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- Title
- Interview with Jim Zespy: raw interview Zespy 11-21-14
- Creator
- Barker, Thomas, Mei, Wei Shao, Elgin, Tobias, Mayorga, Ariana, Moy, Brian
- Date
- 2014-11-21, 2014-11-21
- Description
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Logan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade...
Show moreLogan Arcade is a new arcade-bar that opened just February 2014. It features over twenty-five pinball machines and forty-five vintage arcade-games. Owner Jim Zespy collects and restores arcade games, including those in the arcade. His collection started in 2009; he seeks out games from the mid-1970s through the present. He often buys broken arcade machines and fixes them. Any machine that couldn't be fixed is as spare parts to maintenance other arcade machines. Zespy chooses games to be placed in the arcade based on the games’ popularity with the general public. He first balanced all different eras, and placed different kinds of games to try to have a balance. Afterward he watched to see which games people gravitated to, then took out the games people didn't like and placed more popular games. Zespy’s daily concern is the maintenance of the arcade machines. Logan Arcade has its own Local Pinball League, for which the game changes every week. While the league has scoring, and there is some competition, it's meant to encourage participants to play different games, get to know them, and get to know other people. Some players have made major records in the Logan Arcade. These records are on games including Nibbler, Tron Ice Score, and Tetris.
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- Title
- Interview with Whitney Roberts: Interview
- Creator
- Best, Elizabeth, Czibor, Ryne, Shavers, Jeremiah, Wall, Alex, Daniel, Wente
- Date
- 2014-11-21, 2014-11-21
- Description
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The history of the video game industry is filled with many people and events that helped develop and design how video games are currently...
Show moreThe history of the video game industry is filled with many people and events that helped develop and design how video games are currently accessed and perceived. As with all things however, this history tends to be swept away through time, and the pillars that helped forge this industry slowly fade into nothingness. While the general populace is content to let this natural erosion occur, a passionate few dare to resist the degradation of what they love. They do this, not for fame or glory, but to preserve what they can of the phenomena that not only touched, but defined the lives of so many of us today. One such guardian of the history of video games is Whitney Roberts. Whitney Roberts a prime guardian with multiple ties to the coin-op industry, even in Chicago. Whitney hails from Louisville, Kentucky, and he collects, plays, and runs his own podcast. Whitney collects all sorts of coin-operated games, even some rare games such as the Red Donkey Kong. He does this partially out of his love for these machines, but also to help preserve these games as well as the arcade experience for future generations to enjoy. Whitney is an advocate for arcades and thinks everyone should experience the atmosphere of an arcade. One of his favorite arcades is the Logan Arcade. In addition to collecting, Whitney Roberts runs BrokenToken, a podcast that he does as a hobby. The podcast is Whitney’s way of informing people of the important work he is undertaking, yet still trying to keep an audience by putting a southern spin on the coin-op industry.
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- Title
- Interview with George Spanos: Interview Part 2
- Creator
- Farrell, Taylor, Glavan, Thomas, Grzenia, Stephen, Wira, Phil, Zhang, Shuyu
- Date
- 2014-12-09, 2014-12-09
- Description
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George Spanos is a game technician living in Schaumburg, Illinois. He works freelance around the Chicago suburbs at arcades and warehouses...
Show moreGeorge Spanos is a game technician living in Schaumburg, Illinois. He works freelance around the Chicago suburbs at arcades and warehouses fixing whatever machines and cabinets are sent his way. Spanos’s first memories of arcade machines are from playing Qbert at the age of four in his grandparents’ grocery store. Years later, the entire grocery store was converted to a game room. It was during this time that George learned to repair the various games his grandparents had acquired. After going to college, he returned to help run the establishment, and eventually moved from an operator to the freelance work he does today. In this interview, Spanos speaks about his personal background, the specifics of his work, and his thoughts of the future of the coin op industry. The interview starts with him discussing his early childhood involvement with coin-op and how he was raised in this environment. This went onto his early adulthood working for his grandparents at their own game room and the eventual transition into freelance work. Spanos believes that a number of arcades are currently setting a positive trend for the industry to grow as a whole.
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- Title
- Interview with Davin Loh: Group 6 Pics
- Creator
- Klima, Zachary, Ma, Yunlong, Odutayo, Olufunlola, Yang, Sunny
- Date
- 2014-11-04, 2014-11-04
- Title
- Interview with Davin Loh
- Creator
- Klima, Zachary, Ma, Yunlong, Odutayo, Olufunlola, Yang, Sunny
- Date
- 2014-11-04, 2014-11-04
- Title
- Interview with Davin Loh: Original_Audio_Group_6
- Creator
- Klima, Zachary, Ma, Yunlong, Odutayo, Olufunlola, Yang, Sunny
- Date
- 2014-11-04, 2014-11-04
- Title
- Interview with Davin Loh: Interview transcription
- Creator
- Klima, Zachary, Ma, Yunlong, Odutayo, Olufunlola, Yang, Sunny
- Date
- 2014-11-04, 2014-11-04
- Title
- Interview with George Spanos: Interview Part 1
- Creator
- Farrell, Taylor, Glavan, Thomas, Grzenia, Stephen, Wira, Phil, Zhang, Shuyu
- Date
- 2014-12-09, 2014-12-09
- Description
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George Spanos is a game technician living in Schaumburg, Illinois. He works freelance around the Chicago suburbs at arcades and warehouses...
Show moreGeorge Spanos is a game technician living in Schaumburg, Illinois. He works freelance around the Chicago suburbs at arcades and warehouses fixing whatever machines and cabinets are sent his way. Spanos’s first memories of arcade machines are from playing Qbert at the age of four in his grandparents’ grocery store. Years later, the entire grocery store was converted to a game room. It was during this time that George learned to repair the various games his grandparents had acquired. After going to college, he returned to help run the establishment, and eventually moved from an operator to the freelance work he does today. In this interview, Spanos speaks about his personal background, the specifics of his work, and his thoughts of the future of the coin op industry. The interview starts with him discussing his early childhood involvement with coin-op and how he was raised in this environment. This went onto his early adulthood working for his grandparents at their own game room and the eventual transition into freelance work. Spanos believes that a number of arcades are currently setting a positive trend for the industry to grow as a whole.
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- Title
- Saja Speaks Podcast Series: The Abrahamic Religions
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
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Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep3
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep5
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep2
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: Ep1
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Saja Speaks Podcast Series: ep4
- Creator
- Hamayel, Saja
- Date
- 2017-05, 2017-05
- Description
-
Saja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic...
Show moreSaja Speaks is a short 5-episode podcast series depicting my journey through trying to answer a single question: Did all three Abrahamic religions come with the same core message: God is One? Researching the question has led me in so many different directions and has taught me so much. I hope you'll enjoy my spiritual and eventful journey as well!
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- Title
- Descriptors and measurements of verbal violence in tweets: toxicity README
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- Descriptors and measurements of verbal violence in tweets
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- Descriptors and measurements of verbal violence in tweets: toxicity_first_steps
- Creator
- Guberman, Joshua, Hemphill, Libby
- Date
- 2016, 2016
- Description
-
Sponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence...
Show moreSponsorship: National Science Foundation Award # 1525662
The purpose of this data collection was to test a scale for detecting verbal violence in Tweets. Workers at Mechanical Turk were first asked to complete a qualification test and then invited to code additional Tweets according to our scale. The qualification test involved a detailed explanation of each item of the scale, a walkthrough of a tweet that we had coded according to all 14 scale-items, a practice exercise, and a test. In the practice exercise, potential coders attempted to code a tweet on their own using our scale. After submitting their ratings, they were shown our own ratings for the same tweet and explanations for each of our ratings. The test component consisted of another coding task, in which coders were asked to code another tweet that we had already coded ourselves. The workers who, on test, with our ratings of that tweet on at least 11 out of the 14 items “passed” the test, earning the qualification that allowed them to participate in future coding tasks. Variables in the data include the ID of the Tweet (so that you may find it on Twitter; Twitter Terms of Service prohibit us from sharing the Tweets), the ID number we assigned to the coder, the rating that coder provided for each of the 14 items on our scale, the gender and age of the coder, and any comments the coder provided. APA (6th Edition) CITATION: Guberman, J. and Hemphill, L. (2016) Descriptors and measurements of verbal violence in tweets [data file and codebook]. doi: 10.6084/m9.figshare.3179368.
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- Title
- COMMUNICATION, LEADERSHIP, AND VIRTUAL TEAMS
- Creator
- Robinson, Joy D.
- Date
- 2014, 2014-05
- Description
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A self-managing virtual (SMV) team is a configuration that permits team leaders to manage and administer their team with limited supervisory...
Show moreA self-managing virtual (SMV) team is a configuration that permits team leaders to manage and administer their team with limited supervisory oversight. These teams are widespread in software and engineering environments where resources may be scattered globally (Yukl, 2009). Research into SMV team leadership is, however, in its early stages. Scholars have yet to confirm that traditional leadership theories operate in this theater. Additionally, the slate of leader roles that describe leadership and how these leaders affect success is not well understood. Research into emergent leadership provides limited insight into virtual teams, but current research fails to examine how emergent leaders manifest in the presence of an appointed leader. This study examines the relationship between emergent leadership and team success using the Behavioral Complexity Leadership theory or Leaderplex. In the experiment, two virtual teams attempted a series of interdependent, complex tasks across a series of weeks. This analysis confirmed that leader roles could adequately describe leadership in virtual teams. SMV leaders focused specifically on the Monitor role with the remaining roles left distributed among the membership. The appointed leader condition did not suppress leader roles, however, in this study the appointed leader negatively affected team performance. Lastly, two perspectives (Perception and Practice) showed little correlation between leader roles. The study, conducted using the synthetic milieu of a popular MMO --World of Warcraft, served to push the envelope of permissible social science research environments.
PH.D in Technical Communication, May 2014
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- Title
- The Waste of Parts Capstone Examples
- Creator
- Duda,Evan
- Date
- 2020
- Description
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The Waste of Parts is a prototype board game finished for my Digital Humanities Capstone Elective