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- Title
- Interview with Andrew Breyer: 1_DSC_1758-2
- Creator
- De La Cerda, Edgar, Debose, Deion, Jiao, Larry, Rigg, Scott, Sutula, Oksana
- Date
- 2015-10, 2015-10
- Description
-
In the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different...
Show moreIn the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different games on its systems. One such player, Andrew “Andy” Breyer, competed in the world championship for Asteroids on the Atari 2600 in 1981. Breyer went on to win the world championship in the competition in Washington D.C. With such a great feat, he would serve as a monumental person in the history of Coin-Op in Chicago. Breyer’s interest in gaming began with Pong, one of the very first arcade games produced and developed by Atari in 1972. He enjoyed playing games that allowed for twitch reaction and skill. Games, such as Phoenix, Space Invaders, and Galaga, all caught his attention. Gaming grew into a passion for Breyer, which worked well for his competitive nature. He usually attended an arcade located in the mall about one and a half miles away from his home. This allowed for easy access to the arcade for long hours without much interruption. Soon after the release of the Atari 2600, Breyer obtained the popular gaming consoles and indulged in many of the first games. One such game being the infamous Asteroids. Soon after the release of Asteroids, Atari hosted a world competition for the game. Breyer attended the regional competition for his area. The game was played on several Atari 2600s available at the competition center. Participants stood in long lines to wait for a chance to attempt to get the high score. Each participant had several chances to get the highest score before time ran out. In the regional competition, Breyer faced many fierce competitors. Breyer sought to obtain at least an Asteroids t-shirt which was rewarded for a certain score. He tried several times before reaching the highest score in the competition which he obtained by a very small margin. This success rewarded Breyer not only with a Asteroids Deluxe, but also a chance to fly to Washington D.C. to compete in the world championship. After winning the regional competition, Breyer practiced Asteroids as often as possible before making the flight to D.C. After arriving, Breyer even opted out of free lunch to practice for the final competition. Participants in this competition received two chances to place a high score. The scores would be added together to determine the world champion. Breyer led the first round with the highest points. The other participants did not come close to his score. The second round was more troubling, as he lost many of his ships very early on and used his final ship to place a decently high score. With the completion of this competition, Breyer was named world champion. The competition did not mark the end of Breyers fame. About a year later, Breyer would be asked to participate in a commercial to popularize some Atari products and be reasonably compensated for his work. Today, Breyer is an IT manager, participates in a band, and delves into arcade games now and then. He is very much into the old arcade games and not interested in the newer video game industry. His experience as a world champion and competing in arcade game competitions makes him a valuable member in the history of Coin-Op. The insights he provides are very interesting and give a unique view on the industry. Learn more about Andrew “Andy” Breyer and his world championship experience in the provided interview.
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- Title
- Interview with Andrew Breyer
- Creator
- De La Cerda, Edgar, Debose, Deion, Jiao, Larry, Rigg, Scott, Sutula, Oksana
- Date
- 2015-10, 2015-10
- Description
-
In the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different...
Show moreIn the early days of home video game systems, Atari hosted tournaments where the best players competed to be the world champion for different games on its systems. One such player, Andrew “Andy” Breyer, competed in the world championship for Asteroids on the Atari 2600 in 1981. Breyer went on to win the world championship in the competition in Washington D.C. With such a great feat, he would serve as a monumental person in the history of Coin-Op in Chicago. Breyer’s interest in gaming began with Pong, one of the very first arcade games produced and developed by Atari in 1972. He enjoyed playing games that allowed for twitch reaction and skill. Games, such as Phoenix, Space Invaders, and Galaga, all caught his attention. Gaming grew into a passion for Breyer, which worked well for his competitive nature. He usually attended an arcade located in the mall about one and a half miles away from his home. This allowed for easy access to the arcade for long hours without much interruption. Soon after the release of the Atari 2600, Breyer obtained the popular gaming consoles and indulged in many of the first games. One such game being the infamous Asteroids. Soon after the release of Asteroids, Atari hosted a world competition for the game. Breyer attended the regional competition for his area. The game was played on several Atari 2600s available at the competition center. Participants stood in long lines to wait for a chance to attempt to get the high score. Each participant had several chances to get the highest score before time ran out. In the regional competition, Breyer faced many fierce competitors. Breyer sought to obtain at least an Asteroids t-shirt which was rewarded for a certain score. He tried several times before reaching the highest score in the competition which he obtained by a very small margin. This success rewarded Breyer not only with a Asteroids Deluxe, but also a chance to fly to Washington D.C. to compete in the world championship. After winning the regional competition, Breyer practiced Asteroids as often as possible before making the flight to D.C. After arriving, Breyer even opted out of free lunch to practice for the final competition. Participants in this competition received two chances to place a high score. The scores would be added together to determine the world champion. Breyer led the first round with the highest points. The other participants did not come close to his score. The second round was more troubling, as he lost many of his ships very early on and used his final ship to place a decently high score. With the completion of this competition, Breyer was named world champion. The competition did not mark the end of Breyers fame. About a year later, Breyer would be asked to participate in a commercial to popularize some Atari products and be reasonably compensated for his work. Today, Breyer is an IT manager, participates in a band, and delves into arcade games now and then. He is very much into the old arcade games and not interested in the newer video game industry. His experience as a world champion and competing in arcade game competitions makes him a valuable member in the history of Coin-Op. The insights he provides are very interesting and give a unique view on the industry. Learn more about Andrew “Andy” Breyer and his world championship experience in the provided interview.
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- Title
- Saja Speaks Podcast Series: The Abrahamic Religions
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep3
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep5
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep2
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
Show less
- Title
- Saja Speaks Podcast Series: Ep1
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
Show less
- Title
- Saja Speaks Podcast Series: ep4
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- An Exercise in Critical Prototyping
- Creator
- Deanda, Michael
- Date
- 2019-03-01, 2019-04-06
- Description
-
Sponsorship: Center for the Study of Ethics in the Professions
HASTAC Scholars Fellowship Program
The Coleman Foundation
A worksheet for...
Show moreSponsorship: Center for the Study of Ethics in the Professions HASTAC Scholars Fellowship Program The Coleman Foundation
A worksheet for critical design. While the document focuses on "consent" as the design value, you may modify this for any other value.
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- Title
- Sofanda Booz: sofanda-booz-oral-history-interview (1)
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
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- Title
- Descriptors and measurements of verbal violence in tweets: toxicity README
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- Descriptors and measurements of verbal violence in tweets
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- Sofanda Booz: 1002
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
Show less
- Title
- Sofanda Booz
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
Show less
- Title
- Sofanda Booz: 20180227_201404
- Creator
- Deanda, Michael
- Date
- 2018-02-23, 2018-02-23
- Description
-
In this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community...
Show moreIn this interview, Sofanda relays her experience doing drag and developing her Bingo set, focusing on how she creates a welcoming community for Bingo players to join in on a Tuesday night. Highlighted here is how Bingo provides an accessible way for designers with little to no game design training are able to develop meaning play experiences. Furthermore, she elaborates on how Bingo extends her own performance of gender and sexuality to the players, inviting them to also perform and play with gender and sexuality. While Drag Bingo highlights an accessible method of structuring play, successful drag queen Bingo hosts must cultivate a liminal low- stakes space for participants to play with performances of gender and sexuality.
Oral history project with Sofanda Booz
Show less
- Title
- Descriptors and measurements of verbal violence in tweets: toxicity_first_steps
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- COMMUNICATION, LEADERSHIP, AND VIRTUAL TEAMS
- Creator
- Robinson, Joy D.
- Date
- 2014, 2014-05
- Description
-
A self-managing virtual (SMV) team is a configuration that permits team leaders to manage and administer their team with limited supervisory...
Show moreA self-managing virtual (SMV) team is a configuration that permits team leaders to manage and administer their team with limited supervisory oversight. These teams are widespread in software and engineering environments where resources may be scattered globally (Yukl, 2009). Research into SMV team leadership is, however, in its early stages. Scholars have yet to confirm that traditional leadership theories operate in this theater. Additionally, the slate of leader roles that describe leadership and how these leaders affect success is not well understood. Research into emergent leadership provides limited insight into virtual teams, but current research fails to examine how emergent leaders manifest in the presence of an appointed leader. This study examines the relationship between emergent leadership and team success using the Behavioral Complexity Leadership theory or Leaderplex. In the experiment, two virtual teams attempted a series of interdependent, complex tasks across a series of weeks. This analysis confirmed that leader roles could adequately describe leadership in virtual teams. SMV leaders focused specifically on the Monitor role with the remaining roles left distributed among the membership. The appointed leader condition did not suppress leader roles, however, in this study the appointed leader negatively affected team performance. Lastly, two perspectives (Perception and Practice) showed little correlation between leader roles. The study, conducted using the synthetic milieu of a popular MMO --World of Warcraft, served to push the envelope of permissible social science research environments.
PH.D in Technical Communication, May 2014
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- Title
- The Waste of Parts Capstone Examples
- Creator
- Duda,Evan
- Date
- 2020
- Description
-
The Waste of Parts is a prototype board game finished for my Digital Humanities Capstone Elective
- Title
- Fostering personal finance engagement with a habit building app
- Creator
- Hapner, Bridget
- Date
- 2022-11-04
- Description
-
Master's Project focused on developing a concept for a personal finance literacy app.