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(1 - 20 of 50)
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- Title
- Terminal 3, Gunazhou Baiyun International Airport , China: HuaShen Master Project Arch 593 (30X40)
- Creator
- Shen, Hua
- Date
- 2012-05, 2012-05
- Title
- The world's playground: final_board_2
- Creator
- Yeon, Eungju
- Date
- 2012-04-25, 2012-05
- Description
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Olympic cultural center for 2012, Korea
- Title
- Terminal 3, Gunazhou Baiyun International Airport , China
- Creator
- Shen, Hua
- Date
- 2012-05, 2012-05
- Title
- What's Congress Doing on Twitter?
- Creator
- Hemphill, Libby, Otterbacher, Jahna, Shapiro, Matthew A.
- Date
- 2013-10-23, 2012-10-23
- Description
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As Twitter becomes a more common means for officials to communicate with their constituents, it becomes more important that we understand how...
Show moreAs Twitter becomes a more common means for officials to communicate with their constituents, it becomes more important that we understand how officials use these communication tools. Using data from 380 members of Congress’ Twitter activity during the winter of 2012, we find that officials frequently use Twitter to advertise their political positions and to provide information but rarely to request political action from their constituents or to recognize the good work of others. We highlight a number of differences in communication frequency between men and women, Senators and Representatives, Republicans and Democrats. We provide groundwork for future research examining the behavior of public officials online and testing the predictive power of officials’ social media behavior.
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- Title
- The world's playground: EungjuYeon_final presentation
- Creator
- Yeon, Eungju
- Date
- 2012-04-25, 2012-05
- Description
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Olympic cultural center for 2012, Korea
- Title
- The world's playground
- Creator
- Yeon, Eungju
- Date
- 2012-04-25, 2012-05
- Description
-
Olympic cultural center for 2012, Korea
- Title
- The world's playground: final_board
- Creator
- Yeon, Eungju
- Date
- 2012-04-25, 2012-05
- Description
-
Olympic cultural center for 2012, Korea
- Title
- re|build: rebuild_final_boards
- Creator
- Clithero, Katherine
- Date
- 2012-05-02, 2012-05
- Description
-
On May 22, 2011, Joplin, Missouri was struck by a powerful EF-5 tornado. The nearly one-mile wide tornado cut a path almost 22 miles in length...
Show moreOn May 22, 2011, Joplin, Missouri was struck by a powerful EF-5 tornado. The nearly one-mile wide tornado cut a path almost 22 miles in length, destroying over 7,000 homes and about 2,000 other structures. Among the buildings completely destroyed during the storm was Joplin High School. The rebuilding of the school is an important step for the community to heal and grow from the devastation. The intent of the design is to improve the quality of education by incorporating collaborative learning spaces, integrating technology and promoting environmental responsibility.
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- Title
- A Toolkit for Reframing Services for a Diverse Group: a research study of international students at Illinois Institutions
- Creator
- Han, Yi, Piotrowski, Pattie
- Date
- 2015-11-06, 2015-11-06
- Title
- Terminal 3, Gunazhou Baiyun International Airport , China: HuaShen Master Project Arch 593 (11x17)
- Creator
- Shen, Hua
- Date
- 2012-05, 2012-05
- Title
- re|build
- Creator
- Clithero, Katherine
- Date
- 2012-05-02, 2012-05
- Description
-
On May 22, 2011, Joplin, Missouri was struck by a powerful EF-5 tornado. The nearly one-mile wide tornado cut a path almost 22 miles in length...
Show moreOn May 22, 2011, Joplin, Missouri was struck by a powerful EF-5 tornado. The nearly one-mile wide tornado cut a path almost 22 miles in length, destroying over 7,000 homes and about 2,000 other structures. Among the buildings completely destroyed during the storm was Joplin High School. The rebuilding of the school is an important step for the community to heal and grow from the devastation. The intent of the design is to improve the quality of education by incorporating collaborative learning spaces, integrating technology and promoting environmental responsibility.
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- Title
- re|build: rebuild_final_book
- Creator
- Clithero, Katherine
- Date
- 2012-05-02, 2012-05
- Description
-
On May 22, 2011, Joplin, Missouri was struck by a powerful EF-5 tornado. The nearly one-mile wide tornado cut a path almost 22 miles in length...
Show moreOn May 22, 2011, Joplin, Missouri was struck by a powerful EF-5 tornado. The nearly one-mile wide tornado cut a path almost 22 miles in length, destroying over 7,000 homes and about 2,000 other structures. Among the buildings completely destroyed during the storm was Joplin High School. The rebuilding of the school is an important step for the community to heal and grow from the devastation. The intent of the design is to improve the quality of education by incorporating collaborative learning spaces, integrating technology and promoting environmental responsibility.
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- Title
- Group Study and Beyond
- Creator
- Mirza, Nasir
- Date
- 2016-05-17
- Description
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Presentation related to Group Study, a collaborative space evolving to match the needs of IIT patrons. Started as a group study space with tv...
Show morePresentation related to Group Study, a collaborative space evolving to match the needs of IIT patrons. Started as a group study space with tv monitors and white boards in each study room but has added an exploration space with 3d printers, 3d pens, button makers. The group study space consists of 4 group study rooms and a conference room. Exploration space consisting of two, 3d printers, 2 button makers, general space for impromptu meeting, quick lunch and study space equipped with free wifi, wall monitors accessible via vga and hdmi connectors and power.
Show less - Collection
- Celebrating Our Successes Mini-Conference 2016
- Title
- Double Jeopardy: Womersley, McDonald, and WADC TR 56-614
- Creator
- Ahrens, Aric G.
- Date
- 2016-05-17
- Description
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An Air Force technical report, known by two titles and closeted from public view not once but twice, was freed of restrictions via Freedom of...
Show moreAn Air Force technical report, known by two titles and closeted from public view not once but twice, was freed of restrictions via Freedom of Information Act (FOIA) request filed by the staff of the Paul V. Galvin Library in 2015. This allowed the report to be scanned and posted online as part of Galvin's Contrails digital initiative. This presentation follows the history of the report and its importance in the field of hemodynamics. The report has been cited under one title at least 200 times, and under the other title at least 100 times, and continues to be cited under both titles to the present day. Theories are presented that explain the emergence of the two varying titles, the role of government restrictions on public availability of the report played in the continued inconsistency of citations, and the variation of the patterns of citations based on the type of publications in which the report was cited. In summation, this presentation will provide an anecdotal example of the damage inflicted on scientific research by arbitrary government restrictions on the availability of taxpayer funded research, illustrating the value of the successful FOIA request.
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- Celebrating Our Successes Mini-Conference 2016
- Title
- Interview with Chaz Evans: Photos
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
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Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
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- Title
- Interview with Chaz Evans
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
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- Title
- Interview with Chaz Evans: R05_0005
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
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- Title
- Interview with Doc Mack
- Creator
- Bahena, Analy, Maciano Ii, Peter, Sense, Braden, Huff, Le Jalen, Oluduro, Olumide
- Date
- 2014-12-08, 2014-12-08
- Description
-
Asked about what he thinks of competition in the video game industry, Doc Mack says, “It's never a competition. It's video games. It should...
Show moreAsked about what he thinks of competition in the video game industry, Doc Mack says, “It's never a competition. It's video games. It should all be fun.” Doc Mack is the owner of Galloping Ghost, which currently holds the title of the largest arcade in the world, housing more than 435 games. Mack Continues to grow the arcade’s collection. From a young age, Mack knew he belonged in the video game industry, and commenced Galloping Ghost initially with only a few of his personal games. He gradually, but continuously increased his collection. Now, he spends about two hours daily in search for new releases, high demand games, or just something new he thinks gamers would enjoy. Galloping Ghost consists of two joined buildings, three big rooms, with plans to integrate a second floor addition. Galloping Ghost Productions (Doc Mack’s arcade crew) will release their first original arcade game early 2015. The arcade operates as a successful free-play, coinless business. People travel around the world to play in his arcade. Mack’s greatest interest is maintaining all games in his possession in working condition -- in part because he knows any game in his collection could be someone’s favorite. Doc Mack’s mission is to share his data with other arcades to help the industry continue expanding and flourishing.
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- Title
- Interview with George Spanos: Photos
- Creator
- Farrell, Taylor, Glavan, Thomas, Grzenia, Stephen, Wira, Phil, Zhang, Shuyu
- Date
- 2014-12-09, 2014-12-09
- Description
-
George Spanos is a game technician living in Schaumburg, Illinois. He works freelance around the Chicago suburbs at arcades and warehouses...
Show moreGeorge Spanos is a game technician living in Schaumburg, Illinois. He works freelance around the Chicago suburbs at arcades and warehouses fixing whatever machines and cabinets are sent his way. Spanos’s first memories of arcade machines are from playing Qbert at the age of four in his grandparents’ grocery store. Years later, the entire grocery store was converted to a game room. It was during this time that George learned to repair the various games his grandparents had acquired. After going to college, he returned to help run the establishment, and eventually moved from an operator to the freelance work he does today. In this interview, Spanos speaks about his personal background, the specifics of his work, and his thoughts of the future of the coin op industry. The interview starts with him discussing his early childhood involvement with coin-op and how he was raised in this environment. This went onto his early adulthood working for his grandparents at their own game room and the eventual transition into freelance work. Spanos believes that a number of arcades are currently setting a positive trend for the industry to grow as a whole.
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