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- Title
- Wheelchair Basketball Computer Game (Summer 2004) IPRO 306: Wheelchair Basketball Computer Game IPRO306 Summer2004 Final Presentation
- Creator
- Catalano, Vince, Powell, Ray, Citrin, Levi, Perez, Armando, Cantrell, Case, Mataruke, Bachum Y., Dhar, Niranjan, Lomax, Tiffany, Gula, Elmarie J., Moy, Calvin, Budiman, Alex, Jones, Nicholas, Kelley, Jessica
- Date
- 2004, 2004-07
- Description
-
A Summer 2003 EnPRO team after reviewing the work done by previous IPRO teams and listening to wishes of both Professor Ladenson and Mr....
Show moreA Summer 2003 EnPRO team after reviewing the work done by previous IPRO teams and listening to wishes of both Professor Ladenson and Mr. Julius Jones, Jr., a Chicago independent inventor, decided that the Avoidatrak IPRO needed a new and fixed direction. That direction was that the collision avoidance game should incorporate a positive depiction of the abilities of disabled individuals in the form of a wheelchair basketball computer game. The purpose of this Summer 2004 IPRO was to do preliminary research and discover useful contacts for a Fall IPRO to begin designing Avoidatrak. Specifically, our goal was to generate a document that might be useful to the Fall IPRO team in understanding what the Avoidatrak game should and should not contain. In order to accomplish this goal, the IPRO team divided itself into two preliminary teams. Team 1 focused on the organizational and meaning that the game should incorporate, namely focusing on what disabled basketball players thought of the game and ways to make it an appealing and uplifting experience. Focus was also placed on the structure of the game, i.e. the level it is played at (locally, nationwide, international). Team 2 focused primarily on the actual game rules, strategies, and technicalities. Part of the research required was to discover what things set apart wheelchair basketball from able-bodied basketball. A consequence of coming up with rules and game play was that team 2 also contemplated various methods of interacting with the game through standard and widely available controllers.
Sponsorship: IIT Collaboratory for Interprofessional Studies in Collaboration with Julius Jones, Jr., inventor
Project Plan for IPRO 306: Wheelchair Basketball Computer Game for the Summer 2004 Semester
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- Title
- Wheelchair Basketball Computer Game (Summer 2004) IPRO 306: Wheelchair Basketball Computer Game IPRO306 Summer2004 Poster
- Creator
- Catalano, Vince, Powell, Ray, Citrin, Levi, Perez, Armando, Cantrell, Case, Mataruke, Bachum Y., Dhar, Niranjan, Lomax, Tiffany, Gula, Elmarie J., Moy, Calvin, Budiman, Alex, Jones, Nicholas, Kelley, Jessica
- Date
- 2004, 2004-07
- Description
-
A Summer 2003 EnPRO team after reviewing the work done by previous IPRO teams and listening to wishes of both Professor Ladenson and Mr....
Show moreA Summer 2003 EnPRO team after reviewing the work done by previous IPRO teams and listening to wishes of both Professor Ladenson and Mr. Julius Jones, Jr., a Chicago independent inventor, decided that the Avoidatrak IPRO needed a new and fixed direction. That direction was that the collision avoidance game should incorporate a positive depiction of the abilities of disabled individuals in the form of a wheelchair basketball computer game. The purpose of this Summer 2004 IPRO was to do preliminary research and discover useful contacts for a Fall IPRO to begin designing Avoidatrak. Specifically, our goal was to generate a document that might be useful to the Fall IPRO team in understanding what the Avoidatrak game should and should not contain. In order to accomplish this goal, the IPRO team divided itself into two preliminary teams. Team 1 focused on the organizational and meaning that the game should incorporate, namely focusing on what disabled basketball players thought of the game and ways to make it an appealing and uplifting experience. Focus was also placed on the structure of the game, i.e. the level it is played at (locally, nationwide, international). Team 2 focused primarily on the actual game rules, strategies, and technicalities. Part of the research required was to discover what things set apart wheelchair basketball from able-bodied basketball. A consequence of coming up with rules and game play was that team 2 also contemplated various methods of interacting with the game through standard and widely available controllers.
Sponsorship: IIT Collaboratory for Interprofessional Studies in Collaboration with Julius Jones, Jr., inventor
Project Plan for IPRO 306: Wheelchair Basketball Computer Game for the Summer 2004 Semester
Show less
- Title
- Wheelchair Basketball Computer Game (Summer 2004) IPRO 306
- Creator
- Catalano, Vince, Powell, Ray, Citrin, Levi, Perez, Armando, Cantrell, Case, Mataruke, Bachum Y., Dhar, Niranjan, Lomax, Tiffany, Gula, Elmarie J., Moy, Calvin, Budiman, Alex, Jones, Nicholas, Kelley, Jessica
- Date
- 2004, 2004-07
- Description
-
A Summer 2003 EnPRO team after reviewing the work done by previous IPRO teams and listening to wishes of both Professor Ladenson and Mr....
Show moreA Summer 2003 EnPRO team after reviewing the work done by previous IPRO teams and listening to wishes of both Professor Ladenson and Mr. Julius Jones, Jr., a Chicago independent inventor, decided that the Avoidatrak IPRO needed a new and fixed direction. That direction was that the collision avoidance game should incorporate a positive depiction of the abilities of disabled individuals in the form of a wheelchair basketball computer game. The purpose of this Summer 2004 IPRO was to do preliminary research and discover useful contacts for a Fall IPRO to begin designing Avoidatrak. Specifically, our goal was to generate a document that might be useful to the Fall IPRO team in understanding what the Avoidatrak game should and should not contain. In order to accomplish this goal, the IPRO team divided itself into two preliminary teams. Team 1 focused on the organizational and meaning that the game should incorporate, namely focusing on what disabled basketball players thought of the game and ways to make it an appealing and uplifting experience. Focus was also placed on the structure of the game, i.e. the level it is played at (locally, nationwide, international). Team 2 focused primarily on the actual game rules, strategies, and technicalities. Part of the research required was to discover what things set apart wheelchair basketball from able-bodied basketball. A consequence of coming up with rules and game play was that team 2 also contemplated various methods of interacting with the game through standard and widely available controllers.
Sponsorship: IIT Collaboratory for Interprofessional Studies in Collaboration with Julius Jones, Jr., inventor
Project Plan for IPRO 306: Wheelchair Basketball Computer Game for the Summer 2004 Semester
Show less
- Title
- Wheelchair Basketball Computer Game (Summer 2004) IPRO 306: Wheelchair Basketball Computer Game IPRO306 Summer2004 Final Report
- Creator
- Catalano, Vince, Powell, Ray, Citrin, Levi, Perez, Armando, Cantrell, Case, Mataruke, Bachum Y., Dhar, Niranjan, Lomax, Tiffany, Gula, Elmarie J., Moy, Calvin, Budiman, Alex, Jones, Nicholas, Kelley, Jessica
- Date
- 2004, 2004-07
- Description
-
A Summer 2003 EnPRO team after reviewing the work done by previous IPRO teams and listening to wishes of both Professor Ladenson and Mr....
Show moreA Summer 2003 EnPRO team after reviewing the work done by previous IPRO teams and listening to wishes of both Professor Ladenson and Mr. Julius Jones, Jr., a Chicago independent inventor, decided that the Avoidatrak IPRO needed a new and fixed direction. That direction was that the collision avoidance game should incorporate a positive depiction of the abilities of disabled individuals in the form of a wheelchair basketball computer game. The purpose of this Summer 2004 IPRO was to do preliminary research and discover useful contacts for a Fall IPRO to begin designing Avoidatrak. Specifically, our goal was to generate a document that might be useful to the Fall IPRO team in understanding what the Avoidatrak game should and should not contain. In order to accomplish this goal, the IPRO team divided itself into two preliminary teams. Team 1 focused on the organizational and meaning that the game should incorporate, namely focusing on what disabled basketball players thought of the game and ways to make it an appealing and uplifting experience. Focus was also placed on the structure of the game, i.e. the level it is played at (locally, nationwide, international). Team 2 focused primarily on the actual game rules, strategies, and technicalities. Part of the research required was to discover what things set apart wheelchair basketball from able-bodied basketball. A consequence of coming up with rules and game play was that team 2 also contemplated various methods of interacting with the game through standard and widely available controllers.
Sponsorship: IIT Collaboratory for Interprofessional Studies in Collaboration with Julius Jones, Jr., inventor
Project Plan for IPRO 306: Wheelchair Basketball Computer Game for the Summer 2004 Semester
Show less