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(121 - 140 of 148)
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- Title
- Saja Speaks Podcast Series: ep4
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- An Exercise in Critical Prototyping
- Creator
- Deanda, Michael
- Date
- 2019-03-01, 2019-04-06
- Description
-
Sponsorship: Center for the Study of Ethics in the Professions
HASTAC Scholars Fellowship Program
The Coleman Foundation
A worksheet for...
Show moreSponsorship: Center for the Study of Ethics in the Professions HASTAC Scholars Fellowship Program The Coleman Foundation
A worksheet for critical design. While the document focuses on "consent" as the design value, you may modify this for any other value.
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- Title
- Sofanda Booz: sofanda-booz-oral-history-interview (1)
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
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- Title
- Descriptors and measurements of verbal violence in tweets: toxicity README
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- Descriptors and measurements of verbal violence in tweets
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- Sofanda Booz: 1002
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
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- Title
- Sofanda Booz
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
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- Title
- Sofanda Booz: 20180227_201404
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
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- Title
- Descriptors and measurements of verbal violence in tweets: toxicity_first_steps
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- COMMUNICATION, LEADERSHIP, AND VIRTUAL TEAMS
- Creator
- Robinson, Joy D.
- Date
- 2014, 2014-05
- Description
-
A self-managing virtual (SMV) team is a configuration that permits team leaders to manage and administer their team with limited supervisory...
Show moreA self-managing virtual (SMV) team is a configuration that permits team leaders to manage and administer their team with limited supervisory oversight. These teams are widespread in software and engineering environments where resources may be scattered globally (Yukl, 2009). Research into SMV team leadership is, however, in its early stages. Scholars have yet to confirm that traditional leadership theories operate in this theater. Additionally, the slate of leader roles that describe leadership and how these leaders affect success is not well understood. Research into emergent leadership provides limited insight into virtual teams, but current research fails to examine how emergent leaders manifest in the presence of an appointed leader. This study examines the relationship between emergent leadership and team success using the Behavioral Complexity Leadership theory or Leaderplex. In the experiment, two virtual teams attempted a series of interdependent, complex tasks across a series of weeks. This analysis confirmed that leader roles could adequately describe leadership in virtual teams. SMV leaders focused specifically on the Monitor role with the remaining roles left distributed among the membership. The appointed leader condition did not suppress leader roles, however, in this study the appointed leader negatively affected team performance. Lastly, two perspectives (Perception and Practice) showed little correlation between leader roles. The study, conducted using the synthetic milieu of a popular MMO --World of Warcraft, served to push the envelope of permissible social science research environments.
PH.D in Technical Communication, May 2014
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- Title
- The Waste of Parts Capstone Examples
- Creator
- Duda,Evan
- Date
- 2020
- Description
-
The Waste of Parts is a prototype board game finished for my Digital Humanities Capstone Elective
- Title
- Fostering personal finance engagement with a habit building app
- Creator
- Hapner, Bridget
- Date
- 2022-11-04
- Description
-
Master's Project focused on developing a concept for a personal finance literacy app.
- Title
- “Broader Impacts” or “Responsible Research and Innovation”? A Comparison of Two Criteria for Funding Research in Science and Engineering
- Creator
- Davis, Michael, Laas, Kelly
- Date
- 2013-10, 2013-10
- Publisher
- Springer
- Description
-
Our subject is how the experience of Americans with a certain funding criterion, “broader impacts” (and some similar criteria) may help in...
Show moreOur subject is how the experience of Americans with a certain funding criterion, “broader impacts” (and some similar criteria) may help in efforts to turn the European concept of Responsible Research and Innovation (RRI) into a useful guide to funding Europe’s scientific and technical research. We believe this comparison may also be as enlightening for Americans concerned with revising research policy. We have organized our report around René Von Schomberg’s definition of RRI, since it seems both to cover what the European research group to which we belong is interested in and to be the only widely accepted definition of RRI. According to Von Schomberg, RRI: “… is a transparent, interactive process by which societal actors and innovators become mutually responsive to each other with a view to the (ethical) acceptability, sustainability and societal desirability of the innovation process and its marketable products (in order to allow a proper embedding of scientific and technological advances in our society).” While RRI seeks fundamental changes in the way research is conducted, Broader Impacts is more concerned with more peripheral aspects of research: widening participation of disadvantaged groups, recruiting the next generation of scientists, increasing the speed with which results are used, and so on. Nevertheless, an examination of the broadening of funding criteria over the last four decades suggests that National Science Foundation has been moving in the direction of RRI.
Sponsorship: European Community’s Seventh Framework Programme grant number 321400.
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- Title
- From positivism to conventionalism: Comte, Renouvier, and Poincaré
- Creator
- Schmaus, Warren
- Date
- 2019, 2019
- Publisher
- Elsevier
- Title
- INFORMATION QUALITY: RESTRUCTURING THE MODERN ACADEMIC LIBRARY FOR RESEARCH ACCURACY
- Creator
- JURKOWSKI, ODIN L.
- Date
- 1997-05
- Description
-
Information overload causes problems in accessing information and is becoming more prevalent as technology allows us to store greater amounts...
Show moreInformation overload causes problems in accessing information and is becoming more prevalent as technology allows us to store greater amounts of information, and as researchers produce ever more specialized knowledge. This thesis will begin with a discussion of this overload followed by an examination of statistics gathered at Illinois Institute of Technology (which support the trend of increased interlibrary loan transactions and the rise in information availability). Following a review of the literature in library and information science, psychology, and linguistics, this thesis will discuss some of the solutions to this problem. First, access may be improved by transforming the storage of information from traditional print resources to electronic. Considering the restrictions of the present vendor supplied print resources, the limitations due to present copyright law, and cost comparisons between print and electronic subscriptions, we find a distinct advantage to future electronic access. This access can be improved through the use of electronic journals, full-text/image databases, and virtual libraries. Second, the searching capabilities of information systems can be improved in order to narrow information into more accurate search results. This can be done by advanced indexing, adding value, relevance and ranking, citation analysis to direct the patron towards improved search results, and by taking advantage of hypertext capabilities in order to ease navigation through information systems.
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- Title
- SELECTING AN EFFECTIVE DELIVERY METHOD FOR MULTIMEDIA-BASED DISTANCE EDUCATION
- Creator
- BURIAN, ARNOLD
- Date
- 1998-05
- Title
- TESTING COMPUTER INTERACTION TECHNOLOGY AND METHODS WITH CHILDREN
- Creator
- FROEHLICH, THORSTEN
- Date
- 2007-07
- Description
-
Deploying educational computer games for children in schools requires understanding of usability. Usability of computer hardware as well as...
Show moreDeploying educational computer games for children in schools requires understanding of usability. Usability of computer hardware as well as the game user interaction is a major concern of this research. The aim of this thesis is to compare the usability of mice and touchpads, as well as test graphics tablets, with third and fifth grade students. Each of these technologies' usability is measured using drag and drop, point and click, and click-only interaction by measuring time to complete tasks and error rate. For this purpose, 142 students participated in a quantitative usability test conducted in five Chicago-area elementary schools. Students played a custom-designed computer game asking them to solve mathematical problems appropriate for their level of education. The main purpose of the game was to create a realistic workload for users. The game tracked students' interactions by recording on-screen cursor movements. Statistical analysis of variance (a = 0.01) of usability showed no significant difference using point and click compared to drag and drop. There was no significant difference between using mice and touchpads. However, because students had no prior experience using graphics tablets, tablet use could not be learned within ten minutes. Finally, usability was found to increase with students' age. Further, when the movements were analyzed for patterns, statistical analysis revealed that workload had a significant influence on usability. Two patterns emerged: hovering with the cursor to find answers on screen, and evading screen areas where accidental dropping of an item could result in an incorrect answer. Although students employing these patterns require more time than reported in previous research, workload had never been considered as a significant factor before. In conclusion, schools can deploy either desktop computers commonly using mice or notebook computers commonly using touchpads because usability does not differ significantly. Workload is the important factor on usability, and thus when developing and usability testing specific games, the users' workload has to be observed. In addition, game designers should consider supporting both drag and drop and point and click. Finally, when testing games, children should be exactly the age of the target audience for accurate results.
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- Title
- THE FRONT VOWELS BEFORE R OF THE NORTH-CENTRAL STATES
- Creator
- HARTMANN, ERIKA
- Date
- 1981-05
- Title
- INCORPORATING DATABASE EDUCATION INTO THE GRADUATE TECHNICAL COMMUNICATION CURRICULUM
- Creator
- GEHRS, GORDON SCOTT
- Date
- 2008-05
- Description
-
The purpose of this study was to identify if there existed a need for database education in technical communication programs. This was...
Show moreThe purpose of this study was to identify if there existed a need for database education in technical communication programs. This was achieved using a two part approach: Jobs data was collected from three major search engines and the results plotted showing a roughly 20% requirement for techcomm positions to have some database knowledge and skill. Then the data was further striated by which techcomm positions were expected to have which skills. The jobs data was also supported by the database skills taught in computer science education, and that of information technology. Next, twelve graduate programs were analyzed for their database educational requirements to show that the need for database skills was not being met in techcomm graduate programs. Finally course content was proposed for five new database courses: OS and Networking Basics, Introduction to Databases, Database Design, and Using Databases. A single course outline is proposed for programs wishing to implement the material more easily.
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- Title
- EVALUATION OF IMPLEMENTING SGML AT ENDEAVOR INFORMATION SYSTEMS
- Creator
- STENGLEIN, KRISTEN R.
- Date
- 1996-04
- Description
-
With large amounts of information for multiple outputs being stored on computers, companies need an effective method of creating, storing, and...
Show moreWith large amounts of information for multiple outputs being stored on computers, companies need an effective method of creating, storing, and re-using information. This proposal investigates whether the Standard Generalized Markup Language (SGML) is the best method to achieve these goals for a small company.
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