
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:title>Masculinities in Games for Gay Male Audiences</dc:title>
  <dc:creator>DeAnda, Michael Anthony</dc:creator>
  <dc:subject>Communication</dc:subject>
  <dc:subject>LGBTQ studies</dc:subject>
  <dc:subject>culture</dc:subject>
  <dc:subject>games</dc:subject>
  <dc:subject>gay</dc:subject>
  <dc:subject>masculinity</dc:subject>
  <dc:subject>queer</dc:subject>
  <dc:subject>queer game studies</dc:subject>
  <dc:description>Games offer a unique site to understand how culture operates and works upon us. With the recent push for more representation of LGBTQ bodies and experiences in AAA games, queerness provides a necessary framework to critique the politics of these representations. In this project, I question the extent to which games marketed to gay men challenge or reify problematic values of heteronormativity and hegemonic masculinity. I argue that discussing representation in games necessitates interrogation beyond visual and narrative elements to include mechanics, constraints, rules, and systems. Here, I emphasize understanding how these components of games allow players to play with bodies or limit interactions in games and what these affordances/constraints relay about gender identity and sexuality. In my second chapter, I investigate how a game played on RuPaul’s Drag Race with male underwear models codes male/female binaries into gay sexuality. In Chapter 3, I analyze Drag Bingo through participant observation and oral histories with drag queen hosts and discuss how these hosts develop a liminal space in which players can joyfully play with gender and sexuality. I “close play” Robert Yang’s Cobra Club in Chapter 4, locating the game within the history of surveilling homosexuality. A design discussion of Bulge Lab, an Alternate Reality Game I developed that focuses on body image, masculinity, and viruses, comprises my fifth chapter.</dc:description>
  <dc:contributor>Kocurek, Carly A.</dc:contributor>
  <dc:date>2019</dc:date>
  <dc:type>Dissertation</dc:type>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>islandora:1000814</dc:identifier>
  <dc:identifier>http://hdl.handle.net/10560/islandora:1000814</dc:identifier>
  <dc:source></dc:source>
  <dc:source>Illinois Institute of Technology</dc:source>
  <dc:source>HUM / Humanities</dc:source>
  <dc:source></dc:source>
  <dc:language>en</dc:language>
  <dc:rights>In Copyright</dc:rights>
  <dc:rights>http://rightsstatements.org/page/InC/1.0/</dc:rights>
  <dc:rights>Restricted Access</dc:rights>
</oai_dc:dc>
