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(21 - 40 of 148)
Pages
- Title
- Interview with Steven Blajeck: Photos 2
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Steven Blajeck
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn: photos
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Steven Blajeck: 1128_131426
- Creator
- Lopez, Ramon
- Date
- 2015, 2015
- Title
- Interview with Thomas Glenn: R05_0001
- Creator
- Thai, Christopher, Zhong, Franklin
- Date
- 2015, 2015
- Title
- Interview with Chris Dammacco: 1_Audio Transcription
- Creator
- Mcnamar, Sydney, Hernandez, Christopher, Nguyen, Michael, Takiddeen, Yasser, Garcia, Jonathan
- Date
- 2015-10-02, 2015-10-02
- Description
-
Chris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the...
Show moreChris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the poor treatment of his customers; the owner’s response was “If you don’t like the way I do things, then why don’t you start your own shop”, and that’s exactly what he did. Dammacco founded Windy Gaming officially in January of 2015, but first invested in the idea in September of 2012. Windy Gaming specializes in import games, specifically from Japan. He mostly runs the business by himself; the only help he gets is a mechanical engineer that comes in once a week to repair games and two unpaid college students who assist him during convention weekends. The majority of his inventory is games from the late 80s and early 90s because this is the era that Dammacco finds most intriguing. Windy Gaming attends several gaming conventions a year, the favorite being the Midwestern Gaming Convention. At Windy Gaming’s first year at this convention, they only had two eight-foot tables; this past year they had grown so much as to be able to purchase a private room. Dammacco was able to meet many famous internet personalities and players through these conventions some of which included James Rolfe and the hosts of the “Sat Guys” YouTube channel. These two to three day conventions can bring in as much as five figures according to Dammacco and make up a majority of his sales. Dammacco’s friendly treatment of the buyers has created a league of loyal customers that will follow go so far as to follow to him to conventions. Each product he sends out comes with a hand written, personalized note from Dammacco expressing gratitude for their purchase. Dammacco will facetime, skype, email, tweet, Facebook message, call, and the like if the customer wants a deeper understanding of the product or inventory as a whole. The most unique thing about Windy Gaming is that despite sales being entirely online, Dammacco strives to make himself known so the customer is aware that it is a man they are making deals with, not a soulless computer screen. He also makes an effort to keep prices as low as possible in order to cater to the player so they can enjoy the experience of the game without the guilt of overpriced items. Dammacco feels the poor treatment of the players and customers in this industry will be its eventual downfall because the overpriced, never to be played games that certain vendors are selling are not true to the real meaning of a video games. Games are a hobby meant to be enjoyed by those who love to play. His efforts at creating a standard for pricing and customer interaction are making an impact on the gaming industry. The amount of growth that Windy Gaming has produced in such a short time is truly amazing and serves as a commentary on the success of the modern video industry. Prospects are high for Chris Dammacco’s Windy Gaming as well as the gaming industry as a whole.
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- Title
- Interview with Chris Dammacco
- Creator
- Mcnamar, Sydney, Hernandez, Christopher, Nguyen, Michael, Takiddeen, Yasser, Garcia, Jonathan
- Date
- 2015-10-02, 2015-10-02
- Description
-
Chris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the...
Show moreChris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the poor treatment of his customers; the owner’s response was “If you don’t like the way I do things, then why don’t you start your own shop”, and that’s exactly what he did. Dammacco founded Windy Gaming officially in January of 2015, but first invested in the idea in September of 2012. Windy Gaming specializes in import games, specifically from Japan. He mostly runs the business by himself; the only help he gets is a mechanical engineer that comes in once a week to repair games and two unpaid college students who assist him during convention weekends. The majority of his inventory is games from the late 80s and early 90s because this is the era that Dammacco finds most intriguing. Windy Gaming attends several gaming conventions a year, the favorite being the Midwestern Gaming Convention. At Windy Gaming’s first year at this convention, they only had two eight-foot tables; this past year they had grown so much as to be able to purchase a private room. Dammacco was able to meet many famous internet personalities and players through these conventions some of which included James Rolfe and the hosts of the “Sat Guys” YouTube channel. These two to three day conventions can bring in as much as five figures according to Dammacco and make up a majority of his sales. Dammacco’s friendly treatment of the buyers has created a league of loyal customers that will follow go so far as to follow to him to conventions. Each product he sends out comes with a hand written, personalized note from Dammacco expressing gratitude for their purchase. Dammacco will facetime, skype, email, tweet, Facebook message, call, and the like if the customer wants a deeper understanding of the product or inventory as a whole. The most unique thing about Windy Gaming is that despite sales being entirely online, Dammacco strives to make himself known so the customer is aware that it is a man they are making deals with, not a soulless computer screen. He also makes an effort to keep prices as low as possible in order to cater to the player so they can enjoy the experience of the game without the guilt of overpriced items. Dammacco feels the poor treatment of the players and customers in this industry will be its eventual downfall because the overpriced, never to be played games that certain vendors are selling are not true to the real meaning of a video games. Games are a hobby meant to be enjoyed by those who love to play. His efforts at creating a standard for pricing and customer interaction are making an impact on the gaming industry. The amount of growth that Windy Gaming has produced in such a short time is truly amazing and serves as a commentary on the success of the modern video industry. Prospects are high for Chris Dammacco’s Windy Gaming as well as the gaming industry as a whole.
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- Title
- Interview with Chris Dammacco: Audio Transcription
- Creator
- Mcnamar, Sydney, Hernandez, Christopher, Nguyen, Michael, Takiddeen, Yasser, Garcia, Jonathan
- Date
- 2015-10-02, 2015-10-02
- Description
-
Chris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the...
Show moreChris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the poor treatment of his customers; the owner’s response was “If you don’t like the way I do things, then why don’t you start your own shop”, and that’s exactly what he did. Dammacco founded Windy Gaming officially in January of 2015, but first invested in the idea in September of 2012. Windy Gaming specializes in import games, specifically from Japan. He mostly runs the business by himself; the only help he gets is a mechanical engineer that comes in once a week to repair games and two unpaid college students who assist him during convention weekends. The majority of his inventory is games from the late 80s and early 90s because this is the era that Dammacco finds most intriguing. Windy Gaming attends several gaming conventions a year, the favorite being the Midwestern Gaming Convention. At Windy Gaming’s first year at this convention, they only had two eight-foot tables; this past year they had grown so much as to be able to purchase a private room. Dammacco was able to meet many famous internet personalities and players through these conventions some of which included James Rolfe and the hosts of the “Sat Guys” YouTube channel. These two to three day conventions can bring in as much as five figures according to Dammacco and make up a majority of his sales. Dammacco’s friendly treatment of the buyers has created a league of loyal customers that will follow go so far as to follow to him to conventions. Each product he sends out comes with a hand written, personalized note from Dammacco expressing gratitude for their purchase. Dammacco will facetime, skype, email, tweet, Facebook message, call, and the like if the customer wants a deeper understanding of the product or inventory as a whole. The most unique thing about Windy Gaming is that despite sales being entirely online, Dammacco strives to make himself known so the customer is aware that it is a man they are making deals with, not a soulless computer screen. He also makes an effort to keep prices as low as possible in order to cater to the player so they can enjoy the experience of the game without the guilt of overpriced items. Dammacco feels the poor treatment of the players and customers in this industry will be its eventual downfall because the overpriced, never to be played games that certain vendors are selling are not true to the real meaning of a video games. Games are a hobby meant to be enjoyed by those who love to play. His efforts at creating a standard for pricing and customer interaction are making an impact on the gaming industry. The amount of growth that Windy Gaming has produced in such a short time is truly amazing and serves as a commentary on the success of the modern video industry. Prospects are high for Chris Dammacco’s Windy Gaming as well as the gaming industry as a whole.
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- Title
- Interview with Chris Dammacco: Raw Audio Recording
- Creator
- Mcnamar, Sydney, Hernandez, Christopher, Nguyen, Michael, Takiddeen, Yasser, Garcia, Jonathan
- Date
- 2015-10-02, 2015-10-02
- Description
-
Chris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the...
Show moreChris Dammacco began as a cheese broker for the majority of Midwestern states until one day he confronted a video game shop owner about the poor treatment of his customers; the owner’s response was “If you don’t like the way I do things, then why don’t you start your own shop”, and that’s exactly what he did. Dammacco founded Windy Gaming officially in January of 2015, but first invested in the idea in September of 2012. Windy Gaming specializes in import games, specifically from Japan. He mostly runs the business by himself; the only help he gets is a mechanical engineer that comes in once a week to repair games and two unpaid college students who assist him during convention weekends. The majority of his inventory is games from the late 80s and early 90s because this is the era that Dammacco finds most intriguing. Windy Gaming attends several gaming conventions a year, the favorite being the Midwestern Gaming Convention. At Windy Gaming’s first year at this convention, they only had two eight-foot tables; this past year they had grown so much as to be able to purchase a private room. Dammacco was able to meet many famous internet personalities and players through these conventions some of which included James Rolfe and the hosts of the “Sat Guys” YouTube channel. These two to three day conventions can bring in as much as five figures according to Dammacco and make up a majority of his sales. Dammacco’s friendly treatment of the buyers has created a league of loyal customers that will follow go so far as to follow to him to conventions. Each product he sends out comes with a hand written, personalized note from Dammacco expressing gratitude for their purchase. Dammacco will facetime, skype, email, tweet, Facebook message, call, and the like if the customer wants a deeper understanding of the product or inventory as a whole. The most unique thing about Windy Gaming is that despite sales being entirely online, Dammacco strives to make himself known so the customer is aware that it is a man they are making deals with, not a soulless computer screen. He also makes an effort to keep prices as low as possible in order to cater to the player so they can enjoy the experience of the game without the guilt of overpriced items. Dammacco feels the poor treatment of the players and customers in this industry will be its eventual downfall because the overpriced, never to be played games that certain vendors are selling are not true to the real meaning of a video games. Games are a hobby meant to be enjoyed by those who love to play. His efforts at creating a standard for pricing and customer interaction are making an impact on the gaming industry. The amount of growth that Windy Gaming has produced in such a short time is truly amazing and serves as a commentary on the success of the modern video industry. Prospects are high for Chris Dammacco’s Windy Gaming as well as the gaming industry as a whole.
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- Title
- Interview with Todd Friedman: raw-recording
- Creator
- Rao, Xi, Houlihan, Jodi
- Date
- 2015, 2015
- Title
- Interview with Todd Friedman: photos
- Creator
- Rao, Xi, Houlihan, Jodi
- Date
- 2015, 2015
- Title
- Interview with Todd Friedman
- Creator
- Rao, Xi, Houlihan, Jodi
- Date
- 2015, 2015
- Title
- Interview with Todd Friedman: ToddFriedman_92515_Transcription_OralHistoryProject
- Creator
- Rao, Xi, Houlihan, Jodi
- Date
- 2015, 2015
- Creator
- Rao, Xi, Houlihan, Jodi
- Title
- Interview with Todd Friedman
- Creator
- Rao, Xi, Houlihan, Jodi
- Date
- 2015-09-25, 2015-09-25
- Description
-
We conducted an interview with Todd Friedman, a game competitor who holds over 100 game world records, on Sep 25, 2015 at his home in Gurnee,...
Show moreWe conducted an interview with Todd Friedman, a game competitor who holds over 100 game world records, on Sep 25, 2015 at his home in Gurnee, IL. Todd Friedman is a game competitor and competition organizer. His personal game collections consist of 2,840 games and he has been playing video games since he was five years old. His world records are recorded on the Twin Galaxies Score Database website. For the Wii DJ Hero alone he has three pages filled with records of him placing 1st, 2nd, 3rd and 4th with songs ranging from Foo Fighters to Jackson Five. However, Todd has never worked as a full-time game competitor. Instead, he is an EDI (Electronic data interchange) analyst at HubGroup, a truck company. Generally, he arrives home from work at 4:30pm and plays games or works out with his children. Todd has his own philosophy for life and gaming. He holds world records but has never thought of earning money from playing games or having it as a “real” job. Rather, he loves the competition itself. In his view, playing games is more like something that brings people fun and happiness, instead of a tool to make money. He also enjoys being a spectator and watching others play games. This is one of the reasons why he loves not only to participate but also to organize game competitions. How does Todd balance his daily life with his gaming life? If you ask Todd they are one and the same. In fact, a quote of his is “Working and being father is my typical day.” He works his full time job, spends time with his family and ensures that he also spends time on his professional gaming activities. He has twins, a boy and a girl aged 9 years old that he does the normal after school activities with like, soccer, cheerleading, etc. He also loves video gaming especially with his family! One controversial view is that coin-operated video gaming has been a target of negative perceptions. However, Todd completely discredits this argument -- that gaming is a negative influence. He credits video gaming for keeping him on a good path, away from drugs and alcohol, fueling his interest in technology, and obtaining friendships from an array of different cultures all due to being able to meet, talk and play video games with people from around the nation and around the world. Are e-sports according to Todd a real sport? The short answer is “yes.” Todd has two favorite sports, Bowling and video gaming. He compared video game competition to bowling to how some people do not believe it is a sport by discussing hand and eye coordination, mental focus, and talent. You have to beat the other person and practice to get better at it, which is exactly like bowling or golf. According to Todd, a professional gamer, a sport consists of using your mind, practicing, and playing against someone to win. And e-sports falls within his definition. Through the interview, we found that Todd was not in agreement with a lot of the negative stereotypes that people have about gaming, such as, video games are bad for young kids, it wastes their time, money and may have a negative effect on their behaviors and social skills. Instead, he is an average guy who has been playing games since 7 years old and it has helped to evolve him socially and as a positive role model. He credits video games to keeping him away from drugs and alcohol and is also a mechanism that helps to relieve stress. It also positively affects his relationships. He is a better friend, father, husband and co-worker because of his involvement with games.
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- Title
- Interview with Todd Friedman: Todd Friedman_9-25-15_Transcription_Oral History Project
- Creator
- Rao, Xi, Houlihan, Jodi
- Date
- 2015-09-25, 2015-09-25
- Description
-
We conducted an interview with Todd Friedman, a game competitor who holds over 100 game world records, on Sep 25, 2015 at his home in Gurnee,...
Show moreWe conducted an interview with Todd Friedman, a game competitor who holds over 100 game world records, on Sep 25, 2015 at his home in Gurnee, IL. Todd Friedman is a game competitor and competition organizer. His personal game collections consist of 2,840 games and he has been playing video games since he was five years old. His world records are recorded on the Twin Galaxies Score Database website. For the Wii DJ Hero alone he has three pages filled with records of him placing 1st, 2nd, 3rd and 4th with songs ranging from Foo Fighters to Jackson Five. However, Todd has never worked as a full-time game competitor. Instead, he is an EDI (Electronic data interchange) analyst at HubGroup, a truck company. Generally, he arrives home from work at 4:30pm and plays games or works out with his children. Todd has his own philosophy for life and gaming. He holds world records but has never thought of earning money from playing games or having it as a “real” job. Rather, he loves the competition itself. In his view, playing games is more like something that brings people fun and happiness, instead of a tool to make money. He also enjoys being a spectator and watching others play games. This is one of the reasons why he loves not only to participate but also to organize game competitions. How does Todd balance his daily life with his gaming life? If you ask Todd they are one and the same. In fact, a quote of his is “Working and being father is my typical day.” He works his full time job, spends time with his family and ensures that he also spends time on his professional gaming activities. He has twins, a boy and a girl aged 9 years old that he does the normal after school activities with like, soccer, cheerleading, etc. He also loves video gaming especially with his family! One controversial view is that coin-operated video gaming has been a target of negative perceptions. However, Todd completely discredits this argument -- that gaming is a negative influence. He credits video gaming for keeping him on a good path, away from drugs and alcohol, fueling his interest in technology, and obtaining friendships from an array of different cultures all due to being able to meet, talk and play video games with people from around the nation and around the world. Are e-sports according to Todd a real sport? The short answer is “yes.” Todd has two favorite sports, Bowling and video gaming. He compared video game competition to bowling to how some people do not believe it is a sport by discussing hand and eye coordination, mental focus, and talent. You have to beat the other person and practice to get better at it, which is exactly like bowling or golf. According to Todd, a professional gamer, a sport consists of using your mind, practicing, and playing against someone to win. And e-sports falls within his definition. Through the interview, we found that Todd was not in agreement with a lot of the negative stereotypes that people have about gaming, such as, video games are bad for young kids, it wastes their time, money and may have a negative effect on their behaviors and social skills. Instead, he is an average guy who has been playing games since 7 years old and it has helped to evolve him socially and as a positive role model. He credits video games to keeping him away from drugs and alcohol and is also a mechanism that helps to relieve stress. It also positively affects his relationships. He is a better friend, father, husband and co-worker because of his involvement with games.
Show less
- Title
- Interview with Todd Friedman: raw-recording
- Creator
- Rao, Xi, Houlihan, Jodi
- Date
- 2015-09-25, 2015-09-25
- Description
-
We conducted an interview with Todd Friedman, a game competitor who holds over 100 game world records, on Sep 25, 2015 at his home in Gurnee,...
Show moreWe conducted an interview with Todd Friedman, a game competitor who holds over 100 game world records, on Sep 25, 2015 at his home in Gurnee, IL. Todd Friedman is a game competitor and competition organizer. His personal game collections consist of 2,840 games and he has been playing video games since he was five years old. His world records are recorded on the Twin Galaxies Score Database website. For the Wii DJ Hero alone he has three pages filled with records of him placing 1st, 2nd, 3rd and 4th with songs ranging from Foo Fighters to Jackson Five. However, Todd has never worked as a full-time game competitor. Instead, he is an EDI (Electronic data interchange) analyst at HubGroup, a truck company. Generally, he arrives home from work at 4:30pm and plays games or works out with his children. Todd has his own philosophy for life and gaming. He holds world records but has never thought of earning money from playing games or having it as a “real” job. Rather, he loves the competition itself. In his view, playing games is more like something that brings people fun and happiness, instead of a tool to make money. He also enjoys being a spectator and watching others play games. This is one of the reasons why he loves not only to participate but also to organize game competitions. How does Todd balance his daily life with his gaming life? If you ask Todd they are one and the same. In fact, a quote of his is “Working and being father is my typical day.” He works his full time job, spends time with his family and ensures that he also spends time on his professional gaming activities. He has twins, a boy and a girl aged 9 years old that he does the normal after school activities with like, soccer, cheerleading, etc. He also loves video gaming especially with his family! One controversial view is that coin-operated video gaming has been a target of negative perceptions. However, Todd completely discredits this argument -- that gaming is a negative influence. He credits video gaming for keeping him on a good path, away from drugs and alcohol, fueling his interest in technology, and obtaining friendships from an array of different cultures all due to being able to meet, talk and play video games with people from around the nation and around the world. Are e-sports according to Todd a real sport? The short answer is “yes.” Todd has two favorite sports, Bowling and video gaming. He compared video game competition to bowling to how some people do not believe it is a sport by discussing hand and eye coordination, mental focus, and talent. You have to beat the other person and practice to get better at it, which is exactly like bowling or golf. According to Todd, a professional gamer, a sport consists of using your mind, practicing, and playing against someone to win. And e-sports falls within his definition. Through the interview, we found that Todd was not in agreement with a lot of the negative stereotypes that people have about gaming, such as, video games are bad for young kids, it wastes their time, money and may have a negative effect on their behaviors and social skills. Instead, he is an average guy who has been playing games since 7 years old and it has helped to evolve him socially and as a positive role model. He credits video games to keeping him away from drugs and alcohol and is also a mechanism that helps to relieve stress. It also positively affects his relationships. He is a better friend, father, husband and co-worker because of his involvement with games.
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- Title
- Interview with Chaz Evans: Photos
- Creator
- Deanda, Michael
- Date
- 2014-11-14, 2014-11-14
- Description
-
Chaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art...
Show moreChaz Evans is the curator of the Video Game Art Gallery (VGA Gallery), a traveling exhibit established in 2013 that displays pieces of art from video games. VGA Gallery’s co-directors, Jonathan Kinkley and Chaz Evans, have a deep passion for sharing these artifacts that provide audiences an invitation to enter into discourse surrounding video games through the presentation of art from or inspired by the game. Evans works closely with the designers of the video games featured in the exhibit to ensure that the art pieces they include reflect the designers’ vision of the game. In the time that they have been displaying their exhibit at different events in Chicago, such as Bit Bash, ACTIVATE, Multiples Art Fair, and INTERPLAY Chicago, Evans says that their gallery has been met with much admiration and curiosity from both gamers and non-gamers. Through the process of curating games, he argues that archives and exhibits not only tell a history of video games, but also contribute to the current and ongoing story of video games and provide instances for further discourse and analysis in understanding the video games media. He describes his future aspiration for VGA Gallery to include installations in interactive spaces that contain playable demos of the games alongside the artwork that together provide a threshold for people to experience and appreciate the game.
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