Search results
(1 - 9 of 9)
- Title
- Interview with Chaz Evans: Photos
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
Show less
- Title
- Interview with Chaz Evans
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
Show less
- Title
- Interview with Chaz Evans: R05_0005
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
Show less
- Title
- Interview with Daniel Bishop: photos
- Creator
- Armas, Cesar, Parnell, Tesoro, Nguyen, Minh, Scroggins, Colt
- Date
- 2015, 2015
- Description
-
Mr. David L. Bishop is the Vice President of Namco USA, and works at Level 257 in Schaumberg, Illinois. Growing up working in an arcade as a...
Show moreMr. David L. Bishop is the Vice President of Namco USA, and works at Level 257 in Schaumberg, Illinois. Growing up working in an arcade as a teen, he instantly fell in love with video games. Defender was the game that sparked his interest in the industry and from that point on the rest of his life would be intertwined with the coin-op industry. In college he studied as an electrical engineer, and was later hired by Atari. He then moved to Namco USA and worked his way up the ranks to Vice President. His role at Namco is exploring how to expand beyond home entertainment in the future, in order to create social and meaningful experiences between people and games. He strives to make playing games more accessible, not necessarily a “pay for play” anymore. This would change the term “coin-op” as the future holds a different form of payment. He believes that using gaming as an “element” in unison with other elements can create a much more meaningful and satisfying experience. Studio 257 is a modern style restaurant that encompasses his idea of using games as an element. It includes a full hall of games, but it also features HD televisions, open bars, bowling lanes, and family style sit downs. Games are not the center of attention here at Level 257. Instead, they serve as a compliment to the overall experience. In this way, Bishop paves the way for those who haven’t played video games in years to be able to enjoy them again. They do not feel like they’re forced, rather the games are there, and since the option presents itself, they are more likely inclined to add that to their experience. Mr. Bishop offers some very valuable insight into the coin-op industry and its change in culture, technology, and audience. In terms of culture, the past seemed to have demonstrated video games as poison to the youth. At one point in his life, Mr. Bishop was representing the coin-op chains of America. He, himself often felt like a “poster-child” growing up, since there were many active protest and lawsuits against violent video games. He notes that regardless of the bad publicity, it drove sales. Video game popularity skyrockets when it generates controversy. This is present in modern day games as well but not to such a large extent. Games gave gravitated towards more violence; however the response has never been more accepting. He stresses how games are an art form, and how they can be, and should be appreciated. They are an integral part of his life, and he hopes that they remain an integral part of everyone’s life moving forward.
Show less
- Title
- Interview with Daniel Bishop
- Creator
- Armas, Cesar, Parnell, Tesoro, Nguyen, Minh, Scroggins, Colt
- Date
- 2015, 2015
- Description
-
Mr. David L. Bishop is the Vice President of Namco USA, and works at Level 257 in Schaumberg, Illinois. Growing up working in an arcade as a...
Show moreMr. David L. Bishop is the Vice President of Namco USA, and works at Level 257 in Schaumberg, Illinois. Growing up working in an arcade as a teen, he instantly fell in love with video games. Defender was the game that sparked his interest in the industry and from that point on the rest of his life would be intertwined with the coin-op industry. In college he studied as an electrical engineer, and was later hired by Atari. He then moved to Namco USA and worked his way up the ranks to Vice President. His role at Namco is exploring how to expand beyond home entertainment in the future, in order to create social and meaningful experiences between people and games. He strives to make playing games more accessible, not necessarily a “pay for play” anymore. This would change the term “coin-op” as the future holds a different form of payment. He believes that using gaming as an “element” in unison with other elements can create a much more meaningful and satisfying experience. Studio 257 is a modern style restaurant that encompasses his idea of using games as an element. It includes a full hall of games, but it also features HD televisions, open bars, bowling lanes, and family style sit downs. Games are not the center of attention here at Level 257. Instead, they serve as a compliment to the overall experience. In this way, Bishop paves the way for those who haven’t played video games in years to be able to enjoy them again. They do not feel like they’re forced, rather the games are there, and since the option presents itself, they are more likely inclined to add that to their experience. Mr. Bishop offers some very valuable insight into the coin-op industry and its change in culture, technology, and audience. In terms of culture, the past seemed to have demonstrated video games as poison to the youth. At one point in his life, Mr. Bishop was representing the coin-op chains of America. He, himself often felt like a “poster-child” growing up, since there were many active protest and lawsuits against violent video games. He notes that regardless of the bad publicity, it drove sales. Video game popularity skyrockets when it generates controversy. This is present in modern day games as well but not to such a large extent. Games gave gravitated towards more violence; however the response has never been more accepting. He stresses how games are an art form, and how they can be, and should be appreciated. They are an integral part of his life, and he hopes that they remain an integral part of everyone’s life moving forward.
Show less
- Title
- Interview with Daniel Bishop: transcription
- Creator
- Armas, Cesar, Parnell, Tesoro, Nguyen, Minh, Scroggins, Colt
- Date
- 2015, 2015
- Description
-
Mr. David L. Bishop is the Vice President of Namco USA, and works at Level 257 in Schaumberg, Illinois. Growing up working in an arcade as a...
Show moreMr. David L. Bishop is the Vice President of Namco USA, and works at Level 257 in Schaumberg, Illinois. Growing up working in an arcade as a teen, he instantly fell in love with video games. Defender was the game that sparked his interest in the industry and from that point on the rest of his life would be intertwined with the coin-op industry. In college he studied as an electrical engineer, and was later hired by Atari. He then moved to Namco USA and worked his way up the ranks to Vice President. His role at Namco is exploring how to expand beyond home entertainment in the future, in order to create social and meaningful experiences between people and games. He strives to make playing games more accessible, not necessarily a “pay for play” anymore. This would change the term “coin-op” as the future holds a different form of payment. He believes that using gaming as an “element” in unison with other elements can create a much more meaningful and satisfying experience. Studio 257 is a modern style restaurant that encompasses his idea of using games as an element. It includes a full hall of games, but it also features HD televisions, open bars, bowling lanes, and family style sit downs. Games are not the center of attention here at Level 257. Instead, they serve as a compliment to the overall experience. In this way, Bishop paves the way for those who haven’t played video games in years to be able to enjoy them again. They do not feel like they’re forced, rather the games are there, and since the option presents itself, they are more likely inclined to add that to their experience. Mr. Bishop offers some very valuable insight into the coin-op industry and its change in culture, technology, and audience. In terms of culture, the past seemed to have demonstrated video games as poison to the youth. At one point in his life, Mr. Bishop was representing the coin-op chains of America. He, himself often felt like a “poster-child” growing up, since there were many active protest and lawsuits against violent video games. He notes that regardless of the bad publicity, it drove sales. Video game popularity skyrockets when it generates controversy. This is present in modern day games as well but not to such a large extent. Games gave gravitated towards more violence; however the response has never been more accepting. He stresses how games are an art form, and how they can be, and should be appreciated. They are an integral part of his life, and he hopes that they remain an integral part of everyone’s life moving forward.
Show less
- Title
- Interview with Daniel Bishop: Bishop, David Interview (Audio)
- Creator
- Armas, Cesar, Parnell, Tesoro, Nguyen, Minh, Scroggins, Colt
- Date
- 2015, 2015
- Description
-
Mr. David L. Bishop is the Vice President of Namco USA, and works at Level 257 in Schaumberg, Illinois. Growing up working in an arcade as a...
Show moreMr. David L. Bishop is the Vice President of Namco USA, and works at Level 257 in Schaumberg, Illinois. Growing up working in an arcade as a teen, he instantly fell in love with video games. Defender was the game that sparked his interest in the industry and from that point on the rest of his life would be intertwined with the coin-op industry. In college he studied as an electrical engineer, and was later hired by Atari. He then moved to Namco USA and worked his way up the ranks to Vice President. His role at Namco is exploring how to expand beyond home entertainment in the future, in order to create social and meaningful experiences between people and games. He strives to make playing games more accessible, not necessarily a “pay for play” anymore. This would change the term “coin-op” as the future holds a different form of payment. He believes that using gaming as an “element” in unison with other elements can create a much more meaningful and satisfying experience. Studio 257 is a modern style restaurant that encompasses his idea of using games as an element. It includes a full hall of games, but it also features HD televisions, open bars, bowling lanes, and family style sit downs. Games are not the center of attention here at Level 257. Instead, they serve as a compliment to the overall experience. In this way, Bishop paves the way for those who haven’t played video games in years to be able to enjoy them again. They do not feel like they’re forced, rather the games are there, and since the option presents itself, they are more likely inclined to add that to their experience. Mr. Bishop offers some very valuable insight into the coin-op industry and its change in culture, technology, and audience. In terms of culture, the past seemed to have demonstrated video games as poison to the youth. At one point in his life, Mr. Bishop was representing the coin-op chains of America. He, himself often felt like a “poster-child” growing up, since there were many active protest and lawsuits against violent video games. He notes that regardless of the bad publicity, it drove sales. Video game popularity skyrockets when it generates controversy. This is present in modern day games as well but not to such a large extent. Games gave gravitated towards more violence; however the response has never been more accepting. He stresses how games are an art form, and how they can be, and should be appreciated. They are an integral part of his life, and he hopes that they remain an integral part of everyone’s life moving forward.
Show less
- Title
- Interview with Chaz Evans: R05_0004
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
Show less
- Title
- Interview with Whitney Roberts: Interview
- Creator
- Best, Elizabeth, Czibor, Ryne, Shavers, Jeremiah, Wall, Alex, Daniel, Wente
- Date
- 2014-11-21, 2014-11-21
- Description
-
The history of the video game industry is filled with many people and events that helped develop and design how video games are currently...
Show moreThe history of the video game industry is filled with many people and events that helped develop and design how video games are currently accessed and perceived. As with all things however, this history tends to be swept away through time, and the pillars that helped forge this industry slowly fade into nothingness. While the general populace is content to let this natural erosion occur, a passionate few dare to resist the degradation of what they love. They do this, not for fame or glory, but to preserve what they can of the phenomena that not only touched, but defined the lives of so many of us today. One such guardian of the history of video games is Whitney Roberts. Whitney Roberts a prime guardian with multiple ties to the coin-op industry, even in Chicago. Whitney hails from Louisville, Kentucky, and he collects, plays, and runs his own podcast. Whitney collects all sorts of coin-operated games, even some rare games such as the Red Donkey Kong. He does this partially out of his love for these machines, but also to help preserve these games as well as the arcade experience for future generations to enjoy. Whitney is an advocate for arcades and thinks everyone should experience the atmosphere of an arcade. One of his favorite arcades is the Logan Arcade. In addition to collecting, Whitney Roberts runs BrokenToken, a podcast that he does as a hobby. The podcast is Whitney’s way of informing people of the important work he is undertaking, yet still trying to keep an audience by putting a southern spin on the coin-op industry.
Show less