Search results
(1 - 6 of 6)
- Title
- Sofanda Booz: sofanda-booz-oral-history-interview (1)
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
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- Title
- Sofanda Booz: 1002
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
Show less
- Title
- Sofanda Booz
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
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- Title
- Sofanda Booz: 20180227_201404
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
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- Title
- Bulge Lab - Clickable Walkthrough
- Creator
- Deanda, Michael
- Date
- 2018-07-25, 2018-09-25
- Description
-
Bulge Lab is an Alternate Reality Game (ARG) about masculinity, body image, and viruses. Michael DeAnda developed this ARG using a series of...
Show moreBulge Lab is an Alternate Reality Game (ARG) about masculinity, body image, and viruses. Michael DeAnda developed this ARG using a series of social media sites and blogs to post content and an email address that autoresponds to players using a series of filters and canned responses. The game begins on Bulge Lab, a fictitious underwear store developing products to make gay men more attractive by standards of hegemonic masculinity. This site serves as the rabbit hole for the ARG. Upon subscribing to the company’s newsletter, the player is told that one of the company’s prospective models has gone missing. By following a link to his blog, the player begins investigating what happened to him and serves as a detective for Bulge Lab. The contained file is a clickable walkthrough.
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- Title
- Masculinities in Games for Gay Male Audiences
- Creator
- DeAnda, Michael Anthony
- Date
- 2019
- Description
-
Games offer a unique site to understand how culture operates and works upon us. With the recent push for more representation of LGBTQ bodies...
Show moreGames offer a unique site to understand how culture operates and works upon us. With the recent push for more representation of LGBTQ bodies and experiences in AAA games, queerness provides a necessary framework to critique the politics of these representations. In this project, I question the extent to which games marketed to gay men challenge or reify problematic values of heteronormativity and hegemonic masculinity. I argue that discussing representation in games necessitates interrogation beyond visual and narrative elements to include mechanics, constraints, rules, and systems. Here, I emphasize understanding how these components of games allow players to play with bodies or limit interactions in games and what these affordances/constraints relay about gender identity and sexuality. In my second chapter, I investigate how a game played on RuPaul’s Drag Race with male underwear models codes male/female binaries into gay sexuality. In Chapter 3, I analyze Drag Bingo through participant observation and oral histories with drag queen hosts and discuss how these hosts develop a liminal space in which players can joyfully play with gender and sexuality. I “close play” Robert Yang’s Cobra Club in Chapter 4, locating the game within the history of surveilling homosexuality. A design discussion of Bulge Lab, an Alternate Reality Game I developed that focuses on body image, masculinity, and viruses, comprises my fifth chapter.
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