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(1 - 10 of 10)
- Title
- Interview with Jim Zespy: Photos
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
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- Title
- Interview with Jim Zespy: Transcription
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
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- Title
- Interview with Jim Zespy
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
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- Title
- Interview with Jim Zespy: raw interview Zespy 11-21-14
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
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- Title
- Interview with Whitney Roberts: Interview
- Creator
- Best, Elizabeth, Czibor, Ryne, Shavers, Jeremiah, Wall, Alex, Daniel, Wente
- Date
- 2014-11-21, 2014-11-21
- Description
-
The history of the video game industry is filled with many people and events that helped develop and design how video games are currently...
Show moreThe history of the video game industry is filled with many people and events that helped develop and design how video games are currently accessed and perceived. As with all things however, this history tends to be swept away through time, and the pillars that helped forge this industry slowly fade into nothingness. While the general populace is content to let this natural erosion occur, a passionate few dare to resist the degradation of what they love. They do this, not for fame or glory, but to preserve what they can of the phenomena that not only touched, but defined the lives of so many of us today. One such guardian of the history of video games is Whitney Roberts. Whitney Roberts a prime guardian with multiple ties to the coin-op industry, even in Chicago. Whitney hails from Louisville, Kentucky, and he collects, plays, and runs his own podcast. Whitney collects all sorts of coin-operated games, even some rare games such as the Red Donkey Kong. He does this partially out of his love for these machines, but also to help preserve these games as well as the arcade experience for future generations to enjoy. Whitney is an advocate for arcades and thinks everyone should experience the atmosphere of an arcade. One of his favorite arcades is the Logan Arcade. In addition to collecting, Whitney Roberts runs BrokenToken, a podcast that he does as a hobby. The podcast is Whitney’s way of informing people of the important work he is undertaking, yet still trying to keep an audience by putting a southern spin on the coin-op industry.
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- Title
- Interview with Davin Loh: Group 6 Pics
- Creator
- Klima, Zachary, Ma, Yunlong, Odutayo, Olufunlola, Yang, Sunny
- Date
- 2014-11-04, 2014-11-04
- Title
- Interview with Davin Loh
- Creator
- Klima, Zachary, Ma, Yunlong, Odutayo, Olufunlola, Yang, Sunny
- Date
- 2014-11-04, 2014-11-04
- Title
- Interview with Davin Loh: Original_Audio_Group_6
- Creator
- Klima, Zachary, Ma, Yunlong, Odutayo, Olufunlola, Yang, Sunny
- Date
- 2014-11-04, 2014-11-04
- Title
- Interview with Davin Loh: Interview transcription
- Creator
- Klima, Zachary, Ma, Yunlong, Odutayo, Olufunlola, Yang, Sunny
- Date
- 2014-11-04, 2014-11-04
- Title
- Masculinities in Games for Gay Male Audiences
- Creator
- DeAnda, Michael Anthony
- Date
- 2019
- Description
-
Games offer a unique site to understand how culture operates and works upon us. With the recent push for more representation of LGBTQ bodies...
Show moreGames offer a unique site to understand how culture operates and works upon us. With the recent push for more representation of LGBTQ bodies and experiences in AAA games, queerness provides a necessary framework to critique the politics of these representations. In this project, I question the extent to which games marketed to gay men challenge or reify problematic values of heteronormativity and hegemonic masculinity. I argue that discussing representation in games necessitates interrogation beyond visual and narrative elements to include mechanics, constraints, rules, and systems. Here, I emphasize understanding how these components of games allow players to play with bodies or limit interactions in games and what these affordances/constraints relay about gender identity and sexuality. In my second chapter, I investigate how a game played on RuPaul’s Drag Race with male underwear models codes male/female binaries into gay sexuality. In Chapter 3, I analyze Drag Bingo through participant observation and oral histories with drag queen hosts and discuss how these hosts develop a liminal space in which players can joyfully play with gender and sexuality. I “close play” Robert Yang’s Cobra Club in Chapter 4, locating the game within the history of surveilling homosexuality. A design discussion of Bulge Lab, an Alternate Reality Game I developed that focuses on body image, masculinity, and viruses, comprises my fifth chapter.
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