTIFACTS FOR ADAPTIVE MEDIAT~ON OF SOCIAL VISCOSITY: TRIADIC ACTOR-NETWORK ENACTMENTS AS A BASIS FOR INTERACTION DESIGN
- Creator
- Salamanca, Juan
- Date
- 2012-10-10, 2012-12
- Description
-
With the advent of ubiquitous computing, interaction design has broadened its object of inquiry into how smart computational artifacts...
Show moreWith the advent of ubiquitous computing, interaction design has broadened its object of inquiry into how smart computational artifacts inconspicuously act in people's everyday lives. Although user-centered design approaches remain useful for exploring how people cope with interactive systems, they cannot explain how this new breed of artifacts participates in people's sociality. User-centered design approaches assume that humans control interactive systems, disregarding the agency of smart artifacts. Based on Actor-Network Theory, this research recognizes that artifacts and humans share the capacity of influencing society and meshing with each other, constituting hybrid social actors. From that standpoint, the research offers a triadic structure of networked social interaction as a methodological basis to investigate how smart devices perceive their social setting and adaptively mediate people's interactions within activities. These triadic units of analysis account for the interactions within and between human-nonhuman collectives in the actor-network. The within interactions are those that hold together humans and smart artifacts inside a collective and put forward the collective's assembled meaning for other actors in the network. The between interactions are those that occur among collectives and characterize the dominant relational model of the actor-network. This triadic approach was modeled and used to analyze the interactions of participants in three empirical studies of social activities with communal goals, each xiii mediated by a smart artifact that enacted – signified – a balanced distribution of obligations and privileges among subjects. Overall, the studies found that actor-networks exhibit a social viscosity that hinders people's interactions. This is because when people try to collectively accomplish goals, they offer resistance to one another. These design experiments also show that the intervention of smart artifacts can facilitate the achievement of cooperative and collaborative interaction between actors when the artifacts enact dominant moral principles which prompt the preservation of social balance, enhance the network's information integrity, and are located at the focus of activity. The articulation of Actor-Network Theory principles with interaction design methods opens up the traditional user-artifact dyad towards triadic collective enactments by embracing diverse kinds of participants and practices, thus facilitating the design of enhanced sociality.
PH.D in Design, December 2012
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- Title
- Conceptual Model of Design Creativity: Fostering Creative Cognition in Architecture and Design Pedagogy
- Creator
- Fakhra, Ahmad Jasem
- Date
- 2012-12-02, 2012-12
- Description
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Creativity in architecture and design disciplines is highly commended, considered essential in design processes, and regarded as invaluable to...
Show moreCreativity in architecture and design disciplines is highly commended, considered essential in design processes, and regarded as invaluable to the prosperity and survival of design organizations. Creativity is also considered a vital learning outcome in architecture and design pedagogy. Many teachers strive to cultivate creativity in their students and consider it as essential for shaping successful architects and designers. This research proposes a Conceptual Model of Design Creativity based on a synthesis of knowledge from architecture and design pedagogy and creative practice, and understandings of creativity from cognitive psychology and neurocognitive science. The purpose of the proposed model is to articulate the constituents necessary for conceptualizing design creativity and creative design processes. The model also provides the means for understanding how creativity emerges and what is involved in fostering creative cognition in the context of design pedagogy for architecture and other design disciplines. The research also proposes a Design Creativity Cards tool. The purpose of the tool is to help design students stimulate cognitive mechanisms and styles commonly associated with the production of creative results. This research adopts a mixed-methods qualitative research approach for a crossdisciplinary synthesis of creativity research between the literature on creativity from cognitive psychology and neurocognitive science and the literature on architecture and design pedagogy and practice. The development of the Conceptual Model of Design Creativity was informed by an extensive and critically framed literature review. The model was also informed by insights from Grounded Theory analysis of published interviews and reflective writings of twenty eminent creative individuals and xi organizations that identified influential elements of creativity in art, architecture, and design creative practice. The Conceptual Model of Design Creativity informed the development of the Design Creativity Cards tool deployed in the empirical research. The cards were informed by creativity methods from cognitive psychology. The research employed both the tool and the model to frame the development of a design experimental study and the data analysis and findings. The purpose of the design experimental study is to investigate the role of the Design Creativity Cards in stimulating creative cognition. The experiment was conducted with thirty-one undergraduate and master-graduate students from three architecture and design schools. Participants from each school were divided into control and experimental groups and were engaged in a simple design task. The experimental groups were introduced to the Design Creativity Cards in a preliminary workshop and were then asked to use the cards during the design task. The data collected were analyzed in relation to seven divergent thinking abilities; the seventh ability of “ideation leap” emerged through analysis as a contribution from and of this research. The data were also analyzed in relation to the Conceptual Model of Design Creativity. The findings provide a proof of concept for the Conceptual Model of Design Creativity and the Design Creativity Cards tool that suggests support for their role in enhancing creative cognition.
PH.D in Design, December 2012
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- Title
- THE CONTEXTUAL-SCENARIO FRAMEWORK FOR REPRESENTING SUBJECTIVE EXPERIENCE
- Creator
- Swanson, Eric
- Date
- 2013, 2013-05
- Description
-
No abstract
PH.D in Design, May 2013
- Title
- Systems and Systematic Design: Tracing the Evolution of Design Methodology at the Institute of Design, 1965-2010: Slides
- Creator
- Owen, Charles L.
- Date
- 2010-10-28
- Collection
- Charles L. Owen presentation, 2010
- Title
- Systems and Systematic Design: Tracing the Evolution of Design Methodology at the Institute of Design, 1965-2010: Video documentation
- Creator
- Owen, Charles L.
- Date
- 2010-10-28
- Description
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The 2010 IIT Archives annual lecture was scheduled on Thursday, October 28 from 3:30–5 p.m., with a reception immediately following. The...
Show moreThe 2010 IIT Archives annual lecture was scheduled on Thursday, October 28 from 3:30–5 p.m., with a reception immediately following. The lecture and reception was held in the McCloska Auditorium and Ballroom, located in The McCormick Tribune Campus Center.
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- Title
- Foregrounding Temporality to Design with Emerging Futures
- Creator
- Heidaripour, Maryam
- Date
- 2020
- Description
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The rhetoric of today’s economy has framed entrepreneurship as a key contributor to inventing the future, which raises questions about who is...
Show moreThe rhetoric of today’s economy has framed entrepreneurship as a key contributor to inventing the future, which raises questions about who is counted as an insider, how the future is being designed, and for whom. The concentration of future-making has too long been in the hands of a few, given future’s tremendous impact on the many. This dissertation joins the growing body of scholarly explorations on channeling the design capacity to transition toward a future with a plural world system, where the economy offers a multiplicity of possibilities. Central to this exploration is to rethink how shaping futures might be done differently, with different people, and in different forms.By incorporating feminist temporality, I challenge the established mode of design investigation. My empirical chapters demonstrate the ways in which sharpening our temporal sensitivity could impact what we study, how we study it, and what we can find. In particular, I rearrange the power dynamics in design activities by opening up the position of knower to the emerging collectives. I then introduce the concept of designing a time-space yet to come that makes you wonder—an open invitation to rethink who we are and what we want to become.While it remains to be seen whether this contribution will have a meaningful impact on design knowledge, I argue that it makes a solid case for incorporating feminism in design. Feminist theory offers the theoretical underpinning for ontological reframing of design and helps us understand what other forms of design practice are emerging in this era of increasing complexity. I conclude with my take on an emerging design practice where the fundamental element of design is to enable other ways of knowing to inquire about what they truly want to become.
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- Title
- Sustainable Solutions in Complex Spaces of Innovation
- Creator
- Nogueira, André Martins
- Date
- 2019
- Description
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Even though the interconnectivity between human activities and the integrity of ecological systems has long been recognized, the development...
Show moreEven though the interconnectivity between human activities and the integrity of ecological systems has long been recognized, the development of design practices that account for such interconnectivity can be considered relatively new. As such, contemporary institutions and their arrangements were not designed accordingly to their potential to promote sustainable and equitable flows of different types of resources; they lack the capability and structure to operate in the speed and scale in which humans are dynamically interacting with themselves, and with the natural environment. As the world has passed the 7.5 billion mark, such a condition is generating unintended socio-ecological-technical consequences being empowered by the fast-changing technology industry. New lenses and models for understanding the connectivity of social, ecological and technical systems underlying contemporary institutional arrangements are required to advance expertise in redirecting the flow of different types of resources for the sustainability of these systems. However, how humans perceive systems is largely framed by who is included in the discussion and the experiences and interests that they bring to bear. Even though there will always be a discrepancy between what is perceived, and the actual system at play, there are greater opportunities to expand such perception by drawing more deeply on systems thinking and the notion of resources. This dissertation advances design knowledge in the pursuit of bridging the gap between theoretical discourses and the pragmatism necessary to intervene socio-ecological-technical dynamics by exploring how designers might embed principles of sustainability into choice-making processes for innovation, and it proposes a new approach through which designers can advance their practices in enabling more sustainable flows of resources.
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- Title
- Research through Provocation: A Structured Process to Design New Information Technologies
- Creator
- Rivera Gomez, Jaime Alejandro
- Date
- 2023
- Description
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This doctoral research presents a structured way to generate provocative prototypes, called provotypes, to design new information technologies...
Show moreThis doctoral research presents a structured way to generate provocative prototypes, called provotypes, to design new information technologies. Emphasizing the exploration of alternative interaction models beyond the current archetypes, this study considers emerging complexities about our relationship with technology in the long term to incorporate knowledge from science models in the early stages of the project when cross-disciplinary consensus is required. Thus, avoiding personal biases that are not aligned with how people use technology.The methodology analyzes six case studies using provotypes in multiple contexts, including academic research explorations, corporate innovation projects, and students applying the approach in educational settings. The research also involved a controlled experiment studying how different interactive configurations influence one's motivation to engage in positive behavior change. The results can be summarized in three main contributions: A provocation model to influence the shared meaning inside cross-functional teams, a tool to create provocations exploring alternative interaction models, and finally, the heuristics of provotyping to guide researchers and designers to generate early low fidelity prototyping.
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- Title
- The Studio Practice for Sustainable (Craft) Production
- Creator
- Werdhaningsih, Hendriana
- Date
- 2022
- Description
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Craft market demand globally is rising. On the other hand, the domination of economic goals in craft production is threading the social system...
Show moreCraft market demand globally is rising. On the other hand, the domination of economic goals in craft production is threading the social system and the environment. Craft production facts do not represent the sustainable development principles that should be a central concept for this age. Design as practice and method had not yet correctly facilitated craft production to embrace the harmony of the social, environmental, and economic systems. Believing that studio is a core design practice, this research investigated studio practice through interviews, field research, and action research conducted in Indonesia and the US. It developed a model called Studio Practice for Sustainable (Craft) Production, the SP2 Model. The Model helps designers, the crafts community, and stakeholders ensure their role in the studio practice and determine their goals for sustainable development. The SP2 Model offers alternative practical solutions in craft production, contributes to polycentric discourse, and designs interventions in sustainable development models.
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- Title
- Sensemaking for Power Asymmetries in Anti-Oppressive Design Practice
- Creator
- Meharry, Jessica J
- Date
- 2022
- Description
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Within professional design practice in capitalist market contexts, the goals of user-centered and human-centered design methodologies is to...
Show moreWithin professional design practice in capitalist market contexts, the goals of user-centered and human-centered design methodologies is to make algorithmically-based technologies understandable for users, satisfy customer needs and desires, and thereby increase corporate profitability. However, there is growing concern that the computational methods, data management, and business models that drive these technologies are leading to global asymmetries of knowledge, information, and power. The asymmetries of power generated by these designed interactions can be considered the kind of wicked problem that design seeks to address. Yet the dominant goals and methods of professional design practice limit their ability to design ethically within market contexts. These methodologies fail to adequately consider systemic context and power relations, potential for bias in algorithmic computation, and specific forms of systemic oppression. These gaps then lead to inadequate design solutions. This study explores these gaps in design methodologies that could be transferable to a range of professional (and non-professional) practices by looking at potential new levers within familiar design methods and their effectiveness as facilitating problem reframing towards equitable solutions. This dissertation advances knowledge in design by exploring how professional designers can better understand how to use sensemaking processes for salience of power asymmetries, algorithmic materiality, and systemic oppression. It proposes an anti-oppressive design framework that is rooted in a critically-informed design praxis. These orientations rethink and recreate design knowledge by helping professional designers shift the market-focused paradigm for which they are designing.
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- Title
- Expanding the Magic Circle and the Self: Integrating Discursive Topics into Games
- Creator
- da Rosa Faller, Roberto
- Date
- 2020
- Description
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This study focuses on games for self-development and how they communicate ideas, challenge established assumptions, cause reflection, and...
Show moreThis study focuses on games for self-development and how they communicate ideas, challenge established assumptions, cause reflection, and provoke change. It explores the integration of discursive topics – specifically those perceived as difficult, political, philosophical, taboo, or controversial – into games, and how to manage player exposure to these topics through design while avoiding player disengagement to achieve self-development goals. Using a Research Through Design approach, this study was conducted in two phases. The first exploratory phase resulted in an analytical framework with four distinct lenses: engaging play experience; player’s emotional investment; the friction points of discursive topics; and, controlled exposure to the topic. During the second phase, this framework was used to analyze eight case studies and three prototypes. The resultant insights from analysis revealed five categories – topic depiction, emotional climate, emotional anchors, topic delivery, and exposure timing – that form the Discursive Topic Integration Framework for self-development. This framework offers a new theoretical perspective for design scholars and practicing designers about how to manipulate the “magic circle” (a safe temporary space for the act of play), by intentionally designing for discursive topics and their friction points. It contributes strategies about when, how, how frequently, and with what intensity discursive topics may be introduced and abstracted in games. It frames the discursive topic, creates the emotional climate, and anchors the player inside the magic circle of the game so that they feel engaged, motivated, and curious without becoming overwhelmed. This study also generated two additional frameworks, including: the Self-Development Opportunity Matrix that can be used to generate or evaluate self-development goals; and, the Five Categories of Transitional and Traumatic Experiences that can assist in the design of games and other experiences that build a person’s capacity, self-determination, and commitment to positive change.
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- Title
- Design for Equivalence: Mutual Learning and Participant Gains in Participatory Design Processes
- Creator
- Geppert, Amanda Anne
- Date
- 2023
- Description
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The ways in which people are or are not—aware, eligible, able, invited, required, supported, willing, and/or forced, among other conditions—to...
Show moreThe ways in which people are or are not—aware, eligible, able, invited, required, supported, willing, and/or forced, among other conditions—to participate in the procedures or experiences that constitute world-making activities—from voting, policymaking, or designing algorithms, technologies, products, programs, services, interventions, infrastructures, or systems, among other things—that affect their lives—is a central issue of our time. It demands careful consideration and is of great consequence as to whether or not the worlds we create are equitable, sustainable, and just, so that all people have free and equal standing and a real opportunity to belong and flourish. This study took up this issue in the context of participatory design practice and research and the making of sexual and reproductive health interventions with and for adolescents who are marginalized by race, class, ethnicity, gender, and sexuality, in Lucknow, Uttar Pradesh, India, and Chicago, Illinois, United States. The study advances knowledge in design by exploring how problem-focused, front-end participatory design processes expand or constrain the epistemic authority of less powerful actors, more specifically, systematically excluded individuals and groups. The study was conducted in two parallel phases. First, through a theoretical elaboration and critical analysis, it examined the application of Mouffean agonism in recent formulations of participatory design processes to address complex social and political issues with marginalized individuals and groups. The analysis demonstrated that a key construct—the chain of equivalence—is absent and resulted in the failure of these processes to achieve the collective, counter-hegemonic, and emancipatory responses strong enough to counter power as imagined by Chantal Mouffe. Second, an explanatory embedded multiple case study was conducted on two front-end participatory design workshops to understand what less powerful actors gain by engaging in collaborative processes of design and how practices and processes do or do not support their epistemic authority and matters of care. Thematic analysis suggested how the practices of collective information sharing and gathering—mutual learning and learning— affect participant gains and design process outputs. Additionally, thematic analysis informed a theoretical, conceptual, and practical move to expand beyond the original scope of the Mouffean chain of equivalence to include collaborating actors who may not be equivalently disadvantaged by current power relations, but who are committed to participatory design processes that prioritize the issues and matters of care of less powerful actors. When considered together, findings from both research phases inform the development of design for equivalence, at once a theoretical stance and a methodological framework to inform the selection of approaches, theories, processes, methods, practices, and tools for participatory design processes that support the epistemic authority of participants in challenging social and structural inequalities and creating articulations of the common good strong enough to counter dominant paradigms.
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- Title
- Capital Design: The Role of Design in Institutional Capital Allocation
- Creator
- Ostapchuk, Jordan
- Date
- 2024
- Description
-
There is a paradox within the $100 trillion institutional investment industry: the more choices an institutional investor has, the more...
Show moreThere is a paradox within the $100 trillion institutional investment industry: the more choices an institutional investor has, the more challenging it becomes to make investment decisions. This paradox is significant because capital is one of the most transformational elements of the 21st century, driven by financialization, universal ownership, and increasing systemic risks. The direction of capital flows significantly influences the approach to addressing climate change, aging populations, and the transition to sustainable energy, in addition to supporting the essential physical and social infrastructure supported by institutional capital. This research proposes and substantiates a novel hypothesis: design can significantly influence capital allocation in institutional investment contexts. Through an institutional case study, expert interviews, workshops with master’s level design students, and systems-informed reflective practice, this research identifies asset classes as an important and changeable lens through which institutions engage with the future. It explores how these asset classes shape choices in the capital allocation process and identifies eight design capabilities particularly suited for institutional investment contexts. In doing so, it introduces a framework termed Capital Design. This framework illustrates how design can influence institutional capital allocation by integrating these design capabilities with investment tools through informational lenses within a choice/knowledge map. As a result, Capital Design offers an innovative approach for investors and investees to reorient toward emergent asset categories that directly meet the most urgent societal needs.
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- Title
- Capital Design: The Role of Design in Institutional Capital Allocation
- Creator
- Ostapchuk, Jordan
- Date
- 2024
- Description
-
There is a paradox within the $100 trillion institutional investment industry: the more choices an institutional investor has, the more...
Show moreThere is a paradox within the $100 trillion institutional investment industry: the more choices an institutional investor has, the more challenging it becomes to make investment decisions. This paradox is significant because capital is one of the most transformational elements of the 21st century, driven by financialization, universal ownership, and increasing systemic risks. The direction of capital flows significantly influences the approach to addressing climate change, aging populations, and the transition to sustainable energy, in addition to supporting the essential physical and social infrastructure supported by institutional capital. This research proposes and substantiates a novel hypothesis: design can significantly influence capital allocation in institutional investment contexts. Through an institutional case study, expert interviews, workshops with master’s level design students, and systems-informed reflective practice, this research identifies asset classes as an important and changeable lens through which institutions engage with the future. It explores how these asset classes shape choices in the capital allocation process and identifies eight design capabilities particularly suited for institutional investment contexts. In doing so, it introduces a framework termed Capital Design. This framework illustrates how design can influence institutional capital allocation by integrating these design capabilities with investment tools through informational lenses within a choice/knowledge map. As a result, Capital Design offers an innovative approach for investors and investees to reorient toward emergent asset categories that directly meet the most urgent societal needs.
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- Title
- Whither convergence? Co-designing convergent research and wrestling with its emergent tensions
- Creator
- Ashton, Weslynne, Sungu, Azra, Davis, Lee., Agarwalla, Vidisha, Burke, Margaret, Duhart Benavides, Estela, Espat, Kaitlyn Harper, Steffanie, Knight, Ariella, Labruto, Nicole, Shea, Maura, Verba, Susan, Wilson, Norbert L. W.
- Date
- 2024-08-01
- Description
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Mural boards with data analysis of Multiscale RECIPES convergence activities