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- Title
- Interview with Sean Davis: sean_davis_transcription
- Creator
- Nguyen, Ricky, Chionglo, Jeremy, Otgontulga, Khashkhuu, Brekke, Eric, Castellanos, Christopher
- Date
- 2016-12-09, 2016-11-03
- Description
-
Lucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a...
Show moreLucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a mini golf course, pool tables, and bowling, it has something for everyone. Featuring fresh made food developed by an in-house chef, private suites overlooking the Chicago skyline, and a variety of party options, it’s a great experience. In charge of all of this is Sean Davis, the Director of Operations at Lucky Strike FTW. Mr. Davis has meddled in all areas of the entertainment business throughout his career, including working as a cook, waiter, bartender, manager, and general manager. He first discovered that he loved working in the entertainment industry when working as a local Massachusetts pizza maker, whose venue housed several bar games like billiards and its own mini golf course. He studied business at Northeastern University, and went on to work at Jillian’s arcade around 1993 in Boston, which featured 52 pool tables, 200 games, and 70,000 square feet of restaurant space. Then, in 2011 he started working at FTW in Chicago. As Director of Operations, Mr. Davis checks on things like making sure the arcade is staffed, ensuring each department has what they need, ordering, scheduling, and generally makes sure that everything in his arcade runs smoothly from day to day. However, as he’ll tell you, “There’s always something going on, there’s always a catastrophe... It’s never ‘Hey everything’s great,’” citing a time when a nearby pipe burst and caused the entire floor to flood, as one extreme case. Mr. Davis plays the games in his arcade as often as possible (his favorite game being Silent Scope), and loves watching other people enjoy themselves. He has said that some of his best days at work are when they bring in groups of less fortunate or handicapped children and let them play and have fun to their heart’s desire. Davis says that FTW is really a place for everyone. The arcade uses large cabinets and displays so that even adults can feel like a kid again when standing in front of the big games, part of the appeal to going to the arcade. “We serve great food, great beer. It really is like the total package. And it’s geared more towards adults than it is kids, because we do have a lot of adults saying, ‘Hey we’re going to bring our kids here,’ and they have their birthday parties here and kids love it. Typically the bigger arcades are more designed for kids and they have to bring their parents, and so we said well why don’t we make it for the parents, and they have to bring their kids. It seems to be working out.”
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- Title
- Interview with Sean Davis: photos
- Creator
- Nguyen, Ricky, Chionglo, Jeremy, Otgontulga, Khashkhuu, Brekke, Eric, Castellanos, Christopher
- Date
- 2016-12-09, 2016-11-03
- Description
-
Lucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a...
Show moreLucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a mini golf course, pool tables, and bowling, it has something for everyone. Featuring fresh made food developed by an in-house chef, private suites overlooking the Chicago skyline, and a variety of party options, it’s a great experience. In charge of all of this is Sean Davis, the Director of Operations at Lucky Strike FTW. Mr. Davis has meddled in all areas of the entertainment business throughout his career, including working as a cook, waiter, bartender, manager, and general manager. He first discovered that he loved working in the entertainment industry when working as a local Massachusetts pizza maker, whose venue housed several bar games like billiards and its own mini golf course. He studied business at Northeastern University, and went on to work at Jillian’s arcade around 1993 in Boston, which featured 52 pool tables, 200 games, and 70,000 square feet of restaurant space. Then, in 2011 he started working at FTW in Chicago. As Director of Operations, Mr. Davis checks on things like making sure the arcade is staffed, ensuring each department has what they need, ordering, scheduling, and generally makes sure that everything in his arcade runs smoothly from day to day. However, as he’ll tell you, “There’s always something going on, there’s always a catastrophe... It’s never ‘Hey everything’s great,’” citing a time when a nearby pipe burst and caused the entire floor to flood, as one extreme case. Mr. Davis plays the games in his arcade as often as possible (his favorite game being Silent Scope), and loves watching other people enjoy themselves. He has said that some of his best days at work are when they bring in groups of less fortunate or handicapped children and let them play and have fun to their heart’s desire. Davis says that FTW is really a place for everyone. The arcade uses large cabinets and displays so that even adults can feel like a kid again when standing in front of the big games, part of the appeal to going to the arcade. “We serve great food, great beer. It really is like the total package. And it’s geared more towards adults than it is kids, because we do have a lot of adults saying, ‘Hey we’re going to bring our kids here,’ and they have their birthday parties here and kids love it. Typically the bigger arcades are more designed for kids and they have to bring their parents, and so we said well why don’t we make it for the parents, and they have to bring their kids. It seems to be working out.”
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- Title
- Interview with Sheri Rubin: Interview
- Creator
- Dammeier, Cole, Riley, Chris, Aynessazian, Jacob, Zaveri, Raj, Ludwig, Wes
- Date
- 2016-12-09, 2016-11-21
- Description
-
Sheri Rubin was a quality assurance tester for Intelligent Technologies. As a tester, she would play the games for hours searching for odd...
Show moreSheri Rubin was a quality assurance tester for Intelligent Technologies. As a tester, she would play the games for hours searching for odd glitches and such. She played a major role in the development of some of the biggest games from the company, such as Big Buck Hunter and Golden Tee series. She got into the industry through volunteering at a card game company. Using this experience, she became interested in her friend’s work at Incredible Technologies. After finding a few flaws, her friend started asking her to try specific things. After a time, she was hired by the company as a quality assurance tester. She was eventually promoted to product support administrator, which included running the online tournament and managing the quality assurance testers. She later worked for High Voltage Software, where she helped develop and design games. She then started her own company, Design Direct Deliver. The company helps people with job searching and personal branding. She is still very active in the video game industry, spending time helping other game developers and volunteering for many organizations. She has been a member of the International Game Designer Association since 1999. She has been secretary in the past and was a board member from 2012 to 2014. She uses her status in the industry to support women in the field by leading special interest groups, or SIGs, such as Women in Games. She has spoken many times at Girls Who Code, a group that introduces women to computer coding. Additionally, she has volunteered for the American Red Cross and Girl Scouts. Sheri Rubin hopes that in the future, game developers learn to respect the coin-op industry, and learn from the mistakes she made. She feels that, too often, developers make the same mistakes others have made in the past. She also wants to inspire a new generation of game developers who continue making games. She wants to see more diversity in the video game industry, and works hard to make women accepted in the industry.
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- Title
- Interview with Sheri Rubin: Archive
- Creator
- Dammeier, Cole, Riley, Chris, Aynessazian, Jacob, Zaveri, Raj, Ludwig, Wes
- Date
- 2016-12-09, 2016-11-21
- Description
-
Sheri Rubin was a quality assurance tester for Intelligent Technologies. As a tester, she would play the games for hours searching for odd...
Show moreSheri Rubin was a quality assurance tester for Intelligent Technologies. As a tester, she would play the games for hours searching for odd glitches and such. She played a major role in the development of some of the biggest games from the company, such as Big Buck Hunter and Golden Tee series. She got into the industry through volunteering at a card game company. Using this experience, she became interested in her friend’s work at Incredible Technologies. After finding a few flaws, her friend started asking her to try specific things. After a time, she was hired by the company as a quality assurance tester. She was eventually promoted to product support administrator, which included running the online tournament and managing the quality assurance testers. She later worked for High Voltage Software, where she helped develop and design games. She then started her own company, Design Direct Deliver. The company helps people with job searching and personal branding. She is still very active in the video game industry, spending time helping other game developers and volunteering for many organizations. She has been a member of the International Game Designer Association since 1999. She has been secretary in the past and was a board member from 2012 to 2014. She uses her status in the industry to support women in the field by leading special interest groups, or SIGs, such as Women in Games. She has spoken many times at Girls Who Code, a group that introduces women to computer coding. Additionally, she has volunteered for the American Red Cross and Girl Scouts. Sheri Rubin hopes that in the future, game developers learn to respect the coin-op industry, and learn from the mistakes she made. She feels that, too often, developers make the same mistakes others have made in the past. She also wants to inspire a new generation of game developers who continue making games. She wants to see more diversity in the video game industry, and works hard to make women accepted in the industry.
Show less
- Title
- Interview with Sheri Rubin
- Creator
- Dammeier, Cole, Riley, Chris, Aynessazian, Jacob, Zaveri, Raj, Ludwig, Wes
- Date
- 2016-12-09, 2016-11-21
- Description
-
Sheri Rubin was a quality assurance tester for Intelligent Technologies. As a tester, she would play the games for hours searching for odd...
Show moreSheri Rubin was a quality assurance tester for Intelligent Technologies. As a tester, she would play the games for hours searching for odd glitches and such. She played a major role in the development of some of the biggest games from the company, such as Big Buck Hunter and Golden Tee series. She got into the industry through volunteering at a card game company. Using this experience, she became interested in her friend’s work at Incredible Technologies. After finding a few flaws, her friend started asking her to try specific things. After a time, she was hired by the company as a quality assurance tester. She was eventually promoted to product support administrator, which included running the online tournament and managing the quality assurance testers. She later worked for High Voltage Software, where she helped develop and design games. She then started her own company, Design Direct Deliver. The company helps people with job searching and personal branding. She is still very active in the video game industry, spending time helping other game developers and volunteering for many organizations. She has been a member of the International Game Designer Association since 1999. She has been secretary in the past and was a board member from 2012 to 2014. She uses her status in the industry to support women in the field by leading special interest groups, or SIGs, such as Women in Games. She has spoken many times at Girls Who Code, a group that introduces women to computer coding. Additionally, she has volunteered for the American Red Cross and Girl Scouts. Sheri Rubin hopes that in the future, game developers learn to respect the coin-op industry, and learn from the mistakes she made. She feels that, too often, developers make the same mistakes others have made in the past. She also wants to inspire a new generation of game developers who continue making games. She wants to see more diversity in the video game industry, and works hard to make women accepted in the industry.
Show less
- Title
- Interview with Sean Davis
- Creator
- Nguyen, Ricky, Chionglo, Jeremy, Otgontulga, Khashkhuu, Brekke, Eric, Castellanos, Christopher
- Date
- 2016-12-09, 2016-11-03
- Description
-
Lucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a...
Show moreLucky Strike FTW (For the Win) arcade is a bowling alley and arcade located in downtown Chicago. With 130 games that give prizes every time, a mini golf course, pool tables, and bowling, it has something for everyone. Featuring fresh made food developed by an in-house chef, private suites overlooking the Chicago skyline, and a variety of party options, it’s a great experience. In charge of all of this is Sean Davis, the Director of Operations at Lucky Strike FTW. Mr. Davis has meddled in all areas of the entertainment business throughout his career, including working as a cook, waiter, bartender, manager, and general manager. He first discovered that he loved working in the entertainment industry when working as a local Massachusetts pizza maker, whose venue housed several bar games like billiards and its own mini golf course. He studied business at Northeastern University, and went on to work at Jillian’s arcade around 1993 in Boston, which featured 52 pool tables, 200 games, and 70,000 square feet of restaurant space. Then, in 2011 he started working at FTW in Chicago. As Director of Operations, Mr. Davis checks on things like making sure the arcade is staffed, ensuring each department has what they need, ordering, scheduling, and generally makes sure that everything in his arcade runs smoothly from day to day. However, as he’ll tell you, “There’s always something going on, there’s always a catastrophe... It’s never ‘Hey everything’s great,’” citing a time when a nearby pipe burst and caused the entire floor to flood, as one extreme case. Mr. Davis plays the games in his arcade as often as possible (his favorite game being Silent Scope), and loves watching other people enjoy themselves. He has said that some of his best days at work are when they bring in groups of less fortunate or handicapped children and let them play and have fun to their heart’s desire. Davis says that FTW is really a place for everyone. The arcade uses large cabinets and displays so that even adults can feel like a kid again when standing in front of the big games, part of the appeal to going to the arcade. “We serve great food, great beer. It really is like the total package. And it’s geared more towards adults than it is kids, because we do have a lot of adults saying, ‘Hey we’re going to bring our kids here,’ and they have their birthday parties here and kids love it. Typically the bigger arcades are more designed for kids and they have to bring their parents, and so we said well why don’t we make it for the parents, and they have to bring their kids. It seems to be working out.”
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- Title
- Interview with Jim Zespy: Photos
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
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- Title
- Interview with Jim Zespy: Transcription
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
Show less
- Title
- Interview with Jim Zespy
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
-
Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
Show less
- Title
- Interview with Terry Minnich and Jeff Lee: Transcription
- Creator
- Mynes, Jordan, Torres, Fulgencio, Nunez, Sylvia, Badasyan, Zhanna, Wohn, Jared
- Date
- 2015-10-13, 2015-10-13
- Description
-
For our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that...
Show moreFor our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that made artwork for QBert, Exterminator, and as well as other freelancing work. Terry Minnich was an editor for a magazine called Electronic Gaming Monthly Magazine where he was an editor for the Tips and Tricks section where he would review tricks submitted from fans and publish them in EGM. Terry had a fairly large collection of arcade games in his basement which is where the interview took place. Both of these men were passionate about their job and were very knowledgeable in the video game industry. Terry Minnich worked many years as an editor for EGM, specifically the Tricks and Tips section. He would receive letters from fans, receive information overseas from Japan, or play the games himself with his team to try to obtain tricks, cheats, glitches or bugs, and other information needed to make the games more enjoyable. Terry was also an avid collector who obtained and maintained a collection of arcade machines in his basement and was well informed in the hardware aspect of the history. Jeff Lee, the second person interviewed, was an artist who was a fan of video games, specifically at the bar scene where he would enjoy a few drinks along with playing Pinball or Armour Attack before he got into the game industry in a more serious manner. He coincidently began working at Gottlieb and Co.as an artist where he made the artwork for Qbert1, 2, and 3. Then him and a fellow partner from Qbertwere contracted to do some artistry work on a few games like Exterminator. After he finished his artwork for QBert, he did some freelancing, and did some art and design work for the games Double GsandLotto Fun as well as another piece for the companyCredible Technologies. Terry Minnich, as part of his job as an editor, knew a lot about the Konami Code, which is a special combination of buttons the player can hit which will enable special abilities or extra lives. He mentioned the Konami Code as one of the first major cheat codes as it was used in many games such as Gradius, Contra, Dance Dance Revolution,and other games. The Konami code was interesting to look at because it is something about the history that you can not find by looking at the game itself; you have to talk to the players and fans of the games to learn about. Jeff Lee was a major designer of Q*bert,a puzzle game where players had to make each color of a block on a pyramid the same color. This game was hugely popular and is considered to be a classic from its time period. Lee had significant contributions on the project including character design, using the pyramid shape as a game, and the “@!#?@!” that the playable character would say in speech bubble. Minnich and Lee both had major impacts in the first generation of video games however from different positions. Lee was a creator and was part of the first hand industry while Minnich was part of the second hand industry that helped publicize the games and create the community of gamers that is around today. It is interesting to look at the multiple levels of the video game industry as there are many aspects to it like designing, manufacturing, retailing, the media scene, and the competition aspect.
Show less
- Title
- Interview with Terry Minnich and Jeff Lee: Photos
- Creator
- Mynes, Jordan, Torres, Fulgencio, Nunez, Sylvia, Badasyan, Zhanna, Wohn, Jared
- Date
- 2015-10-13, 2015-10-13
- Description
-
For our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that...
Show moreFor our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that made artwork for QBert, Exterminator, and as well as other freelancing work. Terry Minnich was an editor for a magazine called Electronic Gaming Monthly Magazine where he was an editor for the Tips and Tricks section where he would review tricks submitted from fans and publish them in EGM. Terry had a fairly large collection of arcade games in his basement which is where the interview took place. Both of these men were passionate about their job and were very knowledgeable in the video game industry. Terry Minnich worked many years as an editor for EGM, specifically the Tricks and Tips section. He would receive letters from fans, receive information overseas from Japan, or play the games himself with his team to try to obtain tricks, cheats, glitches or bugs, and other information needed to make the games more enjoyable. Terry was also an avid collector who obtained and maintained a collection of arcade machines in his basement and was well informed in the hardware aspect of the history. Jeff Lee, the second person interviewed, was an artist who was a fan of video games, specifically at the bar scene where he would enjoy a few drinks along with playing Pinball or Armour Attack before he got into the game industry in a more serious manner. He coincidently began working at Gottlieb and Co.as an artist where he made the artwork for Qbert1, 2, and 3. Then him and a fellow partner from Qbertwere contracted to do some artistry work on a few games like Exterminator. After he finished his artwork for QBert, he did some freelancing, and did some art and design work for the games Double GsandLotto Fun as well as another piece for the companyCredible Technologies. Terry Minnich, as part of his job as an editor, knew a lot about the Konami Code, which is a special combination of buttons the player can hit which will enable special abilities or extra lives. He mentioned the Konami Code as one of the first major cheat codes as it was used in many games such as Gradius, Contra, Dance Dance Revolution,and other games. The Konami code was interesting to look at because it is something about the history that you can not find by looking at the game itself; you have to talk to the players and fans of the games to learn about. Jeff Lee was a major designer of Q*bert,a puzzle game where players had to make each color of a block on a pyramid the same color. This game was hugely popular and is considered to be a classic from its time period. Lee had significant contributions on the project including character design, using the pyramid shape as a game, and the “@!#?@!” that the playable character would say in speech bubble. Minnich and Lee both had major impacts in the first generation of video games however from different positions. Lee was a creator and was part of the first hand industry while Minnich was part of the second hand industry that helped publicize the games and create the community of gamers that is around today. It is interesting to look at the multiple levels of the video game industry as there are many aspects to it like designing, manufacturing, retailing, the media scene, and the competition aspect.
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- Title
- Rob Lach - Oral History: Transcribed Interview
- Creator
- Sansone, Brandon, Sobel, David, Bochnak, Julianna, Kaegebein, Jon, Williams, Evan
- Date
- 2015-12-10, 2015-10-20
- Description
-
Interview with Rob Lach
- Title
- Rob Lach - Oral History: recorder audio
- Creator
- Sansone, Brandon, Sobel, David, Bochnak, Julianna, Kaegebein, Jon, Williams, Evan
- Date
- 2015-12-10, 2015-10-20
- Description
-
Interview with Rob Lach
- Title
- Interview with Terry Minnich and Jeff Lee
- Creator
- Mynes, Jordan, Torres, Fulgencio, Nunez, Sylvia, Badasyan, Zhanna, Wohn, Jared
- Date
- 2015-10-13, 2015-10-13
- Description
-
For our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that...
Show moreFor our oral history project, we interviewed Jeff Lee, and Terry Minnich who is also known as Trickman Terry. Jeff Lee was an artist that made artwork for QBert, Exterminator, and as well as other freelancing work. Terry Minnich was an editor for a magazine called Electronic Gaming Monthly Magazine where he was an editor for the Tips and Tricks section where he would review tricks submitted from fans and publish them in EGM. Terry had a fairly large collection of arcade games in his basement which is where the interview took place. Both of these men were passionate about their job and were very knowledgeable in the video game industry. Terry Minnich worked many years as an editor for EGM, specifically the Tricks and Tips section. He would receive letters from fans, receive information overseas from Japan, or play the games himself with his team to try to obtain tricks, cheats, glitches or bugs, and other information needed to make the games more enjoyable. Terry was also an avid collector who obtained and maintained a collection of arcade machines in his basement and was well informed in the hardware aspect of the history. Jeff Lee, the second person interviewed, was an artist who was a fan of video games, specifically at the bar scene where he would enjoy a few drinks along with playing Pinball or Armour Attack before he got into the game industry in a more serious manner. He coincidently began working at Gottlieb and Co.as an artist where he made the artwork for Qbert1, 2, and 3. Then him and a fellow partner from Qbertwere contracted to do some artistry work on a few games like Exterminator. After he finished his artwork for QBert, he did some freelancing, and did some art and design work for the games Double GsandLotto Fun as well as another piece for the companyCredible Technologies. Terry Minnich, as part of his job as an editor, knew a lot about the Konami Code, which is a special combination of buttons the player can hit which will enable special abilities or extra lives. He mentioned the Konami Code as one of the first major cheat codes as it was used in many games such as Gradius, Contra, Dance Dance Revolution,and other games. The Konami code was interesting to look at because it is something about the history that you can not find by looking at the game itself; you have to talk to the players and fans of the games to learn about. Jeff Lee was a major designer of Q*bert,a puzzle game where players had to make each color of a block on a pyramid the same color. This game was hugely popular and is considered to be a classic from its time period. Lee had significant contributions on the project including character design, using the pyramid shape as a game, and the “@!#?@!” that the playable character would say in speech bubble. Minnich and Lee both had major impacts in the first generation of video games however from different positions. Lee was a creator and was part of the first hand industry while Minnich was part of the second hand industry that helped publicize the games and create the community of gamers that is around today. It is interesting to look at the multiple levels of the video game industry as there are many aspects to it like designing, manufacturing, retailing, the media scene, and the competition aspect.
Show less
- Title
- Rob Lach - Oral History
- Creator
- Sansone, Brandon, Sobel, David, Bochnak, Julianna, Kaegebein, Jon, Williams, Evan
- Date
- 2015-12-10, 2015-10-20
- Description
-
Interview with Rob Lach
- Title
- Hashtag data from "Agenda Building & Indexing: Does the U.S. Congress Direct New York Times Content through Twitter?"
- Creator
- Hemphill, Libby
- Date
- 2016, 2014
- Description
-
From the paper: The conventional understanding of how elected officials affect the policy agenda is based in arguments that they use symbols...
Show moreFrom the paper: The conventional understanding of how elected officials affect the policy agenda is based in arguments that they use symbols and rhetoric to propagate the problem, and that this happens primarily through the traditional media. The arguments presented in this article are largely consistent with this but account for the function of social media. More specifically, and framed by indexing theory, we argue that social media enhances opportunities for policy agenda builders in the U.S. Congress to share information with journalists. Across the key policy issues of 2013, tests for congruence between politicians’ Twitter posts and New York Times articles confirm a connection, particularly for the policy issue areas of the economy, immigration, health care, and marginalized groups. Simultaneous discussion and debate between Democrats and Republicans about a particular policy issue area, however, negatively impacts how the New York Times indexes a particular issue.
Here we provide single Excel file of all the hashtags posted by members of Congress to Twitter during 2013. The file contains three columns: datetime, hashtag, and twitter_username. The datetime indicates when a tweet was posted. The hashtag indicates what hashtag a user posted at that time (tweets may contain multiple tags). Twitter_username is the Twitter handle of the account that posted a tweet with that hashtag at that time. We created a list of member of Congress Twitter accounts by looking up each member and checking with Govtrack.us and congress.gov information. Please cite our paper: Shapiro, M. A. and Hemphill, L. (in press) Agenda Building & Indexing: Does the U.S. Congress Direct New York Times Content through Twitter? Policy & Internet.
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- Title
- Data from Tweet Acts: How Constituents Lobby Congress via Twitter
- Creator
- Hemphill, Libby, Roback, Andrew
- Date
- 2013-09-19, 2012
- Description
-
Sponsorship: Amazon Web Services Education Grants Program
Data presented in a CSCW 2014 paper titled Tweet Acts: How Constituents Lobby...
Show moreSponsorship: Amazon Web Services Education Grants Program
Data presented in a CSCW 2014 paper titled Tweet Acts: How Constituents Lobby Congress via Twitter. Libby Hemphill and Andrew J. Roback. 2014. Tweet acts: how constituents lobby congress via Twitter. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 1200-1210. DOI=10.1145/2531602.2531735http://doi.acm.org/10.1145/2531602.2531735
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- Title
- Interview with Chaz Evans: R05_0004
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
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Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
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